Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for StateTreeEditorModule
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef STATETREEEDITORMODULE_API
#undef STATETREEEDITORMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_STATETREE_TRACE_DEBUGGER 1
#define UE_MODULE_NAME "StateTreeEditorModule"
#define UE_PLUGIN_NAME "StateTree"
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACESERVICES_API DLLIMPORT
#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEANALYSIS_API DLLIMPORT
#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYINSIGHTS_API DLLIMPORT
#define GAMEPLAYINSIGHTS_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGELOG_API DLLIMPORT
#define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT
#define STATETREEEDITORMODULE_API DLLEXPORT
#define STATETREEEDITORMODULE_NON_ATTRIBUTED_API DLLEXPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_STATETREE_TRACE 1
#define STATETREEDEVELOPER_API DLLIMPORT
#define STATETREEDEVELOPER_NON_ATTRIBUTED_API DLLIMPORT
#define STATETREEMODULE_API DLLIMPORT
#define STATETREEMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYBINDINGUTILS_API DLLIMPORT
#define PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYBINDINGUTILSEDITOR_API DLLIMPORT
#define PROPERTYBINDINGUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYACCESSEDITOR_API DLLIMPORT
#define PROPERTYACCESSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTUTILSEDITOR_API DLLIMPORT
#define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT

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/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
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/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
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/NOLOGO
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{
"RemapUnityFiles":
{
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"StateTreeEditorDataClipboardHelpers.gen.cpp.obj",
"StateTreeEditorModule.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AssetDefinition_StateTree.cpp.obj",
"AsyncStateTreeDiff.cpp.obj",
"StateTreeCompileAllCommandlet.cpp.obj",
"StateTreeAnyEnumDetails.cpp.obj",
"StateTreeBindingExtension.cpp.obj",
"StateTreeBlueprintPropertyRefDetails.cpp.obj",
"StateTreeEditorColorDetails.cpp.obj",
"StateTreeEditorDataDetails.cpp.obj",
"StateTreeEditorNodeDetails.cpp.obj",
"StateTreeEditorNodeUtils.cpp.obj",
"StateTreeEnumValueScorePairArrayBuilder.cpp.obj",
"StateTreeEnumValueScorePairsDetails.cpp.obj",
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],
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]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeEditorModule/UHT/IStateTreeEditorHost.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeEditorModule/UHT/StateTreeEditorDataClipboardHelpers.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateTreeEditorModule/UHT/StateTreeEditorModule.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/StateTreeEditorModule/PerModuleInline.gen.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/AssetDefinition_StateTree.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/AsyncStateTreeDiff.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Commandlets/StateTreeCompileAllCommandlet.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeAnyEnumDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeBindingExtension.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeBlueprintPropertyRefDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEditorColorDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEditorDataDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEditorNodeDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEditorNodeUtils.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEnumValueScorePairArrayBuilder.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEnumValueScorePairsDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeEventDescDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeReferenceDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeReferenceOverridesDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeStateDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeStateLinkDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeStateParametersDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/StateTreeTransitionDetails.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/Widgets/SCompactTreeEditorView.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/Widgets/SStateTreeContextMenuButton.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/Widgets/SStateTreeEditorColorComboBox.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Customizations/Widgets/SStateTreeNodeTypePicker.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/SStateTreeDebuggerEventTimelineView.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/SStateTreeDebuggerInstanceTree.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/SStateTreeDebuggerTimelines.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/SStateTreeDebuggerView.cpp"

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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

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View File

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View File

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/StateTreeDebuggerCommands.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/StateTreeDebuggerTrack.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/StateTreeDebuggerUIExtensions.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/StateTreeRewindDebuggerExtensions.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/Debugger/StateTreeRewindDebuggerTrack.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/FindTools/SStateTreeFind.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/K2Node_StateTreeBlueprintPropertyRef.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/K2Node_StateTreeNodeGetPropertyDescription.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/K2Node_StateTreeReference.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeDiff.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeExpanderArrow.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeOutliner.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeSplitter.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeView.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/SStateTreeViewRow.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StandaloneStateTreeEditorHost.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeCompiler.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeCompilerLog.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeCompilerManager.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeDescriptionHelpers.cpp"

View File

@@ -0,0 +1,319 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,30 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeDiffControl.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeDiffHelper.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeDragDrop.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditingSubsystem.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditor.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorCommands.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorData.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorDataClipboardHelpers.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorDataExtension.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorLayoutHost.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorMode.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorModeToolkit.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorModule.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorNode.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorPropertyBindings.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorSchema.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorSettings.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorStyle.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorTypes.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorUILayer.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeEditorUserSettings.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeFactory.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeNodeClassCache.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeObjectHash.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreePropertyBindingCompiler.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreePropertyHelpers.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeState.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeViewModel.cpp"
#include "../Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/TextStyleDecorator.cpp"

View File

@@ -0,0 +1,456 @@
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

View File

@@ -0,0 +1,361 @@
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