Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for SkeletalMeshModelingTools
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef SKELETALMESHMODELINGTOOLS_API
#undef SKELETALMESHMODELINGTOOLS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "SkeletalMeshModelingTools"
#define UE_PLUGIN_NAME "SkeletalMeshModelingTools"
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MESHMODELINGTOOLS_API DLLIMPORT
#define MESHMODELINGTOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYFRAMEWORK_API DLLIMPORT
#define GEOMETRYFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define MESHCONVERSION_API DLLIMPORT
#define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYALGORITHMS_API DLLIMPORT
#define GEOMETRYALGORITHMS_NON_ATTRIBUTED_API DLLIMPORT
#define DYNAMICMESH_API DLLIMPORT
#define DYNAMICMESH_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGCOMPONENTS_API DLLIMPORT
#define MODELINGCOMPONENTS_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGOPERATORS_API DLLIMPORT
#define MODELINGOPERATORS_NON_ATTRIBUTED_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_API DLLIMPORT
#define TEXTUREUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MESHMODELINGTOOLSEDITORONLY_API DLLIMPORT
#define MESHMODELINGTOOLSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGCOMPONENTSEDITORONLY_API DLLIMPORT
#define MODELINGCOMPONENTSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT
#define MODELINGOPERATORSEDITORONLY_API DLLIMPORT
#define MODELINGOPERATORSEDITORONLY_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHMODIFIERS_API DLLIMPORT
#define SKELETALMESHMODIFIERS_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_PROXYLOD 1
#define MODELINGTOOLSEDITORMODE_API DLLIMPORT
#define MODELINGTOOLSEDITORMODE_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define SKELETALMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHMODELINGTOOLS_API DLLEXPORT
#define SKELETALMESHMODELINGTOOLS_NON_ATTRIBUTED_API DLLEXPORT

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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-SkeletalMeshModelingTools.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-SkeletalMeshModelingTools.pdb"
/ignore:4078

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/NOLOGO
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{
"RemapUnityFiles":
{
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]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkelMeshModTools/UHT/ISKMBackedDynaMeshComponentProvider.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkelMeshModTools/UHT/SkeletalMeshModelingTools.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkelMeshModTools/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/Components/SKMBackedDynaMeshComponent.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/DetailCustomization/SkeletonEditingToolPropertyCustomizations.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/DetailCustomization/SkinWeightDetailCustomization.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshEditingCache.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshEditorUtils.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshGizmoUtils.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsCommands.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsEditorMode.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsEditorModeToolkit.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsMeshConverter.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsModule.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SkeletalMeshModelingToolsStyle.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SMorphTargetManager.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/SReferenceSkeletonTree.cpp"
#include "../Plugins/Animation/SkeletalMeshModelingTools/Source/SkeletalMeshModelingTools/Private/ToolTargets/SKMBackedDynaMeshComponentToolTarget.cpp"

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{
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
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#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

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@@ -0,0 +1,357 @@
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/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"