Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for RewindDebugger
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef REWINDDEBUGGER_API
#undef REWINDDEBUGGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "RewindDebugger"
#define UE_PLUGIN_NAME "GameplayInsights"
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYINSIGHTS_API DLLIMPORT
#define GAMEPLAYINSIGHTS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACESERVICES_API DLLIMPORT
#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEANALYSIS_API DLLIMPORT
#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYINSIGHTSEDITOR_API DLLIMPORT
#define GAMEPLAYINSIGHTSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTS_API DLLIMPORT
#define TRACEINSIGHTS_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONDRIVER_API DLLIMPORT
#define AUTOMATIONDRIVER_NON_ATTRIBUTED_API DLLIMPORT
#define SESSIONSERVICES_API DLLIMPORT
#define SESSIONSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTSCORE_API DLLIMPORT
#define TRACEINSIGHTSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define TRACETOOLS_API DLLIMPORT
#define TRACETOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define XMLPARSER_API DLLIMPORT
#define XMLPARSER_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGERRUNTIME_API DLLIMPORT
#define REWINDDEBUGGERRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGER_API DLLEXPORT
#define REWINDDEBUGGER_NON_ATTRIBUTED_API DLLEXPORT

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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceServices/TraceServices.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebuggerInterface/RewindDebugger.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebugger/Module.RewindDebugger.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ActorPickerMode/FPSTemplateEditor-ActorPickerMode.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/FPSTemplateEditor-AnimationBlueprintEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ApplicationCore/FPSTemplateEditor-ApplicationCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetRegistry/FPSTemplateEditor-AssetRegistry.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorWidgets/FPSTemplateEditor-EditorWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsights/FPSTemplateEditor-GameplayInsights.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsightsEditor/FPSTemplateEditor-GameplayInsightsEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LevelEditor/FPSTemplateEditor-LevelEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Persona/FPSTemplateEditor-Persona.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SceneOutliner/FPSTemplateEditor-SceneOutliner.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SequencerWidgets/FPSTemplateEditor-SequencerWidgets.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceLog/FPSTemplateEditor-TraceLog.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceAnalysis/FPSTemplateEditor-TraceAnalysis.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceServices/FPSTemplateEditor-TraceServices.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceInsights/FPSTemplateEditor-TraceInsights.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MainFrame/FPSTemplateEditor-MainFrame.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DeveloperSettings/FPSTemplateEditor-DeveloperSettings.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
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"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
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"uuid.lib"
"odbc32.lib"
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"synchronization.lib"
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"imm32.lib"
"uiautomationcore.lib"
"DXGI.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-RewindDebugger.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-RewindDebugger.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-RewindDebugger.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebugger/Module.RewindDebugger.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebugger/FPSTemplateEditor-RewindDebugger.lib"

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{
"RemapUnityFiles":
{
"Module.RewindDebugger.cpp.obj": [
"RewindDebugger.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AnimInstanceHelpers.cpp.obj",
"BlueprintDoubleClickHandler.cpp.obj",
"PropertyTraceMenu.cpp.obj",
"RewindDebugger.cpp.obj",
"RewindDebuggerAnimation.cpp.obj",
"RewindDebuggerCamera.cpp.obj",
"RewindDebuggerFallbackTrack.cpp.obj",
"RewindDebuggerModule.cpp.obj",
"RewindDebuggerObjectTrack.cpp.obj",
"RewindDebuggerSettings.cpp.obj",
"RewindDebuggerStyle.cpp.obj",
"RewindDebuggerTrackCreators.cpp.obj",
"RewindDebuggerViewCreators.cpp.obj",
"SModalSessionBrowser.cpp.obj",
"SModalSessionNameListPicker.cpp.obj",
"SRewindDebugger.cpp.obj",
"SRewindDebuggerDetails.cpp.obj",
"SRewindDebuggerTimelines.cpp.obj",
"SRewindDebuggerTrackTree.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RewindDebugger/UHT/RewindDebugger.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebugger/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/AnimInstanceHelpers.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/BlueprintDoubleClickHandler.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/PropertyTraceMenu.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebugger.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerAnimation.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerCamera.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerFallbackTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerModule.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerObjectTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerSettings.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerStyle.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerTrackCreators.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/RewindDebuggerViewCreators.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SModalSessionBrowser.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SModalSessionNameListPicker.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SRewindDebugger.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SRewindDebuggerDetails.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SRewindDebuggerTimelines.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/RewindDebugger/Private/SRewindDebuggerTrackTree.cpp"

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{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\rewinddebugger\\module.rewinddebugger.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#include PER_MODULE_INLINE_FILE
#endif

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@@ -0,0 +1,355 @@
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