Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for PhysicsAssetEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef PHYSICSASSETEDITOR_API
#undef PHYSICSASSETEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "PhysicsAssetEditor"
#define UE_PLUGIN_NAME ""
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define PINNEDCOMMANDLIST_API DLLIMPORT
#define PINNEDCOMMANDLIST_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define PHYSICSASSETEDITOR_API DLLEXPORT
#define PHYSICSASSETEDITOR_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
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/NOIMPLIB
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/NNE.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsAssetEditor/Module.PhysicsAssetEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/FPSTemplateEditor-RenderCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LevelEditor/FPSTemplateEditor-LevelEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Persona/FPSTemplateEditor-Persona.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletonEditor/FPSTemplateEditor-SkeletonEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GraphEditor/FPSTemplateEditor-GraphEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/FPSTemplateEditor-AnimGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/FPSTemplateEditor-AnimGraphRuntime.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AdvancedPreviewScene/FPSTemplateEditor-AdvancedPreviewScene.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DetailCustomizations/FPSTemplateEditor-DetailCustomizations.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PinnedCommandList/FPSTemplateEditor-PinnedCommandList.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsCore/FPSTemplateEditor-PhysicsCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsUtilities/FPSTemplateEditor-PhysicsUtilities.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshUtilitiesCommon/FPSTemplateEditor-MeshUtilitiesCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ApplicationCore/FPSTemplateEditor-ApplicationCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorStyle/FPSTemplateEditor-EditorStyle.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCore/FPSTemplateEditor-ChaosCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Chaos/FPSTemplateEditor-Chaos.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/FPSTemplateEditor-NNE.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosVDRuntime/FPSTemplateEditor-ChaosVDRuntime.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
"uiautomationcore.lib"
"DXGI.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-PhysicsAssetEditor.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-PhysicsAssetEditor.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-PhysicsAssetEditor.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsAssetEditor/Module.PhysicsAssetEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsAssetEditor/FPSTemplateEditor-PhysicsAssetEditor.lib"

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{
"RemapUnityFiles":
{
"Module.PhysicsAssetEditor.cpp.obj": [
"PhysicsAssetEditor.init.gen.cpp.obj",
"PhysicsAssetEditorToolMenuContext.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"PhysicsAssetDetailsCustomization.cpp.obj",
"PhysicsAssetEditor.cpp.obj",
"PhysicsAssetEditorActions.cpp.obj",
"PhysicsAssetEditorAnimInstance.cpp.obj",
"PhysicsAssetEditorAnimInstanceProxy.cpp.obj",
"PhysicsAssetEditorBodySetupDetailsCustomization.cpp.obj",
"PhysicsAssetEditorEditMode.cpp.obj",
"PhysicsAssetEditorHitProxies.cpp.obj",
"PhysicsAssetEditorMode.cpp.obj",
"PhysicsAssetEditorModule.cpp.obj",
"PhysicsAssetEditorPhysicsHandleComponent.cpp.obj",
"PhysicsAssetEditorProfilesSummoner.cpp.obj",
"PhysicsAssetEditorSelection.cpp.obj",
"PhysicsAssetEditorSharedData.cpp.obj",
"PhysicsAssetEditorSkeletalMeshComponent.cpp.obj",
"PhysicsAssetEditorSkeletonTreeBuilder.cpp.obj",
"PhysicsAssetEditorToolsSummoner.cpp.obj",
"PhysicsAssetGraph.cpp.obj",
"PhysicsAssetGraphNode.cpp.obj",
"PhysicsAssetGraphNode_Bone.cpp.obj",
"PhysicsAssetGraphNode_Constraint.cpp.obj",
"PhysicsAssetGraphPanelNodeFactory.cpp.obj",
"PhysicsAssetGraphSchema.cpp.obj",
"PhysicsAssetGraphSummoner.cpp.obj",
"SBoneNode.cpp.obj",
"SConstraintNode.cpp.obj",
"SPhysicsAssetGraph.cpp.obj",
"SPhysicsAssetGraphNode.cpp.obj",
"SkeletonTreePhysicsBodyItem.cpp.obj",
"SkeletonTreePhysicsConstraintItem.cpp.obj",
"SkeletonTreePhysicsItem.cpp.obj",
"SkeletonTreePhysicsShapeItem.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsAssetEditor/UHT/PhysicsAssetEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsAssetEditor/UHT/PhysicsAssetEditorToolMenuContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsAssetEditor/PerModuleInline.gen.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetDetailsCustomization.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditor.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorActions.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstance.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstanceProxy.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorBodySetupDetailsCustomization.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorEditMode.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorHitProxies.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorMode.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorModule.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorPhysicsHandleComponent.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorProfilesSummoner.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorSelection.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorSharedData.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorSkeletalMeshComponent.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorSkeletonTreeBuilder.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorToolsSummoner.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraph.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphNode.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphNode_Bone.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphNode_Constraint.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphPanelNodeFactory.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphSchema.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/PhysicsAssetGraphSummoner.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SBoneNode.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SConstraintNode.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SPhysicsAssetGraph.cpp"
#include "Editor/PhysicsAssetEditor/Private/PhysicsAssetGraph/SPhysicsAssetGraphNode.cpp"
#include "Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsBodyItem.cpp"
#include "Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsConstraintItem.cpp"
#include "Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsItem.cpp"
#include "Editor/PhysicsAssetEditor/Private/SkeletonTreePhysicsShapeItem.cpp"

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{
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#include PER_MODULE_INLINE_FILE
#endif

View File

@@ -0,0 +1,331 @@
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