Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Persona
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef PERSONA_API
#undef PERSONA_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "Persona"
#define UE_PLUGIN_NAME ""
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONMODIFIERS_API DLLIMPORT
#define ANIMATIONMODIFIERS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define PERSONA_API DLLEXPORT
#define PERSONA_NON_ATTRIBUTED_API DLLEXPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPWIDGETS_API DLLIMPORT
#define DESKTOPWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define PINNEDCOMMANDLIST_API DLLIMPORT
#define PINNEDCOMMANDLIST_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define NANITEUTILITIES_API DLLIMPORT
#define NANITEUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define __WINDOWS_WASAPI__ 1
#define SEQUENCERECORDER_API DLLIMPORT
#define SEQUENCERECORDER_NON_ATTRIBUTED_API DLLIMPORT
#define SERIALIZEDRECORDERINTERFACE_API DLLIMPORT
#define SERIALIZEDRECORDERINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define LIVELINKINTERFACE_API DLLIMPORT
#define LIVELINKINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define EDITORINTERACTIVETOOLSFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT

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{
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]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/AnimationEditorsAssetFamilyExtension.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/AnimationSequenceBrowserMenuContexts.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/AnimNotifyPanelContextMenuContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/AnimViewportContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/AnimViewportToolBarToolMenuContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/BlendSpaceAnalysis.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/Persona.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT/PersonaPreviewSceneDescription.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Persona/PerModuleInline.gen.cpp"
#include "Editor/Persona/Private/AnimAssetFindReplace.cpp"
#include "Editor/Persona/Private/AnimAssetFindReplaceCurves.cpp"
#include "Editor/Persona/Private/AnimAssetFindReplaceNotifies.cpp"
#include "Editor/Persona/Private/AnimAssetFindReplaceSyncMarkers.cpp"
#include "Editor/Persona/Private/AnimationEditorPreviewActor.cpp"
#include "Editor/Persona/Private/AnimationEditorPreviewScene.cpp"
#include "Editor/Persona/Private/AnimationEditorViewportClient.cpp"
#include "Editor/Persona/Private/AnimGraphNodeDetails.cpp"
#include "Editor/Persona/Private/AnimInstanceDetails.cpp"
#include "Editor/Persona/Private/AnimNotifyDetails.cpp"

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@@ -0,0 +1,478 @@
{
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,46 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/AnimSequenceCurveEditorCommands.cpp"
#include "Editor/Persona/Private/AnimSequenceTimelineCommands.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimModel.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimModel_AnimComposite.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimModel_AnimMontage.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimModel_AnimSequenceBase.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineClipboard.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Attribute.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Attributes.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_CompositePanel.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_CompoundCurve.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Curve.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Curves.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_FloatCurve.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Montage.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_MontagePanel.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_Notifies.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_NotifiesPanel.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_PerBoneAttributes.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_TimingPanel.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_TransformCurve.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimelineTrack_VectorCurve.cpp"
#include "Editor/Persona/Private/AnimTimeline/AnimTimeSliderController.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimOutliner.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimOutlinerItem.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTimeline.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTimelineOverlay.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTimelineSplitterOverlay.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTimelineTransportControls.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTrack.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTrackArea.cpp"
#include "Editor/Persona/Private/AnimTimeline/SAnimTrackResizeArea.cpp"
#include "Editor/Persona/Private/AnimViewportLODCommands.cpp"
#include "Editor/Persona/Private/AnimViewportMenuCommands.cpp"
#include "Editor/Persona/Private/AnimViewportPlaybackCommands.cpp"
#include "Editor/Persona/Private/AnimViewportShowCommands.cpp"
#include "Editor/Persona/Private/ApexClothingOptionWindow.cpp"
#include "Editor/Persona/Private/AssetSearchBoxUtilPersona.cpp"
#include "Editor/Persona/Private/BlendProfileCustomization.cpp"
#include "Editor/Persona/Private/BlendProfileInterfaceWrapperDetailsCustomization.cpp"
#include "Editor/Persona/Private/CurveViewerCommands.cpp"
#include "Editor/Persona/Private/Customization/AnimGraphNodeSlotDetails.cpp"
#include "Editor/Persona/Private/Customization/BlendParameterDetails.cpp"
#include "Editor/Persona/Private/Customization/BlendSampleDetails.cpp"

View File

@@ -0,0 +1,391 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/Customization/BlendSpaceDetails.cpp"
#include "Editor/Persona/Private/Customization/InterpolationParameterDetails.cpp"
#include "Editor/Persona/Private/Customization/SkeletalMeshRegionCustomization.cpp"
#include "Editor/Persona/Private/EditorObjectsTracker.cpp"
#include "Editor/Persona/Private/IPersonaEditMode.cpp"
#include "Editor/Persona/Private/IPersonaEditorModeManager.cpp"
#include "Editor/Persona/Private/LODInfoUILayout.cpp"
#include "Editor/Persona/Private/PersonaAssetEditorToolkit.cpp"
#include "Editor/Persona/Private/PersonaAssetFamily.cpp"
#include "Editor/Persona/Private/PersonaAssetFamilyManager.cpp"
#include "Editor/Persona/Private/PersonaBlendSpaceAnalysis.cpp"
#include "Editor/Persona/Private/PersonaEditorModeManager.cpp"
#include "Editor/Persona/Private/PersonaMeshDetails.cpp"
#include "Editor/Persona/Private/PersonaModule.cpp"

View File

@@ -0,0 +1,748 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,28 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/PersonaPreviewSceneAnimationController.cpp"
#include "Editor/Persona/Private/PersonaPreviewSceneController.cpp"
#include "Editor/Persona/Private/PersonaPreviewSceneDefaultController.cpp"
#include "Editor/Persona/Private/PersonaPreviewSceneRefPoseController.cpp"
#include "Editor/Persona/Private/PersonaPreviewSceneSkelMeshInstanceController.cpp"
#include "Editor/Persona/Private/PersonaSelectionProxies.cpp"
#include "Editor/Persona/Private/PersonaToolkit.cpp"
#include "Editor/Persona/Private/PersonaToolMenuContext.cpp"
#include "Editor/Persona/Private/PersonaUtils.cpp"
#include "Editor/Persona/Private/PhysicsAssetRenderUtils.cpp"
#include "Editor/Persona/Private/PoseEditorCommands.cpp"
#include "Editor/Persona/Private/PoseWatchManagerColumnColor.cpp"
#include "Editor/Persona/Private/PoseWatchManagerColumnLabel.cpp"
#include "Editor/Persona/Private/PoseWatchManagerColumnVisibility.cpp"
#include "Editor/Persona/Private/PoseWatchManagerDefaultHierarchy.cpp"
#include "Editor/Persona/Private/PoseWatchManagerDefaultMode.cpp"
#include "Editor/Persona/Private/PoseWatchManagerDragDrop.cpp"
#include "Editor/Persona/Private/PoseWatchManagerElementTreeItem.cpp"
#include "Editor/Persona/Private/PoseWatchManagerFolderTreeItem.cpp"
#include "Editor/Persona/Private/PoseWatchManagerPoseWatchTreeItem.cpp"
#include "Editor/Persona/Private/PoseWatchManagerStandaloneTypes.cpp"
#include "Editor/Persona/Private/PreviewSceneCustomizations.cpp"
#include "Editor/Persona/Private/SAnimAssetFindReplace.cpp"
#include "Editor/Persona/Private/SAnimationBlendSpace.cpp"
#include "Editor/Persona/Private/SAnimationBlendSpaceGridWidget.cpp"
#include "Editor/Persona/Private/SAnimationDlgs.cpp"
#include "Editor/Persona/Private/SAnimationEditorViewport.cpp"

View File

@@ -0,0 +1,644 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,17 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/SAnimationScrubPanel.cpp"
#include "Editor/Persona/Private/SAnimationSequenceBrowser.cpp"
#include "Editor/Persona/Private/SAnimAttributePicker.cpp"
#include "Editor/Persona/Private/SAnimAttributeView.cpp"
#include "Editor/Persona/Private/SAnimBlueprintParentPlayerList.cpp"
#include "Editor/Persona/Private/SAnimCompositeEditor.cpp"
#include "Editor/Persona/Private/SAnimCompositePanel.cpp"
#include "Editor/Persona/Private/SAnimCurveEd.cpp"
#include "Editor/Persona/Private/SAnimCurveMetadataEditor.cpp"
#include "Editor/Persona/Private/SAnimCurvePicker.cpp"
#include "Editor/Persona/Private/SAnimCurveViewer.cpp"
#include "Editor/Persona/Private/SAnimEditorBase.cpp"
#include "Editor/Persona/Private/SAnimMontagePanel.cpp"
#include "Editor/Persona/Private/SAnimMontageScrubPanel.cpp"
#include "Editor/Persona/Private/SAnimMontageSectionsPanel.cpp"
#include "Editor/Persona/Private/SAnimNotifyPanel.cpp"

View File

@@ -0,0 +1,366 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,29 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/SAnimSegmentsPanel.cpp"
#include "Editor/Persona/Private/SAnimSequenceCurveEditor.cpp"
#include "Editor/Persona/Private/SAnimStreamableEditor.cpp"
#include "Editor/Persona/Private/SAnimTimingPanel.cpp"
#include "Editor/Persona/Private/SAnimTrackPanel.cpp"
#include "Editor/Persona/Private/SAssetFamilyShortcutBar.cpp"
#include "Editor/Persona/Private/SBoneMappingBase.cpp"
#include "Editor/Persona/Private/SCreateClothingSettingsPanel.cpp"
#include "Editor/Persona/Private/Shared/BoneSelectionWidget.cpp"
#include "Editor/Persona/Private/Shared/ReferenceSectionSelectionWidget.cpp"
#include "Editor/Persona/Private/SkeletalMeshReferenceSectionDetails.cpp"
#include "Editor/Persona/Private/SkeletalMeshSocketDetails.cpp"
#include "Editor/Persona/Private/SkeletonSelectionEditMode.cpp"
#include "Editor/Persona/Private/SkinWeightProfileCustomization.cpp"
#include "Editor/Persona/Private/SkinWeightProfileHelpers.cpp"
#include "Editor/Persona/Private/SMontageEditor.cpp"
#include "Editor/Persona/Private/SMorphTargetViewer.cpp"
#include "Editor/Persona/Private/SPersonaDetails.cpp"
#include "Editor/Persona/Private/SPersonaToolBox.cpp"
#include "Editor/Persona/Private/SPoseEditor.cpp"
#include "Editor/Persona/Private/SPoseWatchManager.cpp"
#include "Editor/Persona/Private/SPoseWatchManagerTreeView.cpp"
#include "Editor/Persona/Private/SPoseWatchPicker.cpp"
#include "Editor/Persona/Private/SRenameMorphTargetDialog.cpp"
#include "Editor/Persona/Private/SRetargetSources.cpp"
#include "Editor/Persona/Private/SRetargetSourceWindow.cpp"
#include "Editor/Persona/Private/SSequenceEditor.cpp"
#include "Editor/Persona/Private/SSkeletonAnimNotifies.cpp"

View File

@@ -0,0 +1,580 @@
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/Persona/Private/SSkeletonSlotNames.cpp"
#include "Editor/Persona/Private/SSkinWeightProfileImportOptions.cpp"
#include "Editor/Persona/Private/SSlotNameReferenceWindow.cpp"
#include "Editor/Persona/Private/STimingTrack.cpp"
#include "Editor/Persona/Private/STrack.cpp"
#include "Editor/Persona/Private/TabSpawners.cpp"
#include "Editor/Persona/Private/ViewportToolbar/AnimationEditorMenus.cpp"
#include "Editor/Persona/Private/ViewportToolbar/AnimationEditorWidgets.cpp"
#include "Editor/Persona/Public/PersonaCommonCommands.cpp"

View File

@@ -0,0 +1,317 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#include PER_MODULE_INLINE_FILE
#endif

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@@ -0,0 +1,361 @@
/I "."
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