Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Paper2D
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef PAPER2D_API
#undef PAPER2D_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "Paper2D"
#define UE_PLUGIN_NAME "Paper2D"
#define PAPER2D_API DLLEXPORT
#define PAPER2D_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
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/DLL
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/d2:-ExtendedWarningInfo
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NavigationSystem/FPSTemplateEditor-NavigationSystem.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
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"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-Paper2D.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-Paper2D.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-Paper2D.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Paper2D/Module.Paper2D.cpp.obj"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Paper2D/FPSTemplateEditor-Paper2D.lib"

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{
"RemapUnityFiles":
{
"Module.Paper2D.cpp.obj": [
"IntMargin.gen.cpp.obj",
"Paper2D.init.gen.cpp.obj",
"SpriteDrawCall.gen.cpp.obj",
"SpriteEditorOnlyTypes.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"GroupedSpriteSceneProxy.cpp.obj",
"Paper2DModule.cpp.obj",
"PaperCharacter.cpp.obj",
"PaperCustomVersion.cpp.obj",
"PaperFlipbook.cpp.obj",
"PaperFlipbookActor.cpp.obj",
"PaperFlipbookComponent.cpp.obj",
"PaperFlipbookSceneProxy.cpp.obj",
"PaperGroupedSpriteActor.cpp.obj",
"PaperGroupedSpriteComponent.cpp.obj",
"PaperRenderSceneProxy.cpp.obj",
"PaperRuntimeSettings.cpp.obj",
"PaperSprite.cpp.obj",
"PaperSpriteActor.cpp.obj",
"PaperSpriteAtlas.cpp.obj",
"PaperSpriteBlueprintLibrary.cpp.obj",
"PaperSpriteComponent.cpp.obj",
"PaperSpriteSceneProxy.cpp.obj",
"PaperSpriteVertexBuffer.cpp.obj",
"PaperTileLayer.cpp.obj",
"PaperTileMap.cpp.obj",
"PaperTileMapActor.cpp.obj",
"PaperTileMapComponent.cpp.obj",
"PaperTileMapRenderSceneProxy.cpp.obj",
"PaperTileSet.cpp.obj",
"MaterialExpressionSpriteTextureSampler.cpp.obj",
"PaperTerrainActor.cpp.obj",
"PaperTerrainComponent.cpp.obj",
"PaperTerrainMaterial.cpp.obj",
"PaperTerrainSplineComponent.cpp.obj",
"TileMapBlueprintLibrary.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Paper2D/UHT/IntMargin.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Paper2D/UHT/Paper2D.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Paper2D/UHT/SpriteDrawCall.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Paper2D/UHT/SpriteEditorOnlyTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Paper2D/PerModuleInline.gen.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/GroupedSpriteSceneProxy.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Paper2DModule.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperCharacter.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperCustomVersion.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperFlipbook.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperFlipbookActor.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperFlipbookComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperFlipbookSceneProxy.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperGroupedSpriteActor.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperGroupedSpriteComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperRenderSceneProxy.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperRuntimeSettings.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSprite.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteActor.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteAtlas.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteBlueprintLibrary.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteSceneProxy.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperSpriteVertexBuffer.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileLayer.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileMap.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileMapActor.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileMapComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileMapRenderSceneProxy.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/PaperTileSet.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Rendering/MaterialExpressionSpriteTextureSampler.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Terrain/PaperTerrainActor.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Terrain/PaperTerrainComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Terrain/PaperTerrainMaterial.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/Terrain/PaperTerrainSplineComponent.cpp"
#include "../Plugins/2D/Paper2D/Source/Paper2D/Private/TileMapBlueprintLibrary.cpp"

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{
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"Data": {
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Paper2D/UHT"
/I "../Plugins/2D/Paper2D/Source"
/I "../Plugins/2D/Paper2D/Source/Paper2D/Classes"
/I "../Plugins/2D/Paper2D/Source/Paper2D/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif