Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MetasoundStandardNodes
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef METASOUNDSTANDARDNODES_API
#undef METASOUNDSTANDARDNODES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define METASOUND_PLUGIN Metasound
#define METASOUND_MODULE MetasoundStandardNodes
#define UE_MODULE_NAME "MetasoundStandardNodes"
#define UE_PLUGIN_NAME "Metasound"
#define METASOUNDGRAPHCORE_API DLLIMPORT
#define METASOUNDGRAPHCORE_NON_ATTRIBUTED_API DLLIMPORT
#define METASOUNDSTANDARDNODES_API DLLEXPORT
#define METASOUNDSTANDARDNODES_NON_ATTRIBUTED_API DLLEXPORT
#define UE_METASOUND_DISABLE_5_6_NODE_REGISTRATION_DEPRECATION_WARNINGS 0
#define METASOUNDFRONTEND_API DLLIMPORT
#define METASOUNDFRONTEND_NON_ATTRIBUTED_API DLLIMPORT
#define SERIALIZATION_API DLLIMPORT
#define SERIALIZATION_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT

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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundFrontend/FPSTemplateEditor-MetasoundFrontend.lib"
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"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
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"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MetasoundStandardNodes.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MetasoundStandardNodes.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
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/DEF
/NAME:"FPSTemplateEditor-MetasoundStandardNodes.dll"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundStandardNodes/FPSTemplateEditor-MetasoundStandardNodes.lib"

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{
"RemapUnityFiles":
{
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"PerModuleInline.gen.cpp.obj",
"MetasoundAbsoluteValueNodes.cpp.obj",
"MetasoundAdditiveSynthNode.cpp.obj",
"MetasoundADEnvelopeNode.cpp.obj",
"MetasoundADSREnvelopeNode.cpp.obj",
"MetasoundAudioFormats.cpp.obj",
"MetasoundBandsplitterNode.cpp.obj",
"MetasoundBasicFilters.cpp.obj"
],
"Module.MetasoundStandardNodes.2.cpp.obj": [
"MetasoundBitcrusherNode.cpp.obj",
"MetasoundBPMToSecondsNode.cpp.obj",
"MetasoundClampNode.cpp.obj",
"MetasoundCompressorNode.cpp.obj",
"MetasoundConversionNodes.cpp.obj",
"MetasoundCrossfadeNode.cpp.obj",
"MetasoundDebugLogNode.cpp.obj",
"MetasoundDebugTriggerOnNanNode.cpp.obj",
"MetasoundDecibelsToLinearGain.cpp.obj",
"MetasoundDelayNode.cpp.obj",
"MetasoundDiffuserNode.cpp.obj",
"MetasoundDopplerPitchShiftNode.cpp.obj",
"MetasoundDynamicFilterNode.cpp.obj"
],
"Module.MetasoundStandardNodes.3.cpp.obj": [
"MetasoundEnvelopeFollowerNode.cpp.obj",
"MetasoundEnvelopeFollowerTypes.cpp.obj",
"MetasoundFilterQToBandwidthNode.cpp.obj",
"MetasoundFlangerNode.cpp.obj",
"MetasoundFreqMultiplierToSemitoneNode.cpp.obj",
"MetasoundFreqToMIDINode.cpp.obj",
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"MetasoundMathNodes.cpp.obj"
],
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"MetasoundMidiNoteQuantizerNode.cpp.obj",
"MetasoundMidiScaleToArrayNode.cpp.obj",
"MetasoundMIDIToFreqNode.cpp.obj",
"MetasoundMidSideNodes.cpp.obj",
"MetasoundMinNode.cpp.obj",
"MetasoundMixerNode.cpp.obj",
"MetasoundNoiseGenerator.cpp.obj",
"MetasoundOscillatorNodes.cpp.obj"
],
"Module.MetasoundStandardNodes.5.cpp.obj": [
"MetasoundPerlinNoiseNode.cpp.obj",
"MetasoundPlateReverbNode.cpp.obj",
"MetasoundRandomNode.cpp.obj",
"MetasoundRingModNode.cpp.obj",
"MetasoundSampleAndHoldNode.cpp.obj",
"MetasoundSemitoneToFreqMultiplierNode.cpp.obj",
"MetasoundStandardNodesCategories.cpp.obj",
"MetasoundStandardNodesModule.cpp.obj",
"MetasoundStandardNodesNames.cpp.obj",
"MetasoundStereoDelayNode.cpp.obj",
"MetasoundStereoPannerNode.cpp.obj",
"MetasoundSubharmonizerNode.cpp.obj",
"MetasoundSuperOscillatorNode.cpp.obj",
"MetasoundSwitchAndRampNode.cpp.obj"
],
"Module.MetasoundStandardNodes.6.cpp.obj": [
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"MetasoundTriggerAnyNode.cpp.obj",
"MetasoundTriggerCoinNode.cpp.obj",
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],
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"MetasoundWaveWriterNode.cpp.obj",
"NumberedFileCache.cpp.obj"
]
}
}

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/I "."
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
/I "Editor/MainFrame/Public"
/I "Runtime/SandboxFile/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
/I "Developer/SourceControl/Public"
/I "Developer/UncontrolledChangelists/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
/I "Editor/UnrealEdMessages/Classes"
/I "Editor/UnrealEdMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
/I "Editor/BlueprintGraph/Classes"
/I "Editor/BlueprintGraph/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Developer/TextureBuildUtilities/Public"
/I "Developer/Horde/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MetasoundFrontend/UHT"
/I "../Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Serialization/UHT"
/I "Runtime/Serialization/Public"
/I "Runtime/Cbor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,9 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundStandardNodes/PerModuleInline.gen.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundAbsoluteValueNodes.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundAdditiveSynthNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundADEnvelopeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundADSREnvelopeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundAudioFormats.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundBandsplitterNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundBasicFilters.cpp"

View File

@@ -0,0 +1,149 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundstandardnodes\\private\\metasoundabsolutevaluenodes.cpp",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,14 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundBitcrusherNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundBPMToSecondsNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundClampNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundCompressorNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundConversionNodes.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundCrossfadeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDebugLogNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDebugTriggerOnNanNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDecibelsToLinearGain.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDelayNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDiffuserNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDopplerPitchShiftNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundDynamicFilterNode.cpp"

View File

@@ -0,0 +1,161 @@
{
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"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,16 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundEnvelopeFollowerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundEnvelopeFollowerTypes.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundFilterQToBandwidthNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundFlangerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundFreqMultiplierToSemitoneNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundFreqToMIDINode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundGrainDelayNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundInterpToNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundITDPannerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundLimiterNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundLinearGainToDecibels.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundLinearToLogFrequencyNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundLowFrequencyNoise.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMapRangeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMathNodes.cpp"

View File

@@ -0,0 +1,161 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMaxNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMidiNoteQuantizerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMidiScaleToArrayNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMIDIToFreqNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMidSideNodes.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMinNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMixerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundNoiseGenerator.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundOscillatorNodes.cpp"

View File

@@ -0,0 +1,147 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

View File

@@ -0,0 +1,15 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundPerlinNoiseNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundPlateReverbNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundRandomNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundRingModNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundSampleAndHoldNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundSemitoneToFreqMultiplierNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesCategories.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesModule.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStandardNodesNames.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStereoDelayNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundStereoPannerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundSubharmonizerNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundSuperOscillatorNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundSwitchAndRampNode.cpp"

View File

@@ -0,0 +1,164 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerAccumulatorNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerAnyNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCoinNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCompareNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerControlNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerCounterNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerDelayNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerOnceNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerOnThresholdNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerOnValueChangeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerPipeNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerRepeatNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerRouteNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerSelectNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerSequenceNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundTriggerToggleNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundValueNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundWaveShaperNode.cpp"

View File

@@ -0,0 +1,157 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundWaveWriterNode.cpp"
#include "../Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/NumberedFileCache.cpp"

View File

@@ -0,0 +1,135 @@
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"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundfrontendnodescategories.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundconverternoderegistrationmacro.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundinputnode.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundoutputnode.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundliteralnode.h",
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"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundsendnode.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundtransmissionregistration.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundgraphcore\\public\\metasoundvariablenodes.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\metasound\\source\\metasoundfrontend\\public\\metasoundparameterpackfixedarray.h",
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],
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"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,54 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundStandardNodes/Module.MetasoundStandardNodes.7.cpp"
@"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundStandardNodes/MetasoundStandardNodes.Shared.rsp"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
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/sourceDependencies "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MetasoundStandardNodes/Module.MetasoundStandardNodes.7.cpp.dep.json"
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/Zc:__cplusplus
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/Zc:preprocessor
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/d2ExtendedWarningInfo
/Ox
/Ot
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/errorReport:prompt
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/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif