Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MeshUtilities
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef MESHUTILITIES_API
#undef MESHUTILITIES_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "MeshUtilities"
#define UE_PLUGIN_NAME ""
#define MESHUTILITIES_API DLLEXPORT
#define MESHUTILITIES_NON_ATTRIBUTED_API DLLEXPORT
#define MESHBONEREDUCTION_API DLLIMPORT
#define MESHBONEREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define GRAPHCOLOR_API DLLIMPORT
#define GRAPHCOLOR_NON_ATTRIBUTED_API DLLIMPORT
#define MESHBUILDERCOMMON_API DLLIMPORT
#define MESHBUILDERCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MESHUTILITIESENGINE_API DLLIMPORT
#define MESHUTILITIESENGINE_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define QUADRICMESHREDUCTION_API DLLIMPORT
#define QUADRICMESHREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_MIKKTSPACE 1
#define USE_EMBREE 1
#define USE_EMBREE_MAJOR_VERSION 4
#define __TBB_NO_IMPLICIT_LINKAGE 1
#define __TBBMALLOC_NO_IMPLICIT_LINKAGE 1
#define MATERIALBAKING_API DLLIMPORT
#define MATERIALBAKING_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHEDITOR_API DLLIMPORT
#define SKELETALMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT

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/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MeshUtilities.pdb"
/ignore:4078

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/NOLOGO
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{
"RemapUnityFiles":
{
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"PerModuleInline.gen.cpp.obj",
"MeshCardRepresentationUtilities.cpp.obj",
"MeshDistanceFieldUtilities.cpp.obj",
"MeshRepresentationCommon.cpp.obj",
"MeshUtilities.cpp.obj",
"SkeletalMeshTools.cpp.obj"
]
}
}

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/I "."
/I "Developer/MeshUtilities/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
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/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
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/I "Editor/MaterialEditor/Public"
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/I "Runtime/NetworkFileSystem/Public"
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshUtilities/PerModuleInline.gen.cpp"
#include "Developer/MeshUtilities/Private/MeshCardRepresentationUtilities.cpp"
#include "Developer/MeshUtilities/Private/MeshDistanceFieldUtilities.cpp"
#include "Developer/MeshUtilities/Private/MeshRepresentationCommon.cpp"
#include "Developer/MeshUtilities/Private/MeshUtilities.cpp"
#include "Developer/MeshUtilities/Private/SkeletalMeshTools.cpp"

View File

@@ -0,0 +1,485 @@
{
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"d:\\ue_5_7_1\\engine\\source\\runtime\\renderer\\public\\primitivesceneinfo.h",
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif