Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MeshBuilder
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef MESHBUILDER_API
#undef MESHBUILDER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "MeshBuilder"
#define UE_PLUGIN_NAME ""
#define MESHBUILDER_API DLLEXPORT
#define MESHBUILDER_NON_ATTRIBUTED_API DLLEXPORT
#define CLOTHINGSYSTEMRUNTIMENV_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MESHBONEREDUCTION_API DLLIMPORT
#define MESHBONEREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define MESHBUILDERCOMMON_API DLLIMPORT
#define MESHBUILDERCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define QUADRICMESHREDUCTION_API DLLIMPORT
#define QUADRICMESHREDUCTION_NON_ATTRIBUTED_API DLLIMPORT
#define NANITEBUILDER_API DLLIMPORT
#define NANITEBUILDER_NON_ATTRIBUTED_API DLLIMPORT

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/MANIFEST:NO
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/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilder/Module.MeshBuilder.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/StaticMeshDescription/FPSTemplateEditor-StaticMeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletalMeshDescription/FPSTemplateEditor-SkeletalMeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshReductionInterface/FPSTemplateEditor-MeshReductionInterface.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RawMesh/FPSTemplateEditor-RawMesh.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshUtilities/FPSTemplateEditor-MeshUtilities.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothingSystemRuntimeNv/FPSTemplateEditor-ClothingSystemRuntimeNv.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBoneReduction/FPSTemplateEditor-MeshBoneReduction.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletalMeshUtilitiesCommon/FPSTemplateEditor-SkeletalMeshUtilitiesCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilderCommon/FPSTemplateEditor-MeshBuilderCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/QuadricMeshReduction/FPSTemplateEditor-QuadricMeshReduction.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshUtilitiesCommon/FPSTemplateEditor-MeshUtilitiesCommon.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
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"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MeshBuilder.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MeshBuilder.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-MeshBuilder.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilder/Module.MeshBuilder.cpp.obj"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilder/FPSTemplateEditor-MeshBuilder.lib"

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{
"RemapUnityFiles":
{
"Module.MeshBuilder.cpp.obj": [
"PerModuleInline.gen.cpp.obj",
"MeshBuilder.cpp.obj",
"MeshBuilderModule.cpp.obj",
"MeshDescriptionHelper.cpp.obj",
"SkeletalMeshBuilder.cpp.obj",
"StaticMeshBuilder.cpp.obj"
]
}
}

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/I "."
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/I "Runtime/RHI/Public"
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/I "Runtime/Core/Public"
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/I "Runtime/AutoRTFM/Public"
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/I "Runtime/CorePreciseFP/Public"
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/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
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View File

@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilder/PerModuleInline.gen.cpp"
#include "Developer/MeshBuilder/Private/MeshBuilder.cpp"
#include "Developer/MeshBuilder/Private/MeshBuilderModule.cpp"
#include "Developer/MeshBuilder/Private/MeshDescriptionHelper.cpp"
#include "Developer/MeshBuilder/Private/SkeletalMeshBuilder.cpp"
#include "Developer/MeshBuilder/Private/StaticMeshBuilder.cpp"

View File

@@ -0,0 +1,234 @@
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skeletalmeshlegacycustomversions.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothingsystemruntimecommon\\uht\\clothloddata.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimecommon\\public\\clothconfig_legacy.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothingsystemruntimecommon\\uht\\clothconfig_legacy.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationinteractor.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingsimulationinterface.h",
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"ImportedHeaderUnits": []
}
}

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@@ -0,0 +1,54 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshBuilder/Module.MeshBuilder.cpp"
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
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},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif