Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for MassEntityDebugger
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef MASSENTITYDEBUGGER_API
#undef MASSENTITYDEBUGGER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "MassEntityDebugger"
#define UE_PLUGIN_NAME ""
#define MASSENTITYDEBUGGER_API DLLEXPORT
#define MASSENTITYDEBUGGER_NON_ATTRIBUTED_API DLLEXPORT
#define MASSENTITY_API DLLIMPORT
#define MASSENTITY_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT

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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Projects/FPSTemplateEditor-Projects.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UMG/FPSTemplateEditor-UMG.lib"
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"delayimp.lib"
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"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
"uiautomationcore.lib"
"DXGI.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MassEntityDebugger.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-MassEntityDebugger.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-MassEntityDebugger.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MassEntityDebugger/FPSTemplateEditor-MassEntityDebugger.lib"

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{
"RemapUnityFiles":
{
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"MassDebuggerSettings.gen.cpp.obj",
"MassEntityDebugger.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"MassDebuggerModel.cpp.obj",
"MassDebuggerModule.cpp.obj",
"MassDebuggerStyle.cpp.obj",
"SMassArchetype.cpp.obj",
"SMassArchetypesView.cpp.obj",
"SMassBreakpointsView.cpp.obj",
"SMassDebugger.cpp.obj",
"SMassDebuggerViewBase.cpp.obj",
"SMassEntitiesList.cpp.obj",
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"SMassProcessingView.cpp.obj",
"SMassProcessor.cpp.obj",
"SMassProcessorsView.cpp.obj",
"SMassProcessorsWidget.cpp.obj",
"SMassQuery.cpp.obj",
"SMassQueryEditor.cpp.obj",
"SMassQueryEditorView.cpp.obj"
]
}
}

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/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntity/UHT"
/I "Runtime/MassEntity/Public"
/I "Runtime/MassEntity/Internal"
/I "Editor/WorkspaceMenuStructure/Public"
/I "Editor/EditorStyle/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,23 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntityDebugger/UHT/MassDebuggerSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MassEntityDebugger/UHT/MassEntityDebugger.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MassEntityDebugger/PerModuleInline.gen.cpp"
#include "Editor/MassEntityDebugger/Private/MassDebuggerModel.cpp"
#include "Editor/MassEntityDebugger/Private/MassDebuggerModule.cpp"
#include "Editor/MassEntityDebugger/Private/MassDebuggerStyle.cpp"
#include "Editor/MassEntityDebugger/Private/SMassArchetype.cpp"
#include "Editor/MassEntityDebugger/Private/SMassArchetypesView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassBreakpointsView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassDebugger.cpp"
#include "Editor/MassEntityDebugger/Private/SMassDebuggerViewBase.cpp"
#include "Editor/MassEntityDebugger/Private/SMassEntitiesList.cpp"
#include "Editor/MassEntityDebugger/Private/SMassEntitiesView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassFragmentsView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassProcessingGraphView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassProcessingView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassProcessor.cpp"
#include "Editor/MassEntityDebugger/Private/SMassProcessorsView.cpp"
#include "Editor/MassEntityDebugger/Private/SMassProcessorsWidget.cpp"
#include "Editor/MassEntityDebugger/Private/SMassQuery.cpp"
#include "Editor/MassEntityDebugger/Private/SMassQueryEditor.cpp"
#include "Editor/MassEntityDebugger/Private/SMassQueryEditorView.cpp"

View File

@@ -0,0 +1,191 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\editor\\massentitydebugger\\private\\smassfragmentsview.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\ipropertyutilities.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\propertycustomizationhelpers.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\idetailcustomnodebuilder.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\idetailpropertyrow.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\detailcategorybuilder.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\detailbuildertypes.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\propertyeditorcopypaste.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\sresettodefaultmenu.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\scenedepthpickermode\\public\\scenedepthpickermode.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\classviewer\\public\\classviewermodule.h",
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],
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"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,54 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MassEntityDebugger/Module.MassEntityDebugger.cpp"
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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"runs": [
{
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"shortDescription": {
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}
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}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif