Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for LandscapeEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef LANDSCAPEEDITOR_API
#undef LANDSCAPEEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "LandscapeEditor"
#define UE_PLUGIN_NAME ""
#define LANDSCAPEEDITORUTILITIES_API DLLIMPORT
#define LANDSCAPEEDITORUTILITIES_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGE_API DLLIMPORT
#define FOLIAGE_NON_ATTRIBUTED_API DLLIMPORT
#define PLACEMENTMODE_API DLLIMPORT
#define PLACEMENTMODE_NON_ATTRIBUTED_API DLLIMPORT
#define CQTEST_API DLLIMPORT
#define CQTEST_NON_ATTRIBUTED_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_KISSFFT 1
#define LANDSCAPEEDITOR_API DLLEXPORT
#define LANDSCAPEEDITOR_NON_ATTRIBUTED_API DLLEXPORT

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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LandscapeEditor/Module.LandscapeEditor.3.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Landscape/FPSTemplateEditor-Landscape.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NavigationSystem/FPSTemplateEditor-NavigationSystem.lib"
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"delayimp.lib"
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"dbghelp.lib"
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"Winmm.lib"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-LandscapeEditor.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-LandscapeEditor.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-LandscapeEditor.dll"
/IGNORE:4221
/NODEFAULTLIB
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LandscapeEditor/FPSTemplateEditor-LandscapeEditor.lib"

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/I "."
/I "Editor/LandscapeEditor/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
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/I "Runtime/CoreUObject/Public"
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/I "Developer/MaterialUtilities/Public"
/I "Editor/KismetCompiler/Public"
/I "Editor/KismetCompiler/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
/I "Editor/ClassViewer/Public"
/I "Developer/DirectoryWatcher/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
/I "Editor/Documentation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
/I "Editor/MainFrame/Public"
/I "Runtime/SandboxFile/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
/I "Developer/SourceControl/Public"
/I "Developer/UncontrolledChangelists/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
/I "Editor/UnrealEdMessages/Classes"
/I "Editor/UnrealEdMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
/I "Editor/BlueprintGraph/Classes"
/I "Editor/BlueprintGraph/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LandscapeEditorUtilities/UHT"
/I "Editor/LandscapeEditorUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorWidgets/UHT"
/I "Editor/EditorWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Foliage/UHT"
/I "Runtime/Foliage/Public"
/I "Editor/PlacementMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CQTest/UHT"
/I "Developer/CQTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VirtualTexturingEditor/UHT"
/I "Editor/VirtualTexturingEditor/Classes"
/I "Editor/VirtualTexturingEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LandscapeEditor/UHT"
/I "Editor/LandscapeEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/Kiss_FFT/kiss_fft129"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,61 @@
{
"RemapUnityFiles":
{
"Module.LandscapeEditor.1.cpp.obj": [
"LandscapeEditor.init.gen.cpp.obj",
"LandscapeFileFormatInterface.gen.cpp.obj",
"LandscapePlaceholder.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ActorFactoryLandscape.cpp.obj",
"LandscapeEditorCommands.cpp.obj",
"LandscapeEditorDetailCustomization_AlphaBrush.cpp.obj",
"LandscapeEditorDetailCustomization_Base.cpp.obj",
"LandscapeEditorDetailCustomization_Blueprint.cpp.obj",
"LandscapeEditorDetailCustomization_CopyPaste.cpp.obj",
"LandscapeEditorDetailCustomization_EditLayers.cpp.obj",
"LandscapeEditorDetailCustomization_EditLayersStack.cpp.obj",
"LandscapeEditorDetailCustomization_ImportExport.cpp.obj",
"LandscapeEditorDetailCustomization_ImportLayers.cpp.obj",
"LandscapeEditorDetailCustomization_LayersBrushStack.cpp.obj",
"LandscapeEditorDetailCustomization_MiscTools.cpp.obj",
"LandscapeEditorDetailCustomization_NewLandscape.cpp.obj",
"LandscapeEditorDetailCustomization_ResizeLandscape.cpp.obj",
"LandscapeEditorDetailCustomization_TargetLayers.cpp.obj"
],
"Module.LandscapeEditor.2.cpp.obj": [
"LandscapeEditorDetails.cpp.obj",
"LandscapeEditorModule.cpp.obj",
"LandscapeEditorObject.cpp.obj",
"LandscapeEditorUtils.cpp.obj",
"LandscapeEdMode.cpp.obj",
"LandscapeEdModeBPCustomTools.cpp.obj",
"LandscapeEdModeBrushes.cpp.obj",
"LandscapeEdModeComponentTools.cpp.obj"
],
"Module.LandscapeEditor.3.cpp.obj": [
"LandscapeEdModeErosionTools.cpp.obj",
"LandscapeEdModeMirrorTool.cpp.obj",
"LandscapeEdModePaintTools.cpp.obj",
"LandscapeEdModeRampTool.cpp.obj",
"LandscapeEdModeSplineTools.cpp.obj",
"LandscapeFileFormatPng.cpp.obj",
"LandscapeFileFormatRaw.cpp.obj",
"LandscapeGrassTypeDetails.cpp.obj",
"LandscapeImageFileCache.cpp.obj",
"LandscapeImportHelper.cpp.obj",
"LandscapeProxyUIDetails.cpp.obj",
"LandscapeRegionUtils.cpp.obj",
"LandscapeSplineDetails.cpp.obj",
"LandscapeSplineImportExport.cpp.obj",
"LandscapeSplineSelection.cpp.obj",
"LandscapeTiledImage.cpp.obj",
"SFlattenHeightEyeDropperButton.cpp.obj",
"SLandscapeEditor.cpp.obj",
"SLandscapeLayerListDialog.cpp.obj",
"LandscapeAutomationTests.cpp.obj"
],
"Module.LandscapeEditor.4.cpp.obj": [
"LandscapeCoreWorkflowTests.cpp.obj"
]
}
}

View File

@@ -0,0 +1,20 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LandscapeEditor/UHT/LandscapeEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LandscapeEditor/UHT/LandscapeFileFormatInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LandscapeEditor/UHT/LandscapePlaceholder.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/LandscapeEditor/PerModuleInline.gen.cpp"
#include "Editor/LandscapeEditor/Private/ActorFactoryLandscape.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorCommands.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_AlphaBrush.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_Base.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_Blueprint.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_CopyPaste.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_EditLayers.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_EditLayersStack.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_ImportExport.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_ImportLayers.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_LayersBrushStack.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_MiscTools.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_NewLandscape.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_ResizeLandscape.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetailCustomization_TargetLayers.cpp"

View File

@@ -0,0 +1,413 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,9 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/LandscapeEditor/Private/LandscapeEditorDetails.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorModule.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorObject.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEditorUtils.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdMode.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeBPCustomTools.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeBrushes.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeComponentTools.cpp"

View File

@@ -0,0 +1,456 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,21 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/LandscapeEditor/Private/LandscapeEdModeErosionTools.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeMirrorTool.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModePaintTools.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeRampTool.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeEdModeSplineTools.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeFileFormatPng.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeFileFormatRaw.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeGrassTypeDetails.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeImageFileCache.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeImportHelper.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeProxyUIDetails.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeRegionUtils.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeSplineDetails.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeSplineImportExport.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeSplineSelection.cpp"
#include "Editor/LandscapeEditor/Private/LandscapeTiledImage.cpp"
#include "Editor/LandscapeEditor/Private/SFlattenHeightEyeDropperButton.cpp"
#include "Editor/LandscapeEditor/Private/SLandscapeEditor.cpp"
#include "Editor/LandscapeEditor/Private/SLandscapeLayerListDialog.cpp"
#include "Editor/LandscapeEditor/Private/Tests/LandscapeAutomationTests.cpp"

View File

@@ -0,0 +1,420 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,2 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/LandscapeEditor/Private/Tests/LandscapeCoreWorkflowTests.cpp"

View File

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"d:\\ue_5_7_1\\engine\\source\\editor\\scenedepthpickermode\\public\\scenedepthpickermode.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\classviewer\\public\\classviewermodule.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\landscapeeditor\\public\\landscapeeditorobject.h",
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
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"tool": {
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"shortDescription": {
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"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif