Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GeometryCollectionEngine
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef GEOMETRYCOLLECTIONENGINE_API
#undef GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_NET_HAS_IRIS_FASTARRAY_BINDING 1
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "GeometryCollectionEngine"
#define UE_PLUGIN_NAME ""
#define MESHCONVERSION_API DLLIMPORT
#define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCOLLECTIONENGINE_API DLLEXPORT
#define GEOMETRYCOLLECTIONENGINE_NON_ATTRIBUTED_API DLLEXPORT
#define SKELETALMESHUTILITIESCOMMON_API DLLIMPORT
#define SKELETALMESHUTILITIESCOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define DERIVEDDATACACHE_API DLLIMPORT
#define DERIVEDDATACACHE_NON_ATTRIBUTED_API DLLIMPORT
#define NANITEBUILDER_API DLLIMPORT
#define NANITEBUILDER_NON_ATTRIBUTED_API DLLIMPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/GeometryCore.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/NNE.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/Module.GeometryCollectionEngine.1.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/Module.GeometryCollectionEngine.2.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc_avx.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshConversion/FPSTemplateEditor-MeshConversion.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/FPSTemplateEditor-GeometryCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsCore/FPSTemplateEditor-PhysicsCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletalMeshUtilitiesCommon/FPSTemplateEditor-SkeletalMeshUtilitiesCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCore/FPSTemplateEditor-ChaosCore.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/FPSTemplateEditor-NNE.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosVDRuntime/FPSTemplateEditor-ChaosVDRuntime.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosSolverEngine/FPSTemplateEditor-ChaosSolverEngine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DataflowCore/FPSTemplateEditor-DataflowCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DataflowEngine/FPSTemplateEditor-DataflowEngine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FieldSystemEngine/FPSTemplateEditor-FieldSystemEngine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ISMPool/FPSTemplateEditor-ISMPool.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshDescription/FPSTemplateEditor-MeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NetCore/FPSTemplateEditor-NetCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Renderer/FPSTemplateEditor-Renderer.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/FPSTemplateEditor-RenderCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletalMeshDescription/FPSTemplateEditor-SkeletalMeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/StaticMeshDescription/FPSTemplateEditor-StaticMeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"delayimp.lib"
"wininet.lib"
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"comctl32.lib"
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"winspool.lib"
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"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GeometryCollectionEngine.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GeometryCollectionEngine.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-GeometryCollectionEngine.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/Module.GeometryCollectionEngine.2.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc_avx512skx.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/FPSTemplateEditor-GeometryCollectionEngine.lib"

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,327 @@
"Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Experimental/GeometryCollectionEngine/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/MeshConversion/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
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-I"Editor/StructViewer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
-I"Editor/MaterialEditor/Public"
-I"Editor/MaterialEditor/Internal"
-I"Runtime/NetworkFileSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
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@@ -0,0 +1,83 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,83 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,83 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,83 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,90 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FMatrix__
#define __ISPC_STRUCT_FMatrix__
struct FMatrix {
double M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
#ifndef __ISPC_STRUCT_FBox__
#define __ISPC_STRUCT_FBox__
struct FBox {
struct FVector Min;
struct FVector Max;
uint8_t IsValid;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromGeometryGroup(const int32_t * TransformToGeometryIndex, const int32_t * TransformIndices, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromGeometryGroup function declaraion
#if defined(__cplusplus)
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix &LocalToWorldWithScale, struct FBox &BoundingBox, const int32_t NumBoxes);
#else
extern void BoxCalcBoundsFromTransformGroup(const int32_t * TransformToGeometryIndex, const struct FMatrix * GlobalMatrices, const struct FBox * BoundingBoxes, const struct FMatrix *LocalToWorldWithScale, struct FBox *BoundingBox, const int32_t NumBoxes);
#endif // BoxCalcBoundsFromTransformGroup function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,834 @@
"Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionComponent.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Experimental/GeometryCollectionEngine/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/MeshConversion/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
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-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
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-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
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@@ -0,0 +1,6 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.ispc

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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Developer/TextureBuildUtilities/Public"
/I "Developer/Horde/Public"
/I "Developer/SkeletalMeshUtilitiesCommon/Public"
/I "Developer/DerivedDataCache/Public"
/I "Developer/DerivedDataCache/Internal"
/I "Developer/NaniteBuilder/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,327 @@
"Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"Runtime/Experimental/GeometryCollectionEngine/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/MeshConversion/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
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-I"Runtime/Engine/Classes"
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-I"Runtime/AudioExtensions/Public"
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-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
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-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
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-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
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-I"Editor/SkeletonEditor/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
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-I"Runtime/InteractiveToolsFramework/Public"
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-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"Editor/AssetTagsEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
-I"Developer/AssetTools/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT"
-I"Editor/AssetDefinition/Public"
-I"Developer/Merge/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
-I"Developer/MeshMergeUtilities/Public"
-I"Developer/MeshReductionInterface/Public"
-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
-I"Editor/KismetCompiler/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
-I"Runtime/GameplayTasks/Classes"
-I"Runtime/GameplayTasks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
-I"Developer/DirectoryWatcher/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
-I"Editor/MainFrame/Public"
-I"Runtime/SandboxFile/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
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-I"Runtime/Online/HTTP/Public"
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-I"Runtime/AutomationTest/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
-I"Editor/AudioEditor/Classes"
-I"Editor/AudioEditor/Public"
-I"ThirdParty/libSampleRate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
-I"Editor/LevelEditor/Public"
-I"Editor/CommonMenuExtensions/Public"
-I"Developer/Settings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
-I"Editor/VREditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
-I"Editor/ViewportInteraction/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
-I"Runtime/HeadMountedDisplay/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
-I"Runtime/Landscape/Classes"
-I"Runtime/Landscape/Public"
-I"Runtime/Landscape/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
-I"Editor/DetailCustomizations/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
-I"Editor/GraphEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
-I"Editor/StructViewer/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
-I"Editor/MaterialEditor/Public"
-I"Editor/MaterialEditor/Internal"
-I"Runtime/NetworkFileSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
-I"Runtime/UMG/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
-I"Runtime/FieldNotification/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
-I"Runtime/MovieScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
-I"Runtime/TimeManagement/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
-I"Runtime/UniversalObjectLocator/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
-I"Runtime/MovieSceneTracks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
-I"Runtime/Experimental/Animation/Constraints/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
-I"Runtime/PropertyPath/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
-I"Runtime/NavigationSystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
-I"Runtime/Experimental/GeometryCollectionEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
-I"Runtime/Experimental/ChaosSolverEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
-I"Runtime/Experimental/Dataflow/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
-I"Runtime/Experimental/Dataflow/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
-I"Runtime/Experimental/Dataflow/Simulation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
-I"Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
-I"Runtime/Experimental/ISMPool/Public"
-I"Developer/MeshBuilder/Public"
-I"Runtime/MeshUtilitiesCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
-I"Runtime/MaterialShaderQualitySettings/Classes"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
-I"Editor/ToolMenusEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
-I"Editor/StatusBar/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
-I"Runtime/Interchange/Core/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
-I"Runtime/Interchange/Engine/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
-I"Developer/DeveloperToolSettings/Classes"
-I"Developer/DeveloperToolSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
-I"Editor/SubobjectDataInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
-I"Editor/SubobjectEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
-I"Developer/PhysicsUtilities/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
-I"Developer/WidgetRegistration/Public"
-I"Editor/ActorPickerMode/Public"
-I"Editor/SceneDepthPickerMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
-I"Editor/AnimationEditMode/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"Developer/SkeletalMeshUtilitiesCommon/Public"
-I"Developer/DerivedDataCache/Public"
-I"Developer/DerivedDataCache/Internal"
-I"Developer/NaniteBuilder/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"

View File

@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,65 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,72 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void SetDynamicData_RenderThread(struct FVector3f * PositionBuffer, const uint32_t NumVertices, const uint32_t Stride, const uint16_t * BoneMap, const struct FMatrix44f * Transforms, const struct FVector3f * Vertices);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,834 @@
"Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/GeometryCollectionSceneProxy.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"Runtime/Experimental/GeometryCollectionEngine/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/MeshConversion/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
-I"Runtime/SkeletalMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
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View File

@@ -0,0 +1,6 @@
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Vector.isph
Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.ispc

View File

@@ -0,0 +1,48 @@
{
"RemapUnityFiles":
{
"Module.GeometryCollectionEngine.1.cpp.obj": [
"GeometryCollectionDamagePropagationData.gen.cpp.obj",
"GeometryCollectionEngine.init.gen.cpp.obj",
"GeometryCollectionExternalRenderInterface.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ChaosBlueprint.cpp.obj",
"ChaosBreakingEventFilter.cpp.obj",
"ChaosCollisionEventFilter.cpp.obj",
"ChaosRemovalEventFilter.cpp.obj",
"ChaosTrailingEventFilter.cpp.obj",
"DerivedDataGeometryCollectionCooker.cpp.obj",
"GeometryCollectionActor.cpp.obj",
"GeometryCollectionActor_ImmediateImpl.cpp.obj",
"GeometryCollectionBlueprintLibrary.cpp.obj",
"GeometryCollectionCache.cpp.obj",
"GeometryCollectionComponent.cpp.obj",
"GeometryCollectionComponentPlugin.cpp.obj",
"GeometryCollectionCreationParameters.cpp.obj",
"GeometryCollectionDebugDraw.cpp.obj",
"GeometryCollectionDebugDrawActor.cpp.obj",
"GeometryCollectionDebugDrawComponent.cpp.obj",
"GeometryCollectionEngineConversion.cpp.obj"
],
"Module.GeometryCollectionEngine.2.cpp.obj": [
"GeometryCollectionEngineRemoval.cpp.obj",
"GeometryCollectionEngineSizeSpecificUtility.cpp.obj",
"GeometryCollectionEngineTypes.cpp.obj",
"GeometryCollectionEngineUtility.cpp.obj",
"GeometryCollectionHitProxy.cpp.obj",
"GeometryCollectionISMPoolActor.cpp.obj",
"GeometryCollectionISMPoolComponent.cpp.obj",
"GeometryCollectionISMPoolRenderer.cpp.obj",
"GeometryCollectionISMPoolSubSystem.cpp.obj",
"GeometryCollectionObject.cpp.obj",
"GeometryCollectionParticlesData.cpp.obj",
"GeometryCollectionRenderData.cpp.obj",
"GeometryCollectionRenderLevelSetActor.cpp.obj",
"GeometryCollectionRootProxyRenderer.cpp.obj",
"GeometryCollectionSceneProxy.cpp.obj",
"GeometryCollectionSQAccelerator.cpp.obj",
"PhysicsAssetSimulation.cpp.obj",
"GeometryCollectionISMPoolDebugDrawComponent.cpp.obj"
]
}
}

View File

@@ -0,0 +1,22 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT/GeometryCollectionDamagePropagationData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT/GeometryCollectionEngine.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT/GeometryCollectionExternalRenderInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/PerModuleInline.gen.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/ChaosBlueprint.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/ChaosBreakingEventFilter.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/ChaosCollisionEventFilter.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/ChaosRemovalEventFilter.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/ChaosTrailingEventFilter.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/DerivedDataGeometryCollectionCooker.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionActor.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionActor_ImmediateImpl.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionBlueprintLibrary.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionCache.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponent.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionComponentPlugin.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionCreationParameters.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDraw.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawActor.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionDebugDrawComponent.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineConversion.cpp"

View File

@@ -0,0 +1,664 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineRemoval.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineSizeSpecificUtility.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineTypes.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionEngineUtility.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionHitProxy.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolActor.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolComponent.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolRenderer.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionISMPoolSubSystem.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionObject.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionParticlesData.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionRenderData.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionRenderLevelSetActor.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionRootProxyRenderer.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSceneProxy.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionSQAccelerator.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/PhysicsAssetSimulation.cpp"
#include "Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionISMPoolDebugDrawComponent.cpp"

View File

@@ -0,0 +1,584 @@
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\physicscore\\uht\\bodysetupcore.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\factories.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\physicalanimationcomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\physicsengine\\constraintdrives.h",
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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"runs": [
{
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}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif