Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GeometryCache
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef GEOMETRYCACHE_API
#undef GEOMETRYCACHE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "GeometryCache"
#define UE_PLUGIN_NAME "GeometryCache"
#define MESHCONVERSION_API DLLIMPORT
#define MESHCONVERSION_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCACHE_API DLLEXPORT
#define GEOMETRYCACHE_NON_ATTRIBUTED_API DLLEXPORT
#define NIAGARA_API DLLIMPORT
#define NIAGARA_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARACORE_API DLLIMPORT
#define NIAGARACORE_NON_ATTRIBUTED_API DLLIMPORT
#define VECTORVM_API DLLIMPORT
#define VECTORVM_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARASHADER_API DLLIMPORT
#define NIAGARASHADER_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARAVERTEXFACTORIES_API DLLIMPORT
#define NIAGARAVERTEXFACTORIES_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYCACHEED_API DLLIMPORT
#define GEOMETRYCACHEED_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define NIAGARAEDITOR_API DLLIMPORT
#define NIAGARAEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define DATAHIERARCHYEDITOR_API DLLIMPORT
#define DATAHIERARCHYEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIAASSETS_API DLLIMPORT
#define MEDIAASSETS_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIA_API DLLIMPORT
#define MEDIA_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIAUTILS_API DLLIMPORT
#define MEDIAUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define USERASSETTAGSEDITOR_API DLLIMPORT
#define USERASSETTAGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/GeometryCore.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Niagara/Niagara.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/Module.GeometryCache.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_sse4.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCore/FPSTemplateEditor-GeometryCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshConversion/FPSTemplateEditor-MeshConversion.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshDescription/FPSTemplateEditor-MeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/StaticMeshDescription/FPSTemplateEditor-StaticMeshDescription.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceLog/FPSTemplateEditor-TraceLog.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshUtilitiesCommon/FPSTemplateEditor-MeshUtilitiesCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/FPSTemplateEditor-RenderCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Niagara/FPSTemplateEditor-Niagara.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NiagaraCore/FPSTemplateEditor-NiagaraCore.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GeometryCache.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GeometryCache.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-GeometryCache.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/Module.GeometryCache.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_avx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc_sse4.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/FPSTemplateEditor-GeometryCache.lib"

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/I "."
/I "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private"
/I "Runtime/GeometryCore/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
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/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "Runtime/Analytics/Analytics/Public"
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/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
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/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
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/I "Runtime/MovieSceneCapture/Public"
/I "Runtime/ImageWrapper/Public"
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/I "Runtime/PacketHandlers/PacketHandler/Classes"
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
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/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
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/I "Runtime/CoreOnline/Public"
/I "Runtime/Json/Public"
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/I "Runtime/PhysicsCore/Public"
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/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "Runtime/Experimental/Voronoi/Public"
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/I "Runtime/Experimental/ChaosVisualDebugger/Public"
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/I "Runtime/NNE/Public"
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/I "Runtime/Slate/Public"
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/I "Runtime/SlateCore/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
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/I "Developer/AnimationDataController/Public"
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/I "Editor/AnimationBlueprintEditor/Public"
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/I "Editor/Persona/Public"
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/I "Editor/SkeletonEditor/Public"
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/I "Developer/ToolWidgets/Public"
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/I "Developer/ToolMenus/Public"
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/I "Editor/AnimationEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
/I "Editor/AdvancedPreviewScene/Public"
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/I "Editor/EditorFramework/Public"
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/I "Programs/UnrealLightmass/Public"
/I "Editor/UnrealEd/Classes"
/I "Editor/UnrealEd/Public"
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/I "Runtime/Online/HTTP/Public"
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/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Developer/TextureBuildUtilities/Public"
/I "Developer/Horde/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "Runtime/MeshConversion/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCache/UHT"
/I "../Plugins/Runtime/GeometryCache/Source"
/I "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes"
/I "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Niagara/UHT"
/I "../Plugins/FX/Niagara/Source"
/I "../Plugins/FX/Niagara/Source/Niagara/Classes"
/I "../Plugins/FX/Niagara/Source/Niagara/Public"
/I "../Plugins/FX/Niagara/Source/Niagara/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NiagaraCore/UHT"
/I "../Plugins/FX/Niagara/Source/NiagaraCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VectorVM/UHT"
/I "Runtime/VectorVM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NiagaraShader/UHT"
/I "../Plugins/FX/Niagara/Shaders/Shared"
/I "../Plugins/FX/Niagara/Source/NiagaraShader/Public"
/I "../Plugins/FX/Niagara/Source/NiagaraShader/Internal"
/I "../Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public"
/I "../Plugins/FX/Niagara/Source/NiagaraVertexFactories/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCacheEd/UHT"
/I "../Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes"
/I "../Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorWidgets/UHT"
/I "Editor/EditorWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NiagaraEditor/UHT"
/I "../Plugins/FX/Niagara/Source/NiagaraEditor/Public"
/I "../Plugins/FX/Niagara/Source/NiagaraEditor/Internal"
/I "Runtime/AppFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Sequencer/UHT"
/I "Editor/Sequencer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SceneOutliner/UHT"
/I "Editor/SceneOutliner/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CurveEditor/UHT"
/I "Editor/CurveEditor/Public"
/I "Editor/SequencerWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SequencerCore/UHT"
/I "Editor/SequencerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataHierarchyEditor/UHT"
/I "Editor/DataHierarchyEditor/Public"
/I "Editor/DataHierarchyEditor/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MediaAssets/UHT"
/I "Runtime/MediaAssets/Public"
/I "Runtime/Media/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MediaUtils/UHT"
/I "Runtime/MediaUtils/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UserAssetTagsEditor/UHT"
/I "Editor/UserAssetTagsEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,76 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,370 @@
"../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private"
-I"Runtime/GeometryCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,69 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,69 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,69 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,76 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector2f__
#define __ISPC_STRUCT_FVector2f__
struct FVector2f {
float V[2];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
extern void InterpolateColors(uint8_t * InColorA, uint8_t * InColorB, uint8_t * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateMotionVectors(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB, float MotionVectorScale);
extern void InterpolatePositions(struct FVector3f * PositionA, struct FVector3f * PositionB, struct FVector3f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateTangents(uint8_t * InTangentXA, uint8_t * InTangentXB, uint8_t * InTangentZA, uint8_t * InTangentZB, uint8_t * XScratch, uint8_t * ZScratch, int32_t NumVerts, float WeightA, float WeightB);
extern void InterpolateUVs(struct FVector2f * PositionA, struct FVector2f * PositionB, struct FVector2f * Scratch, int32_t NumVerts, float WeightA, float WeightB);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,906 @@
"../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/GeometryCacheSceneProxy.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private"
-I"Runtime/GeometryCore/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
-I"Runtime/Experimental/ChaosVisualDebugger/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
-I"Runtime/NNE/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
-I"Editor/EditorSubsystem/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
-I"Runtime/InteractiveToolsFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
-I"Programs/UnrealLightmass/Public"
-I"Editor/UnrealEd/Classes"
-I"Editor/UnrealEd/Public"
-I"Editor/UnrealEd/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
-I"Runtime/AssetRegistry/Public"
-I"Runtime/AssetRegistry/Internal"
-I"Editor/AssetTagsEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
-I"Developer/CollectionManager/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
-I"Editor/ContentBrowser/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
-I"Developer/AssetTools/Public"
-I"Developer/AssetTools/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT"
-I"Editor/AssetDefinition/Public"
-I"Developer/Merge/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
-I"Editor/ContentBrowserData/Public"
-I"Runtime/Projects/Public"
-I"Runtime/Projects/Internal"
-I"Developer/MeshUtilities/Public"
-I"Developer/MeshMergeUtilities/Public"
-I"Developer/MeshReductionInterface/Public"
-I"Runtime/RawMesh/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
-I"Runtime/StaticMeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
-I"Developer/MaterialUtilities/Public"
-I"Editor/KismetCompiler/Public"
-I"Editor/KismetCompiler/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
-I"Runtime/GameplayTasks/Classes"
-I"Runtime/GameplayTasks/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
-I"Editor/ClassViewer/Public"
-I"Developer/DirectoryWatcher/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
-I"Editor/Documentation/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
-I"Editor/MainFrame/Public"
-I"Runtime/SandboxFile/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
-I"Developer/SourceControl/Public"
-I"Developer/UncontrolledChangelists/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
-I"Editor/UnrealEdMessages/Classes"
-I"Editor/UnrealEdMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
-I"Editor/BlueprintGraph/Classes"
-I"Editor/BlueprintGraph/Public"
-I"Runtime/Online/HTTP/Public"
-I"Runtime/Online/HTTP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
-I"Developer/FunctionalTesting/Classes"
-I"Developer/FunctionalTesting/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
-I"Developer/AutomationController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
-I"Runtime/AutomationTest/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
-I"Developer/Localization/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
-I"Editor/AudioEditor/Classes"
-I"Editor/AudioEditor/Public"
-I"ThirdParty/libSampleRate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
-I"Editor/LevelEditor/Public"
-I"Editor/CommonMenuExtensions/Public"
-I"Developer/Settings/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
-I"Editor/VREditor/Public"
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View File

@@ -0,0 +1,5 @@
../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,34 @@
{
"RemapUnityFiles":
{
"Module.GeometryCache.cpp.obj": [
"GeometryCache.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"CodecV1.cpp.obj",
"FloatCompression.cpp.obj",
"GeometryCache.cpp.obj",
"GeometryCacheActor.cpp.obj",
"GeometryCacheCodecBase.cpp.obj",
"GeometryCacheCodecRaw.cpp.obj",
"GeometryCacheCodecV1.cpp.obj",
"GeometryCacheComponent.cpp.obj",
"GeometryCacheConstantTopologyWriter.cpp.obj",
"GeometryCacheHelpers.cpp.obj",
"GeometryCacheMeshData.cpp.obj",
"GeometryCacheModule.cpp.obj",
"GeometryCachePreprocessor.cpp.obj",
"GeometryCacheSceneProxy.cpp.obj",
"GeometryCacheStreamingManager.cpp.obj",
"GeometryCacheTrack.cpp.obj",
"GeometryCacheTrackFlipbookAnimation.cpp.obj",
"GeometryCacheTrackStreamable.cpp.obj",
"GeometryCacheTrackTransformAnimation.cpp.obj",
"GeometryCacheTrackTransformGroupAnimation.cpp.obj",
"HuffmanTable.cpp.obj",
"NiagaraGeometryCacheRendererProperties.cpp.obj",
"NiagaraRendererGeometryCache.cpp.obj",
"NormalCompression.cpp.obj",
"StreamingGeometryCacheData.cpp.obj"
]
}
}

View File

@@ -0,0 +1,28 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCache/UHT/GeometryCache.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCache/PerModuleInline.gen.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/CodecV1.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/FloatCompression.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCache.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheActor.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheCodecBase.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheCodecRaw.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheCodecV1.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheComponent.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheConstantTopologyWriter.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheHelpers.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheMeshData.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheModule.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCachePreprocessor.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheStreamingManager.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrack.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackFlipbookAnimation.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackStreamable.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackTransformAnimation.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheTrackTransformGroupAnimation.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/HuffmanTable.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/NiagaraGeometryCacheRendererProperties.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/NiagaraRendererGeometryCache.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/NormalCompression.cpp"
#include "../Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/StreamingGeometryCacheData.cpp"

View File

@@ -0,0 +1,328 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\geometrycache\\uht\\geometrycache.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\geometrycache\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\codecv1.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\codecv1.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\classes\\icodecencoder.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\classes\\icodecdecoder.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\huffmantable.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\huffmanbitstream.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\classes\\geometrycachecodecbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\geometrycache\\uht\\geometrycachecodecbase.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\classes\\geometrycachemeshdata.h",
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"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\ringbuffer.h",
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"d:\\ue_5_7_1\\engine\\plugins\\runtime\\geometrycache\\source\\geometrycache\\private\\geometrycache.cpp",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagarascriptexecutionparameterstore.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarastacksection.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagarastacksection.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraparameterdefinitionssubscriber.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaraparameterdefinitionsdelegates.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaraparameterdefinitionssubscriber.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationrule.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaravalidationrule.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraversionedobject.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagarascript.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaramessagedatabase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaramessagedatabase.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaramessagestore.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaramessagestore.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\iniagaramergemanager.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraeffecttype.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\ingameperformancetracker.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraperfbaseline.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\particles\\particleperfstatsmanager.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaraperfbaseline.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaravalidationruleset.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaravalidationruleset.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaraeffecttype.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagaraemitterbase.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaradatainterface.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaradatainterfaceemitterbinding.generated.h",
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"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagaracompilationtypes.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaracompilationtypes.generated.h",
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"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\classes\\niagarascratchpadcontainer.h",
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"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagara\\public\\niagarasimstageexecutiondata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagarasimstageexecutiondata.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\niagara\\uht\\niagaraemitter.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\particlehelper.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\fx\\niagara\\source\\niagaravertexfactories\\public\\niagaracutoutvertexbuffer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\materials\\materialinstanceconstant.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\geometrycache\\uht\\niagarageometrycacherendererproperties.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slatecore\\public\\styling\\slateiconfinder.h",
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"ImportedHeaderUnits": []
}
}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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"runs": [
{
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"driver": {
"name": "MSVC",
"shortDescription": {
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},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif