Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayInsights
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef GAMEPLAYINSIGHTS_API
#undef GAMEPLAYINSIGHTS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "GameplayInsights"
#define UE_PLUGIN_NAME "GameplayInsights"
#define TRACEANALYSIS_API DLLIMPORT
#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACESERVICES_API DLLIMPORT
#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTS_API DLLIMPORT
#define TRACEINSIGHTS_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONDRIVER_API DLLIMPORT
#define AUTOMATIONDRIVER_NON_ATTRIBUTED_API DLLIMPORT
#define SESSIONSERVICES_API DLLIMPORT
#define SESSIONSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTSCORE_API DLLIMPORT
#define TRACEINSIGHTSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define TRACETOOLS_API DLLIMPORT
#define TRACETOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define XMLPARSER_API DLLIMPORT
#define XMLPARSER_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYINSIGHTSEDITOR_API DLLIMPORT
#define GAMEPLAYINSIGHTSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYINSIGHTS_API DLLEXPORT
#define GAMEPLAYINSIGHTS_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceServices/TraceServices.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RewindDebuggerInterface/RewindDebugger.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsights/Module.GameplayInsights.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceLog/FPSTemplateEditor-TraceLog.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceAnalysis/FPSTemplateEditor-TraceAnalysis.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceServices/FPSTemplateEditor-TraceServices.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceInsights/FPSTemplateEditor-TraceInsights.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceInsightsCore/FPSTemplateEditor-TraceInsightsCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetRegistry/FPSTemplateEditor-AssetRegistry.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/FPSTemplateEditor-AnimationBlueprintEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Persona/FPSTemplateEditor-Persona.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsightsEditor/FPSTemplateEditor-GameplayInsightsEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorWidgets/FPSTemplateEditor-EditorWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SubobjectEditor/FPSTemplateEditor-SubobjectEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/FPSTemplateEditor-AnimGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/FPSTemplateEditor-AnimGraphRuntime.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
"uiautomationcore.lib"
"DXGI.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GameplayInsights.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-GameplayInsights.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-GameplayInsights.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsights/Module.GameplayInsights.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsights/FPSTemplateEditor-GameplayInsights.lib"

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/I "."
/I "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
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/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "Runtime/Json/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
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View File

@@ -0,0 +1,58 @@
{
"RemapUnityFiles":
{
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"PerModuleInline.gen.cpp.obj",
"AnimationAnalyzer.cpp.obj",
"AnimationProvider.cpp.obj",
"AnimationSharedData.cpp.obj",
"AnimationTickRecordsTrack.cpp.obj",
"AnimCurvesTrack.cpp.obj",
"AnimNodesTrack.cpp.obj",
"AnimNotifiesTrack.cpp.obj",
"BlendWeightsTrack.cpp.obj",
"BoolPropertyTrack.cpp.obj",
"ExternalMorphTrack.cpp.obj",
"GameplayAnalyzer.cpp.obj",
"GameplayGraphTrack.cpp.obj",
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"GameplayTimingViewExtender.cpp.obj",
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"GameplayTrack.cpp.obj",
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"NotifiesTrack.cpp.obj",
"NumericPropertyTrack.cpp.obj",
"ObjectAsTraceIdProxyArchiveReader.cpp.obj",
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"VariantTreeNode.cpp.obj"
]
}
}

View File

@@ -0,0 +1,52 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayInsights/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimationAnalyzer.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimationProvider.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimationSharedData.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimationTickRecordsTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimCurvesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimNodesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/AnimNotifiesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/BlendWeightsTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/BoolPropertyTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/ExternalMorphTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayAnalyzer.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayGraphTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayInsightsModule.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayProvider.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplaySharedData.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayTimingViewExtender.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayTraceModule.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/GameplayTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/InertializationsTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/MontagesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/MontageTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/NotifiesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/NumericPropertyTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/ObjectAsTraceIdProxyArchiveReader.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/ObjectEventsTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/ObjectPropertiesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/PoseWatchTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/PropertiesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/PropertyHelpers.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/PropertyTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/PropertyWatchManager.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SAnimationCurvesView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SAnimGraphSchematicView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SBlendWeightsView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SCurveTimelineView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SEventTimelineView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SGameplayInsightsTransportControls.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SGameplayTrackTree.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SInertializationDetailsView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SkeletalMeshCurvesTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SkeletalMeshPoseTrack.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SMontageView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SNotifiesView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SObjectPropertiesView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SPoseWatchCurvesView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SPropertiesDebugViewBase.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SPropertyTrackView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/STrackVariantValueView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/SVariantValueView.cpp"
#include "../Plugins/Animation/GameplayInsights/Source/GameplayInsights/Private/VariantTreeNode.cpp"

View File

@@ -0,0 +1,324 @@
{
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\sgameplayinsightstransportcontrols.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\editorwidgets\\public\\itransportcontrol.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\gameplaytracemodule.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\gameplaytrack.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\inertializationstrack.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\sinertializationdetailsview.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\objecttrace.generated.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\montagetrack.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\notifiestrack.cpp",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\sgameplaytracktree.cpp",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\gameplayinsights\\source\\gameplayinsights\\private\\skeletalmeshcurvestrack.cpp",
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif