Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GameplayCamerasEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef GAMEPLAYCAMERASEDITOR_API
#undef GAMEPLAYCAMERASEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "GameplayCamerasEditor"
#define UE_PLUGIN_NAME "GameplayCameras"
#define CINEMATICCAMERA_API DLLIMPORT
#define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYCAMERAS_API DLLIMPORT
#define GAMEPLAYCAMERAS_NON_ATTRIBUTED_API DLLIMPORT
#define ENHANCEDINPUT_API DLLIMPORT
#define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_STATETREE_TRACE 1
#define WITH_STATETREE_TRACE_DEBUGGER 1
#define STATETREEMODULE_API DLLIMPORT
#define STATETREEMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define PROPERTYBINDINGUTILS_API DLLIMPORT
#define PROPERTYBINDINGUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACESERVICES_API DLLIMPORT
#define TRACESERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEANALYSIS_API DLLIMPORT
#define TRACEANALYSIS_NON_ATTRIBUTED_API DLLIMPORT
#define TEMPLATESEQUENCE_API DLLIMPORT
#define TEMPLATESEQUENCE_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENETOOLS_API DLLIMPORT
#define MOVIESCENETOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_API DLLIMPORT
#define REWINDDEBUGGERINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTUTILSEDITOR_API DLLIMPORT
#define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTS_API DLLIMPORT
#define TRACEINSIGHTS_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define AUTOMATIONDRIVER_API DLLIMPORT
#define AUTOMATIONDRIVER_NON_ATTRIBUTED_API DLLIMPORT
#define SESSIONSERVICES_API DLLIMPORT
#define SESSIONSERVICES_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define TRACEINSIGHTSCORE_API DLLIMPORT
#define TRACEINSIGHTSCORE_NON_ATTRIBUTED_API DLLIMPORT
#define TRACETOOLS_API DLLIMPORT
#define TRACETOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define XMLPARSER_API DLLIMPORT
#define XMLPARSER_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGELOG_API DLLIMPORT
#define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYCAMERASEDITOR_API DLLEXPORT
#define GAMEPLAYCAMERASEDITOR_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
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/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
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/ignore:4078

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/I "."
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"CameraShakeAssetEditorToolkit.cpp.obj",
"CameraSharedTransitionsAssetEditorMode.cpp.obj",
"CameraVariableCollectionEditorToolkit.cpp.obj",
"CurveEditorToolkit.cpp.obj",
"SingleCameraDirectorAssetEditorMode.cpp.obj",
"StandardToolkitLayout.cpp.obj",
"CameraSystemRewindDebuggerExtension.cpp.obj",
"CameraSystemRewindDebuggerTrack.cpp.obj",
"CameraSystemTraceAnalyzer.cpp.obj",
"CameraSystemTraceModule.cpp.obj",
"CameraSystemTraceProvider.cpp.obj",
"SCameraFamilyAssetShortcut.cpp.obj",
"SCameraFamilyShortcutBar.cpp.obj",
"SDeleteCameraObjectDialog.cpp.obj"
]
}
}

View File

@@ -0,0 +1,122 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayCamerasEditor/UHT/GameplayCamerasEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/PerModuleInline.gen.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/ActorFactories/GameplayCameraActorFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/ActorFactories/GameplayCameraRigActorFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/AssetDefinition_CameraAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/AssetDefinition_CameraRigAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/AssetDefinition_CameraRigProxyAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/AssetDefinition_CameraShakeAsset.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/AssetDefinition_CameraVariableCollection.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraAssetEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraRigAssetEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraRigProxyAssetEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraRigTransitionEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraShakeAssetEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/AssetTools/CameraVariableCollectionEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/CameraAssetEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/CameraRigAssetEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/CameraRigTransitionEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/CameraShakeAssetEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/CameraVariableCollectionEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/GameplayCamerasDebuggerCommand.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Commands/ObjectTreeGraphEditorCommands.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Compat/SResizeBox.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/ComponentVisualizers/GameplayCameraComponentVisualizer.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/CurveEditor/CurvePropertyEditorTreeItem.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraAssetReferenceDetailsCustomization.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraFramingZoneDetailsCustomization.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraParameterDetailsCustomizations.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraRigAssetReferenceDetailsCustomization.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraShakeAssetReferenceDetailsCustomization.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/CameraVariableReferenceDetailsCustomizations.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/FilmbackCameraNodeDetailsCustomization.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Customizations/RichCurveDetailsCustomizations.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/GameplayCamerasDebugger.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SBlendStacksDebugPanel.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SCameraDirectorTreeDebugPanel.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SCameraNodeTreeDebugPanel.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SCameraPoseStatsDebugPanel.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SDebugCategoryButton.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SDebugWidgetUtils.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SEvaluationServicesDebugPanel.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Debugger/SGameplayCamerasDebugger.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphDragDropOp.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphPinColors.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraObjectInterfaceParameterGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraRigCameraNodeGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraRigTransitionGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraRigTransitionGraphSchemaBase.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraShakeCameraNodeGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraSharedTransitionGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/GameplayCamerasGraphPanelPinFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeConnectionDrawingPolicy.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeDragDropOp.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraph.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphCommentNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphConfig.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSchema.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSearch.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraNodeGraphEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraNodeGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraObjectInterfaceParameterGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraRigAssetEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraRigTransitionEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraVariableCollectionEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraVariableNameGraphPin.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SCameraVariablePicker.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SFindInObjectTreeGraph.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SObjectTreeGraphCommentNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SObjectTreeGraphEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SObjectTreeGraphNode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SObjectTreeGraphTitleBar.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/SObjectTreeGraphToolbox.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Factories/CameraAssetFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Factories/CameraRigAssetFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Factories/CameraRigProxyAssetFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Factories/CameraShakeAssetFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Factories/CameraVariableCollectionFactory.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Family/CameraAssetFamily.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Family/CameraRigAssetFamily.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Family/CameraRigProxyAssetFamily.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Family/GameplayCamerasFamilyHelper.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/GameplayCamerasEditorModule.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/GameplayCamerasEditorSettings.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/GameplayCamerasLiveEditManager.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Helpers/AssetTypeMenuOverlayHelper.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Helpers/CameraDirectorClassPicker.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/IGameplayCamerasFamily.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Sequencer/CameraFramingZoneTrackEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Sequencer/GameplayCameraComponentTrackEditor.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Styles/GameplayCamerasEditorStyle.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Styles/ObjectTreeGraphEditorStyle.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/AssetEditorMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/AssetEditorModeManagerToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/BlueprintCameraDirectorAssetEditorMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/BuildButtonToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraAssetEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraBuildLogToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraDirectorAssetEditorMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraObjectInterfaceParametersToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigAssetEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigAssetEditorToolkitBase.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigProxyAssetEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigTransitionEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigTransitionEditorToolkitBase.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraShakeAssetEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraSharedTransitionsAssetEditorMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraVariableCollectionEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CurveEditorToolkit.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/SingleCameraDirectorAssetEditorMode.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/StandardToolkitLayout.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Trace/CameraSystemRewindDebuggerExtension.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Trace/CameraSystemRewindDebuggerTrack.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Trace/CameraSystemTraceAnalyzer.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Trace/CameraSystemTraceModule.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Trace/CameraSystemTraceProvider.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Widgets/SCameraFamilyAssetShortcut.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Widgets/SCameraFamilyShortcutBar.cpp"
#include "../Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Widgets/SDeleteCameraObjectDialog.cpp"

View File

@@ -0,0 +1,54 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/Module.GameplayCamerasEditor.cpp"
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/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/Definitions.GameplayCamerasEditor.h"
/Yu"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
/Fp"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.pch"
/Fo"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/Module.GameplayCamerasEditor.cpp.obj"
/experimental:log "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/Module.GameplayCamerasEditor.cpp.sarif"
/sourceDependencies "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayCamerasEditor/Module.GameplayCamerasEditor.cpp.dep.json"
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/wd5054

View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif