Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FoliageEdit
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef FOLIAGEEDIT_API
#undef FOLIAGEEDIT_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "FoliageEdit"
#define UE_PLUGIN_NAME ""
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGE_API DLLIMPORT
#define FOLIAGE_NON_ATTRIBUTED_API DLLIMPORT
#define DATALAYEREDITOR_API DLLIMPORT
#define DATALAYEREDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define FOLIAGEEDIT_API DLLEXPORT
#define FOLIAGEEDIT_NON_ATTRIBUTED_API DLLEXPORT

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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-FoliageEdit.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-FoliageEdit.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-FoliageEdit.dll"
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/NODEFAULTLIB
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FoliageEdit/FPSTemplateEditor-FoliageEdit.lib"

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/I "."
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/I "Runtime/CorePreciseFP/Public"
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
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/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
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/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SceneOutliner/UHT"
/I "Editor/SceneOutliner/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Foliage/UHT"
/I "Runtime/Foliage/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataLayerEditor/UHT"
/I "Editor/DataLayerEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorWidgets/UHT"
/I "Editor/EditorWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FoliageEdit/UHT"
/I "Editor/FoliageEdit/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,33 @@
{
"RemapUnityFiles":
{
"Module.FoliageEdit.cpp.obj": [
"FoliageEdit.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ActorFactoryProceduralFoliage.cpp.obj",
"FoliageEditActions.cpp.obj",
"FoliageEditModule.cpp.obj",
"FoliageEditorSubsystem.cpp.obj",
"FoliageEditUtility.cpp.obj",
"FoliageEdMode.cpp.obj",
"FoliageEdModeToolkit.cpp.obj",
"FoliagePaletteCommands.cpp.obj",
"FoliagePaletteItem.cpp.obj",
"FoliageTypeCustomizationHelpers.cpp.obj",
"FoliageTypeDetails.cpp.obj",
"FoliageTypeFactory.cpp.obj",
"FoliageTypeObjectCustomization.cpp.obj",
"FoliageTypePaintingCustomization.cpp.obj",
"FoliageType_ActorThumbnailRenderer.cpp.obj",
"FoliageType_InstancedStaticMeshPaintingCustomization.cpp.obj",
"FoliageType_ISMThumbnailRenderer.cpp.obj",
"LandscapeGrassTypeFactory.cpp.obj",
"ProceduralFoliageComponentDetails.cpp.obj",
"ProceduralFoliageComponentVisualizer.cpp.obj",
"ProceduralFoliageEditorLibrary.cpp.obj",
"ProceduralFoliageSpawnerFactory.cpp.obj",
"SFoliageEdit.cpp.obj",
"SFoliagePalette.cpp.obj"
]
}
}

View File

@@ -0,0 +1,27 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FoliageEdit/UHT/FoliageEdit.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FoliageEdit/PerModuleInline.gen.cpp"
#include "Editor/FoliageEdit/Private/ActorFactoryProceduralFoliage.cpp"
#include "Editor/FoliageEdit/Private/FoliageEditActions.cpp"
#include "Editor/FoliageEdit/Private/FoliageEditModule.cpp"
#include "Editor/FoliageEdit/Private/FoliageEditorSubsystem.cpp"
#include "Editor/FoliageEdit/Private/FoliageEditUtility.cpp"
#include "Editor/FoliageEdit/Private/FoliageEdMode.cpp"
#include "Editor/FoliageEdit/Private/FoliageEdModeToolkit.cpp"
#include "Editor/FoliageEdit/Private/FoliagePaletteCommands.cpp"
#include "Editor/FoliageEdit/Private/FoliagePaletteItem.cpp"
#include "Editor/FoliageEdit/Private/FoliageTypeCustomizationHelpers.cpp"
#include "Editor/FoliageEdit/Private/FoliageTypeDetails.cpp"
#include "Editor/FoliageEdit/Private/FoliageTypeFactory.cpp"
#include "Editor/FoliageEdit/Private/FoliageTypeObjectCustomization.cpp"
#include "Editor/FoliageEdit/Private/FoliageTypePaintingCustomization.cpp"
#include "Editor/FoliageEdit/Private/FoliageType_ActorThumbnailRenderer.cpp"
#include "Editor/FoliageEdit/Private/FoliageType_InstancedStaticMeshPaintingCustomization.cpp"
#include "Editor/FoliageEdit/Private/FoliageType_ISMThumbnailRenderer.cpp"
#include "Editor/FoliageEdit/Private/LandscapeGrassTypeFactory.cpp"
#include "Editor/FoliageEdit/Private/ProceduralFoliageComponentDetails.cpp"
#include "Editor/FoliageEdit/Private/ProceduralFoliageComponentVisualizer.cpp"
#include "Editor/FoliageEdit/Private/ProceduralFoliageEditorLibrary.cpp"
#include "Editor/FoliageEdit/Private/ProceduralFoliageSpawnerFactory.cpp"
#include "Editor/FoliageEdit/Private/SFoliageEdit.cpp"
#include "Editor/FoliageEdit/Private/SFoliagePalette.cpp"

View File

@@ -0,0 +1,378 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\idetailgroup.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\foliageedit\\private\\foliagetypefactory.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\foliageedit\\private\\foliagetypefactory.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\foliageedit\\uht\\foliagetypefactory.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\sspinbox.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\widgets\\colors\\scolorblock.h",
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}
}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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"runs": [
{
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}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif