Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for FPSTemplate
#pragma once
#include "SharedDefinitions.UnrealEd.Project.ValApi.ValExpApi.Cpp20.InclOrderUnreal5_4.h"
#undef FPSTEMPLATE_API
#undef FPSTEMPLATE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "FPSTemplate"
#define UE_PLUGIN_NAME ""
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define FPSTEMPLATE_API DLLEXPORT
#define FPSTEMPLATE_NON_ATTRIBUTED_API DLLEXPORT
#define ENHANCEDINPUT_API DLLIMPORT
#define ENHANCEDINPUT_NON_ATTRIBUTED_API DLLIMPORT

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@@ -0,0 +1,79 @@
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@@ -0,0 +1,12 @@
/NOLOGO
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View File

@@ -0,0 +1,47 @@
{
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}

View File

@@ -0,0 +1,41 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/CombatComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/EliminationComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/FPSTemplate.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/MatchGameState.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/MatchPlayerState.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/PlayerInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ScoreWidget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterAmmoCounter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterCharacter.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterGameModeBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterHealthComponent.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterHUD.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterPlayerController.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterReticle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/ShooterTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/SpecialElimData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/SpecialElimWidget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/Weapon.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FPSTemplate/UHT/WeaponData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FPSTemplate/PerModuleInline.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/FPSTemplate.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Character/ShooterCharacter.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Character/ShooterHealthComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Combat/CombatComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Data/SpecialElimData.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Data/WeaponData.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Elimination/EliminationComponent.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Game/MatchGameState.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Game/ShooterGameModeBase.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Interfaces/PlayerInterface.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Player/MatchPlayerState.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Player/ShooterPlayerController.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/ShooterTypes/ShooterTypes.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Tags/ShooterGameplayTags.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/Elims/ScoreWidget.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/Elims/SpecialElimWidget.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterAmmoCounter.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterHUD.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/UI/ShooterReticle.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Source/FPSTemplate/Private/Weapon/Weapon.cpp"

View File

@@ -0,0 +1,292 @@
{
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],
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}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,44 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [
{
"ruleId": "C4996",
"message": {
"text": "'AActor::NetUpdateFrequency': Public access to NetUpdateFrequency has been deprecated. Use SetNetUpdateFrequency() and GetNetUpdateFrequency() instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile."
},
"analysisTarget": {
"uri": "file:///D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/FPSTemplate/Module.FPSTemplate.cpp"
},
"locations": [
{
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"region": {
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"snippet": {
"text": "\tNetUpdateFrequency = 100.f; // let's not be sluggish, alright?"
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]
}
],
"tool": {
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}

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif