Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for DetailCustomizations
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef DETAILCUSTOMIZATIONS_API
#undef DETAILCUSTOMIZATIONS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "DetailCustomizations"
#define UE_PLUGIN_NAME ""
#define ADVANCEDWIDGETS_API DLLIMPORT
#define ADVANCEDWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLEXPORT
#define DETAILCUSTOMIZATIONS_NON_ATTRIBUTED_API DLLEXPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPWIDGETS_API DLLIMPORT
#define DESKTOPWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIESCENETOOLS_API DLLIMPORT
#define MOVIESCENETOOLS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define SHAREDSETTINGSWIDGETS_API DLLIMPORT
#define SHAREDSETTINGSWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define EXTERNALIMAGEPICKER_API DLLIMPORT
#define EXTERNALIMAGEPICKER_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define MOVIEPLAYER_API DLLIMPORT
#define MOVIEPLAYER_NON_ATTRIBUTED_API DLLIMPORT
#define INTERNATIONALIZATIONSETTINGS_API DLLIMPORT
#define INTERNATIONALIZATIONSETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define HARDWARETARGETING_API DLLIMPORT
#define HARDWARETARGETING_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define CONFIGEDITOR_API DLLIMPORT
#define CONFIGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define CINEMATICCAMERA_API DLLIMPORT
#define CINEMATICCAMERA_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT
#define AUDIOSETTINGSEDITOR_API DLLIMPORT
#define AUDIOSETTINGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define DATATABLEEDITOR_API DLLIMPORT
#define DATATABLEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_API DLLIMPORT
#define VIRTUALTEXTURINGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGSEDITOR_API DLLIMPORT
#define SETTINGSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define MEDIA_API DLLIMPORT
#define MEDIA_NON_ATTRIBUTED_API DLLIMPORT
#define LANDSCAPEEDITOR_API DLLIMPORT
#define LANDSCAPEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define LAYERS_API DLLIMPORT
#define LAYERS_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPROJECTGENERATION_API DLLIMPORT
#define GAMEPROJECTGENERATION_NON_ATTRIBUTED_API DLLIMPORT
#define GEOMETRYPROCESSINGINTERFACES_API DLLIMPORT
#define GEOMETRYPROCESSINGINTERFACES_NON_ATTRIBUTED_API DLLIMPORT

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/I "."
/I "Editor/DetailCustomizations/Private"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedWidgets/UHT"
/I "Runtime/AdvancedWidgets/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
/I "Runtime/InputCore/Classes"
/I "Runtime/InputCore/Public"
/I "Runtime/Json/Public"
/I "Runtime/ApplicationCore/Public"
/I "Runtime/ApplicationCore/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
/I "Runtime/RHI/Public"
/I "Runtime/RHI/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldNotification/UHT"
/I "Runtime/FieldNotification/Public"
/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
/I "Runtime/Engine/Classes"
/I "Runtime/Engine/Public"
/I "Runtime/Engine/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
/I "Runtime/CoreOnline/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
/I "Runtime/Net/Core/Classes"
/I "Runtime/Net/Core/Public"
/I "Runtime/Net/Common/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
/I "Runtime/JsonUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
/I "Runtime/Slate/Public"
/I "Runtime/ImageWrapper/Public"
/I "Runtime/Messaging/Public"
/I "Runtime/MessagingCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
/I "Runtime/RenderCore/Public"
/I "Runtime/RenderCore/Internal"
/I "Runtime/OpenGLDrv/Public"
/I "Runtime/Analytics/AnalyticsET/Public"
/I "Runtime/Analytics/Analytics/Public"
/I "Runtime/Sockets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetRegistry/UHT"
/I "Runtime/AssetRegistry/Public"
/I "Runtime/AssetRegistry/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
/I "Runtime/EngineMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
/I "Runtime/EngineSettings/Classes"
/I "Runtime/EngineSettings/Public"
/I "Runtime/SynthBenchmark/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
/I "Runtime/GameplayTags/Classes"
/I "Runtime/GameplayTags/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
/I "Runtime/PacketHandlers/PacketHandler/Classes"
/I "Runtime/PacketHandlers/PacketHandler/Public"
/I "Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
/I "Runtime/AudioPlatformConfiguration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
/I "Runtime/MeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StaticMeshDescription/UHT"
/I "Runtime/StaticMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletalMeshDescription/UHT"
/I "Runtime/SkeletalMeshDescription/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
/I "Runtime/AnimationCore/Public"
/I "Runtime/PakFile/Public"
/I "Runtime/PakFile/Internal"
/I "Runtime/RSA/Public"
/I "Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
/I "Runtime/PhysicsCore/Public"
/I "Runtime/Experimental/ChaosCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
/I "Runtime/Experimental/Chaos/Public"
/I "Runtime/Experimental/Voronoi/Public"
/I "Runtime/GeometryCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosVDRuntime/UHT"
/I "Runtime/Experimental/ChaosVisualDebugger/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NNE/UHT"
/I "Runtime/NNE/Public"
/I "Runtime/SignalProcessing/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
/I "Runtime/StateStream/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
/I "Runtime/AudioExtensions/Public"
/I "Runtime/AudioMixerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
/I "Runtime/AudioMixer/Classes"
/I "Runtime/AudioMixer/Public"
/I "Developer/TargetPlatform/Public"
/I "Developer/TextureFormat/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
/I "Runtime/AudioLink/AudioLinkEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
/I "Runtime/AudioLink/AudioLinkCore/Public"
/I "Runtime/CookOnTheFly/Internal"
/I "Runtime/Networking/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Public"
/I "Runtime/Experimental/IoStore/OnDemandCore/Internal"
/I "Developer/TextureBuildUtilities/Public"
/I "Developer/Horde/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
/I "Runtime/ClothingSystemRuntimeInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
/I "Runtime/Net/Iris/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
/I "Runtime/MovieSceneCapture/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
/I "Runtime/Renderer/Public"
/I "Runtime/Renderer/Internal"
/I "../Shaders/Public"
/I "../Shaders/Shared"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
/I "Runtime/TypedElementFramework/Tests"
/I "Runtime/TypedElementFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
/I "Runtime/TypedElementRuntime/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
/I "Developer/AnimationDataController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
/I "Editor/AnimationBlueprintEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
/I "Editor/Kismet/Classes"
/I "Editor/Kismet/Public"
/I "Editor/Kismet/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
/I "Editor/Persona/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
/I "Editor/SkeletonEditor/Public"
/I "Developer/AnimationWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
/I "Developer/ToolWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
/I "Developer/ToolMenus/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
/I "Editor/AnimationEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
/I "Editor/AdvancedPreviewScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
/I "Editor/PropertyEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
/I "Editor/EditorConfig/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
/I "Editor/EditorFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
/I "Editor/EditorSubsystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InteractiveToolsFramework/UHT"
/I "Runtime/InteractiveToolsFramework/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEd/UHT"
/I "Programs/UnrealLightmass/Public"
/I "Editor/UnrealEd/Classes"
/I "Editor/UnrealEd/Public"
/I "Editor/UnrealEd/Internal"
/I "Editor/AssetTagsEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CollectionManager/UHT"
/I "Developer/CollectionManager/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowser/UHT"
/I "Editor/ContentBrowser/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetTools/UHT"
/I "Developer/AssetTools/Public"
/I "Developer/AssetTools/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AssetDefinition/UHT"
/I "Editor/AssetDefinition/Public"
/I "Developer/Merge/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ContentBrowserData/UHT"
/I "Editor/ContentBrowserData/Public"
/I "Runtime/Projects/Public"
/I "Runtime/Projects/Internal"
/I "Developer/MeshUtilities/Public"
/I "Developer/MeshMergeUtilities/Public"
/I "Developer/MeshReductionInterface/Public"
/I "Runtime/RawMesh/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
/I "Developer/MaterialUtilities/Public"
/I "Editor/KismetCompiler/Public"
/I "Editor/KismetCompiler/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClassViewer/UHT"
/I "Editor/ClassViewer/Public"
/I "Developer/DirectoryWatcher/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Documentation/UHT"
/I "Editor/Documentation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MainFrame/UHT"
/I "Editor/MainFrame/Public"
/I "Runtime/SandboxFile/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceControl/UHT"
/I "Developer/SourceControl/Public"
/I "Developer/UncontrolledChangelists/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UnrealEdMessages/UHT"
/I "Editor/UnrealEdMessages/Classes"
/I "Editor/UnrealEdMessages/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/BlueprintGraph/UHT"
/I "Editor/BlueprintGraph/Classes"
/I "Editor/BlueprintGraph/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
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"CameraLensSettingsCustomization.cpp.obj",
"CaptureResolutionCustomization.cpp.obj",
"CollectionReferenceStructCustomization.cpp.obj",
"CollisionProfileDetails.cpp.obj"
],
"Module.DetailCustomizations.2.cpp.obj": [
"CollisionProfileNameCustomization.cpp.obj",
"ColorGradingVectorCustomization.cpp.obj",
"ColorStructCustomization.cpp.obj",
"ComponentMaterialCategory.cpp.obj",
"ComponentReferenceCustomization.cpp.obj",
"ComponentTransformDetails.cpp.obj",
"CompositeRerouteCustomization.cpp.obj",
"CompressedAnimationDataNodeBuilder.cpp.obj",
"ConfigEditorPropertyDetails.cpp.obj",
"CurveColorCustomization.cpp.obj",
"CurveStructCustomization.cpp.obj",
"CurveTableCustomization.cpp.obj",
"CurveVectorCustomization.cpp.obj",
"CustomPrimitiveDataCustomization.cpp.obj",
"DataTableCustomization.cpp.obj",
"DateTimeStructCustomization.cpp.obj",
"DebugCameraControllerSettingsCustomization.cpp.obj",
"DecalComponentDetails.cpp.obj",
"DetailCustomizations.cpp.obj",
"DetailsViewCategoryHiderCustomization.cpp.obj",
"DetailsViewWarningOrErrorCustomization.cpp.obj",
"DeviceProfileDetails.cpp.obj"
],
"Module.DetailCustomizations.3.cpp.obj": [
"DialogueStructsCustomizations.cpp.obj",
"DialogueWaveDetails.cpp.obj",
"DialogueWaveWidgets.cpp.obj",
"DirectionalLightComponentDetails.cpp.obj",
"DirectoryPathStructCustomization.cpp.obj",
"DistanceDatumStructCustomization.cpp.obj",
"DocumentationActorDetails.cpp.obj",
"EnvQueryParamInstanceCustomization.cpp.obj",
"FbxImportUIDetails.cpp.obj",
"FbxSceneImportDataDetails.cpp.obj",
"FilePathStructCustomization.cpp.obj",
"FrameRateCustomization.cpp.obj",
"GeneralProjectSettingsDetails.cpp.obj",
"GuidStructCustomization.cpp.obj",
"HardwareTargetingSettingsDetails.cpp.obj",
"HierarchicalSimplificationCustomizations.cpp.obj",
"ImportantToggleSettingCustomization.cpp.obj",
"InputSettingsDetails.cpp.obj",
"InputStructCustomization.cpp.obj",
"InstancedStaticMeshComponentDetails.cpp.obj",
"IntervalStructCustomization.cpp.obj",
"KeyStructCustomization.cpp.obj",
"LevelSequenceActorDetails.cpp.obj",
"LevelSequenceBurnInOptionsCustomization.cpp.obj",
"LightComponentDetails.cpp.obj",
"LightingChannelsCustomization.cpp.obj",
"LinuxTargetSettingsDetails.cpp.obj",
"LocalLightComponentDetails.cpp.obj",
"MarginCustomization.cpp.obj",
"MaterialAttributePropertyDetails.cpp.obj",
"MaterialExpressionLandscapeGrassCustomization.cpp.obj",
"MaterialExpressionTextureBaseDetails.cpp.obj",
"MaterialInstanceDynamicDetails.cpp.obj",
"MaterialParameterCollectionDetails.cpp.obj",
"MaterialProxySettingsCustomizations.cpp.obj",
"MaterialShadingModelCustomization.cpp.obj",
"MathStructCustomizations.cpp.obj"
],
"Module.DetailCustomizations.4.cpp.obj": [
"MathStructProxyCustomizations.cpp.obj",
"MeshComponentDetails.cpp.obj",
"MeshDeformerCustomizations.cpp.obj",
"MeshMergingSettingsCustomization.cpp.obj",
"MeshProxySettingsCustomizations.cpp.obj",
"MobilityCustomization.cpp.obj",
"MotionControllerDetails.cpp.obj",
"MotionControllerPinFactory.cpp.obj",
"MotionControllerSourceCustomization.cpp.obj",
"MoviePlayerSettingsDetails.cpp.obj",
"MovieSceneBindingOverrideDataCustomization.cpp.obj",
"MovieSceneCaptureCustomization.cpp.obj",
"MovieSceneEvalOptionsCustomization.cpp.obj",
"MovieSceneEventParametersCustomization.cpp.obj",
"MovieSceneSequenceLoopCountCustomization.cpp.obj",
"NavAgentSelectorCustomization.cpp.obj",
"NavLinkStructCustomization.cpp.obj",
"ObjectDetails.cpp.obj",
"ParticleModuleDetails.cpp.obj",
"ParticleSysParamStructCustomization.cpp.obj",
"ParticleSystemComponentDetails.cpp.obj",
"PerPlatformPropertyCustomization.cpp.obj",
"PerQualityLevelPropertyCustomization.cpp.obj",
"PhysicsConstraintComponentDetails.cpp.obj",
"PhysicsSettingsDetails.cpp.obj",
"PoseAssetDetails.cpp.obj",
"PostProcessSettingsCustomization.cpp.obj",
"PrimitiveComponentDetails.cpp.obj",
"RangeStructCustomization.cpp.obj",
"RawDistributionVectorStructCustomization.cpp.obj",
"ReflectionCaptureDetails.cpp.obj",
"RenderPassesCustomization.cpp.obj",
"RotatorStructCustomization.cpp.obj",
"SceneCaptureDetails.cpp.obj"
],
"Module.DetailCustomizations.5.cpp.obj": [
"SceneComponentDetails.cpp.obj",
"SkeletalControlNodeDetails.cpp.obj",
"SkeletalMeshComponentDetails.cpp.obj",
"SkeletalMeshDetails.cpp.obj",
"SkeletalMeshLODSettingsDetails.cpp.obj",
"SkeletalMeshReductionSettingsDetails.cpp.obj",
"SkeletonDetails.cpp.obj",
"SkinnedMeshComponentDetails.cpp.obj",
"SkyLightComponentDetails.cpp.obj",
"SlateBrushCustomization.cpp.obj",
"SlateColorCustomization.cpp.obj",
"SlateFontInfoCustomization.cpp.obj",
"SlateSoundCustomization.cpp.obj",
"SoftClassPathCustomization.cpp.obj",
"SoftObjectPathCustomization.cpp.obj",
"SoundBaseDetailsUtils.cpp.obj",
"SoundCueDetails.cpp.obj",
"SoundSourceBusDetails.cpp.obj",
"SoundWaveDetails.cpp.obj",
"SourceCodeAccessSettingsDetails.cpp.obj",
"SPerPlatformPropertiesWidget.cpp.obj",
"SplineComponentDetails.cpp.obj",
"StaticMeshActorDetails.cpp.obj",
"StaticMeshComponentDetails.cpp.obj",
"TemplateStringStructCustomization.cpp.obj",
"TextCustomization.cpp.obj",
"TextureLODSettingsDetails.cpp.obj",
"TimecodeDetailsCustomization.cpp.obj",
"TimespanStructCustomization.cpp.obj",
"Vector4StructCustomization.cpp.obj",
"VectorStructCustomization.cpp.obj",
"WindowsTargetSettingsDetails.cpp.obj",
"WorldSettingsDetails.cpp.obj"
]
}
}

View File

@@ -0,0 +1,33 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT/DetailCustomizations.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT/SplineMetadataDetailsFactory.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DetailCustomizations/PerModuleInline.gen.cpp"
#include "Editor/DetailCustomizations/Private/ActorComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/ActorDetails.cpp"
#include "Editor/DetailCustomizations/Private/AIDataProviderValueDetails.cpp"
#include "Editor/DetailCustomizations/Private/AmbientSoundDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimationAssetDetail.cpp"
#include "Editor/DetailCustomizations/Private/AnimMontageSegmentDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimSequenceDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimStateAliasNodeDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimStateNodeDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimTrailNodeDetails.cpp"
#include "Editor/DetailCustomizations/Private/AnimTransitionNodeDetails.cpp"
#include "Editor/DetailCustomizations/Private/AssetImportDataCustomization.cpp"
#include "Editor/DetailCustomizations/Private/AssetViewerSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/AttenuationSettingsCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/AudioSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/AutoReimportDirectoryCustomization.cpp"
#include "Editor/DetailCustomizations/Private/BlackboardEntryDetails.cpp"
#include "Editor/DetailCustomizations/Private/BodyInstanceCustomization.cpp"
#include "Editor/DetailCustomizations/Private/BodySetupDetails.cpp"
#include "Editor/DetailCustomizations/Private/BoundsCopyComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/BrushDetails.cpp"
#include "Editor/DetailCustomizations/Private/CameraCropSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CameraDetails.cpp"
#include "Editor/DetailCustomizations/Private/CameraFilmbackSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CameraFocusSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CameraLensSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CaptureResolutionCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CollectionReferenceStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CollisionProfileDetails.cpp"

View File

@@ -0,0 +1,591 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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}

View File

@@ -0,0 +1,23 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/DetailCustomizations/Private/CollisionProfileNameCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ColorGradingVectorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ColorStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ComponentMaterialCategory.cpp"
#include "Editor/DetailCustomizations/Private/ComponentReferenceCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ComponentTransformDetails.cpp"
#include "Editor/DetailCustomizations/Private/CompositeRerouteCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CompressedAnimationDataNodeBuilder.cpp"
#include "Editor/DetailCustomizations/Private/ConfigEditorPropertyDetails.cpp"
#include "Editor/DetailCustomizations/Private/CurveColorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CurveStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CurveTableCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CurveVectorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/CustomPrimitiveDataCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DataTableCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DateTimeStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DebugCameraControllerSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DecalComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/DetailCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/DetailsViewCategoryHiderCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DetailsViewWarningOrErrorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DeviceProfileDetails.cpp"

View File

@@ -0,0 +1,392 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,38 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/DetailCustomizations/Private/DialogueStructsCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/DialogueWaveDetails.cpp"
#include "Editor/DetailCustomizations/Private/DialogueWaveWidgets.cpp"
#include "Editor/DetailCustomizations/Private/DirectionalLightComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/DirectoryPathStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DistanceDatumStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/DocumentationActorDetails.cpp"
#include "Editor/DetailCustomizations/Private/EnvQueryParamInstanceCustomization.cpp"
#include "Editor/DetailCustomizations/Private/FbxImportUIDetails.cpp"
#include "Editor/DetailCustomizations/Private/FbxSceneImportDataDetails.cpp"
#include "Editor/DetailCustomizations/Private/FilePathStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/FrameRateCustomization.cpp"
#include "Editor/DetailCustomizations/Private/GeneralProjectSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/GuidStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/HardwareTargetingSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/HierarchicalSimplificationCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/ImportantToggleSettingCustomization.cpp"
#include "Editor/DetailCustomizations/Private/InputSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/InputStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/InstancedStaticMeshComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/IntervalStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/KeyStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/LevelSequenceActorDetails.cpp"
#include "Editor/DetailCustomizations/Private/LevelSequenceBurnInOptionsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/LightComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/LightingChannelsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/LinuxTargetSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/LocalLightComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/MarginCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MaterialAttributePropertyDetails.cpp"
#include "Editor/DetailCustomizations/Private/MaterialExpressionLandscapeGrassCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MaterialExpressionTextureBaseDetails.cpp"
#include "Editor/DetailCustomizations/Private/MaterialInstanceDynamicDetails.cpp"
#include "Editor/DetailCustomizations/Private/MaterialParameterCollectionDetails.cpp"
#include "Editor/DetailCustomizations/Private/MaterialProxySettingsCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/MaterialShadingModelCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MathStructCustomizations.cpp"

View File

@@ -0,0 +1,494 @@
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,35 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/DetailCustomizations/Private/MathStructProxyCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/MeshComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/MeshDeformerCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/MeshMergingSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MeshProxySettingsCustomizations.cpp"
#include "Editor/DetailCustomizations/Private/MobilityCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MotionControllerDetails.cpp"
#include "Editor/DetailCustomizations/Private/MotionControllerPinFactory.cpp"
#include "Editor/DetailCustomizations/Private/MotionControllerSourceCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MoviePlayerSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/MovieSceneBindingOverrideDataCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MovieSceneCaptureCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MovieSceneEvalOptionsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MovieSceneEventParametersCustomization.cpp"
#include "Editor/DetailCustomizations/Private/MovieSceneSequenceLoopCountCustomization.cpp"
#include "Editor/DetailCustomizations/Private/NavAgentSelectorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/NavLinkStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ObjectDetails.cpp"
#include "Editor/DetailCustomizations/Private/ParticleModuleDetails.cpp"
#include "Editor/DetailCustomizations/Private/ParticleSysParamStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ParticleSystemComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/PerPlatformPropertyCustomization.cpp"
#include "Editor/DetailCustomizations/Private/PerQualityLevelPropertyCustomization.cpp"
#include "Editor/DetailCustomizations/Private/PhysicsConstraintComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/PhysicsSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/PoseAssetDetails.cpp"
#include "Editor/DetailCustomizations/Private/PostProcessSettingsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/PrimitiveComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/RangeStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/RawDistributionVectorStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/ReflectionCaptureDetails.cpp"
#include "Editor/DetailCustomizations/Private/RenderPassesCustomization.cpp"
#include "Editor/DetailCustomizations/Private/RotatorStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SceneCaptureDetails.cpp"

View File

@@ -0,0 +1,512 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\widgets\\input\\numericunittypeinterface.inl",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\detailwidgetrow.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\detailcategorybuilder.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\idetailcustomnodebuilder.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\detailbuildertypes.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\propertyeditorcopypaste.h",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}

View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/DetailCustomizations/Private/SceneComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletalControlNodeDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletalMeshComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletalMeshDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletalMeshLODSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletalMeshReductionSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkeletonDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkinnedMeshComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/SkyLightComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/SlateBrushCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SlateColorCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SlateFontInfoCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SlateSoundCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SoftClassPathCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SoftObjectPathCustomization.cpp"
#include "Editor/DetailCustomizations/Private/SoundBaseDetailsUtils.cpp"
#include "Editor/DetailCustomizations/Private/SoundCueDetails.cpp"
#include "Editor/DetailCustomizations/Private/SoundSourceBusDetails.cpp"
#include "Editor/DetailCustomizations/Private/SoundWaveDetails.cpp"
#include "Editor/DetailCustomizations/Private/SourceCodeAccessSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/SPerPlatformPropertiesWidget.cpp"
#include "Editor/DetailCustomizations/Private/SplineComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/StaticMeshActorDetails.cpp"
#include "Editor/DetailCustomizations/Private/StaticMeshComponentDetails.cpp"
#include "Editor/DetailCustomizations/Private/TemplateStringStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/TextCustomization.cpp"
#include "Editor/DetailCustomizations/Private/TextureLODSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/TimecodeDetailsCustomization.cpp"
#include "Editor/DetailCustomizations/Private/TimespanStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/Vector4StructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/VectorStructCustomization.cpp"
#include "Editor/DetailCustomizations/Private/WindowsTargetSettingsDetails.cpp"
#include "Editor/DetailCustomizations/Private/WorldSettingsDetails.cpp"

View File

@@ -0,0 +1,402 @@
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audiopluginutilities.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\editordirectories.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetplatformmodule.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\targetplatform\\public\\interfaces\\itargetplatformsettingsmodule.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\sharedsettingswidgets\\public\\sexternalimagereference.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\externalimagepicker\\public\\iexternalimagepickermodule.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rhi\\public\\rhishaderformatdefinitions.inl",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rhi\\public\\rhistaticshaderplatformnames.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\sharedsettingswidgets\\public\\shaderformatspropertydetails.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audiodevice.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audiodynamicparameter.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\audiomixercore\\public\\audiomixertrace.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\activesound.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\audio\\audiodebug.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\audiocomponent.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\audiomixer\\public\\quartz\\audiomixerquantizedcommands.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\sound\\soundclass.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\gamemodebase.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\kismet2\\kismeteditorutilities.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\kismet2\\blueprinteditorutils.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\settings\\editorexperimentalsettings.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\interchange\\core\\public\\interchangepipelinebase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\interchange\\core\\public\\interchangeresultscontainer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\interchange\\core\\public\\interchangeresult.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\interchangecore\\uht\\interchangeresult.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\interchange\\core\\public\\interchangesourcedata.h",
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}
}

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@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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"runs": [
{
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"shortDescription": {
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},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif