Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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/I "Editor/ComponentVisualizers/Public"
/I "Editor/AnimationEditorWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CurveEditor/UHT"
/I "Editor/CurveEditor/Public"
/I "Editor/SequencerWidgets/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SequencerCore/UHT"
/I "Editor/SequencerCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TweeningUtilsEditor/UHT"
/I "../Plugins/Animation/TweeningUtils/Source"
/I "../Plugins/Animation/TweeningUtils/Source/TweeningUtilsEditor/Public"
/I "../Plugins/Animation/TweeningUtils/Source/TweeningUtils/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT"
/I "../Plugins/Animation/ControlRig/Source/ControlRig/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT"
/I "Runtime/LevelSequence/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraph/UHT"
/I "Editor/AnimGraph/Public"
/I "Editor/AnimGraph/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Serialization/UHT"
/I "Runtime/Serialization/Public"
/I "Runtime/Cbor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintLibrary/UHT"
/I "Editor/AnimationBlueprintLibrary/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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@@ -0,0 +1,69 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ControlRig
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef CONTROLRIG_API
#undef CONTROLRIG_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "ControlRig"
#define UE_PLUGIN_NAME "ControlRig"
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define CONTROLRIGEDITOR_API DLLIMPORT
#define CONTROLRIGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_RIGVMLEGACYEDITOR 1
#define RIGVMEDITOR_API DLLIMPORT
#define RIGVMEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define RIGVM_API DLLIMPORT
#define RIGVM_NON_ATTRIBUTED_API DLLIMPORT
#define RIGVMDEVELOPER_API DLLIMPORT
#define RIGVMDEVELOPER_NON_ATTRIBUTED_API DLLIMPORT
#define VISUALGRAPHUTILS_API DLLIMPORT
#define VISUALGRAPHUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGELOG_API DLLIMPORT
#define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT
#define STRUCTUTILSEDITOR_API DLLIMPORT
#define STRUCTUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define COMPONENTVISUALIZERS_API DLLIMPORT
#define COMPONENTVISUALIZERS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONEDITORWIDGETS_API DLLIMPORT
#define ANIMATIONEDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define TWEENINGUTILSEDITOR_API DLLIMPORT
#define TWEENINGUTILSEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define TWEENINGUTILS_API DLLIMPORT
#define TWEENINGUTILS_NON_ATTRIBUTED_API DLLIMPORT
#define CONTROLRIG_API DLLEXPORT
#define CONTROLRIG_NON_ATTRIBUTED_API DLLEXPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define SERIALIZATION_API DLLIMPORT
#define SERIALIZATION_NON_ATTRIBUTED_API DLLIMPORT
#define CBOR_API DLLIMPORT
#define CBOR_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_API DLLIMPORT
#define ANIMATIONBLUEPRINTLIBRARY_NON_ATTRIBUTED_API DLLIMPORT

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@@ -0,0 +1,100 @@
/MANIFEST:NO
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/SUBSYSTEM:WINDOWS
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/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/NODEFAULTLIB:"LIBCPMTD"
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/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MovieScene/MovieScene.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RigVM/RigVM.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ControlRig/Module.ControlRig.3.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ControlRig/Module.ControlRig.4.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DeveloperSettings/FPSTemplateEditor-DeveloperSettings.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RigVM/FPSTemplateEditor-RigVM.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ControlRig.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ControlRig.pdb"
/ignore:4078

View File

@@ -0,0 +1,15 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
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/DEF
/NAME:"FPSTemplateEditor-ControlRig.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ControlRig/FPSTemplateEditor-ControlRig.lib"

View File

@@ -0,0 +1,206 @@
{
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]
}
}

View File

@@ -0,0 +1,43 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/ControlRig.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/ControlRigIOSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/MovieSceneControlRigInstanceData.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/RigUnit_DebugBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/RigUnit_HighlevelBase.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ControlRig/UHT/StructReference.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ControlRig/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRigBase.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig_ExternalSource.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/AnimNode_ControlRig_Library.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Commands/ControlRigCommandChange.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Commands/ElementSelectionCommand.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Constraints/ControlRigTransformableHandle.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRig.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAnimInstance.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigAssetUserData.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigBlueprintGeneratedClass.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigComponent.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigControlActor.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigDefines.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigGizmoActor.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigGizmoLibrary.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigModule.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigObjectBinding.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigOverride.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigProfiling.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigReplay.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigTestData.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ControlRigValidationPass.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/HelperUtil.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/ControlRigMathLibrary.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimLinearSpring.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimPointConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimPointContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimPointForce.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimSoftCollision.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Math/Simulation/CRSimUtils.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRig.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigController.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigModel.cpp"

View File

@@ -0,0 +1,692 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\controlrig\\module.controlrig.1.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\controlrig\\uht\\controlrigiosettings.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\tools\\controlrigiosettings.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\controlrig\\uht\\controlrigiosettings.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\controlrig\\uht\\moviescenecontrolriginstancedata.gen.cpp",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenesequenceinstancedata.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\misc\\inlinevalue.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenecondition.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviesceneblendtype.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\evaluation\\moviescenecompletionmode.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenecompletionmode.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescene\\public\\eventhandlers\\isectioneventhandler.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenedecorationcontainer.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\moviescene\\uht\\moviescenecurvechannelcommon.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\rigvm\\uht\\rigvmexecutecontext.generated.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\rigvm\\uht\\rigvmexternalvariable.generated.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\rigs\\rigname.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\rigs\\righierarchycomponents.h",
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"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,20 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/ModularRigRuleManager.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/AdditiveControlRig.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/AnimationHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/FKControlRig.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigBoneHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigConnectionRules.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigControlHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigCurveContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigDependency.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyCache.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyComponents.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyController.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyDefines.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyElements.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyMetadata.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyPose.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigHierarchyPoseAdapter.cpp"

View File

@@ -0,0 +1,333 @@
{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\controlrig.h",
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,32 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigInfluenceMap.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigModuleDefines.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigName.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigPhysics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Rigs/RigSpaceHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstance.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigLayerInstanceProxy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigSequenceObjectReference.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/ControlRigSequencerHelpers.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigComponentTypes.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterBuffer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterSection.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterTemplate.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigParameterTrack.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigSpaceChannel.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Sequencer/MovieSceneControlRigSystem.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Settings/ControlRigSettings.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigHierarchyMappings.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPose.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPoseAdapter.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPoseMirrorSettings.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPoseMirrorTable.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPoseProjectSettings.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigVariableMappings.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/MirrorCalculator.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tracks/ComposedSampleTrack.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tracks/SampleTrack.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tracks/SampleTrackArchive.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tracks/SampleTrackBase.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Tracks/SampleTrackContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Animation/RigUnit_AnimAttribute.cpp"

View File

@@ -0,0 +1,749 @@
{
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View File

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View File

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View File

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Collision/RigUnit_WorldCollision.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/ControlRigNodeWorkflow.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Control/RigUnit_Control_StaticMesh.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Core/RigUnit_UserData.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugBezier.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLine.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugLineStrip.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugPrimitives.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_DebugTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_ProfilingBracket.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Debug/RigUnit_VisualDebug.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Converter.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Float.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Quaternion.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Transform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/Math/RigUnit_Vector.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_AimConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_ApplyFK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_BlendTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_GetJointTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Deprecated/RigUnit_TwoBoneIKFK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Drawing/RigUnit_DrawContainer.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_BeginExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Collection.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_DynamicHierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Hierarchy.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InteractionExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_InverseExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_IsInteracting.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Item.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_Physics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_PrepareForExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_RigModules.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Execution/RigUnit_SequenceExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_AddBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_BoneName.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Component.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannel.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ControlChannelFromItem.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_CurveExists.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_FindClosestItem.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlOffset.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetControlTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetInitialBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetRelativeTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetSpaceTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_GetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_Metadata.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_OffsetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ParentSwitchConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_ProjectTransformToNewParent.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_PropagateTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SendEvent.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneRotation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetBoneTranslation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlColor.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlDrivenList.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlOffset.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetControlVisibility.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeBoneTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetRelativeTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceInitialTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetSpaceTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_SetTransform.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_UnsetCurveValue.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Hierarchy/RigUnit_WorldSpace.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_BoneHarmonics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Harmonics/RigUnit_ChainHarmonics.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_AimBone.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_CCDIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ChainInfo.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_DistributeRotation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FABRIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_FitChainToCurve.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyBoneTransforms.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_ModifyTransforms.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_MultiFABRIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SlideChain.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SphericalPoseReader.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_SpringIK.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TransformConstraint.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwistBones.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Highlevel/Hierarchy/RigUnit_TwoBoneIKSimple.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectionCandidates.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Modules/RigUnit_ConnectorExecution.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigDispatchFactory.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnit.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/RigUnitContext.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_PointSimulation.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Units/Simulation/RigUnit_SpringInterp.cpp"
#include "../Plugins/Animation/ControlRig/Source/ControlRig/Private/Validation/ControlRigNumericalValidationPass.cpp"

View File

@@ -0,0 +1,829 @@
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\units\\highlevel\\hierarchy\\rigunit_springik.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\math\\simulation\\crsimpointcontainer.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\controlrig\\source\\controlrig\\public\\math\\simulation\\crsimlinearspring.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\controlrig\\uht\\crsimlinearspring.generated.h",
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif