Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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@@ -0,0 +1,31 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ClothPainter
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef CLOTHPAINTER_API
#undef CLOTHPAINTER_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "ClothPainter"
#define UE_PLUGIN_NAME ""
#define SKELETALMESHEDITOR_API DLLIMPORT
#define SKELETALMESHEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define MESHPAINT_API DLLIMPORT
#define MESHPAINT_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMENV_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMENV_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_API DLLIMPORT
#define CLOTHINGSYSTEMEDITORINTERFACE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define CLOTHPAINTER_API DLLEXPORT
#define CLOTHPAINTER_NON_ATTRIBUTED_API DLLEXPORT

View File

@@ -0,0 +1,93 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothPainter/Module.ClothPainter.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MainFrame/FPSTemplateEditor-MainFrame.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyEditor/FPSTemplateEditor-PropertyEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetTools/FPSTemplateEditor-AssetTools.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClassViewer/FPSTemplateEditor-ClassViewer.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SkeletalMeshEditor/FPSTemplateEditor-SkeletalMeshEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetRegistry/FPSTemplateEditor-AssetRegistry.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MeshPaint/FPSTemplateEditor-MeshPaint.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothingSystemRuntimeCommon/FPSTemplateEditor-ClothingSystemRuntimeCommon.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothingSystemRuntimeNv/FPSTemplateEditor-ClothingSystemRuntimeNv.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothSysRuntimeIntrfc/FPSTemplateEditor-ClothingSystemRuntimeInterface.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothingSystemEditorInterface/FPSTemplateEditor-ClothingSystemEditorInterface.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AdvancedPreviewScene/FPSTemplateEditor-AdvancedPreviewScene.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorWidgets/FPSTemplateEditor-EditorWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ClothPainter.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ClothPainter.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-ClothPainter.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothPainter/Module.ClothPainter.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothPainter/FPSTemplateEditor-ClothPainter.lib"

View File

@@ -0,0 +1,26 @@
{
"RemapUnityFiles":
{
"Module.ClothPainter.cpp.obj": [
"ClothPainter.init.gen.cpp.obj",
"ClothPaintSettings.gen.cpp.obj",
"CopyVertexColorToClothParams.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ClothingAssetExporter.cpp.obj",
"ClothingAssetListCommands.cpp.obj",
"ClothingPaintEditMode.cpp.obj",
"ClothMeshAdapter.cpp.obj",
"ClothPainter.cpp.obj",
"ClothPainterCommands.cpp.obj",
"ClothPaintingModule.cpp.obj",
"ClothPaintSettingsCustomization.cpp.obj",
"ClothPaintToolBase.cpp.obj",
"ClothPaintToolCommands.cpp.obj",
"ClothPaintTools.cpp.obj",
"SClothAssetSelector.cpp.obj",
"SClothPaintTab.cpp.obj",
"SClothPaintWidget.cpp.obj",
"SCopyVertexColorSettingsPanel.cpp.obj"
]
}
}

View File

@@ -0,0 +1,20 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothPainter/UHT/ClothPainter.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothPainter/UHT/ClothPaintSettings.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothPainter/UHT/CopyVertexColorToClothParams.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothPainter/PerModuleInline.gen.cpp"
#include "Editor/ClothPainter/Private/ClothingAssetExporter.cpp"
#include "Editor/ClothPainter/Private/ClothingAssetListCommands.cpp"
#include "Editor/ClothPainter/Private/ClothingPaintEditMode.cpp"
#include "Editor/ClothPainter/Private/ClothMeshAdapter.cpp"
#include "Editor/ClothPainter/Private/ClothPainter.cpp"
#include "Editor/ClothPainter/Private/ClothPainterCommands.cpp"
#include "Editor/ClothPainter/Private/ClothPaintingModule.cpp"
#include "Editor/ClothPainter/Private/ClothPaintSettingsCustomization.cpp"
#include "Editor/ClothPainter/Private/ClothPaintToolBase.cpp"
#include "Editor/ClothPainter/Private/ClothPaintToolCommands.cpp"
#include "Editor/ClothPainter/Private/ClothPaintTools.cpp"
#include "Editor/ClothPainter/Private/SClothAssetSelector.cpp"
#include "Editor/ClothPainter/Private/SClothPaintTab.cpp"
#include "Editor/ClothPainter/Private/SClothPaintWidget.cpp"
#include "Editor/ClothPainter/Private/SCopyVertexColorSettingsPanel.cpp"

View File

@@ -0,0 +1,283 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\clothpainter\\module.clothpainter.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\clothpainter\\definitions.clothpainter.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothpainter\\uht\\clothpainter.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothpainter\\uht\\clothpaintsettings.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\private\\clothpaintsettings.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\meshpaint\\public\\meshpaintsettings.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\meshpaint\\public\\meshpainttypes.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\texturerendertarget2d.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\texturerendertarget.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\texturerendertarget.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\texturerendertarget2d.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\meshpaint\\uht\\meshpainttypes.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\meshpaint\\uht\\meshpaintsettings.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothpainter\\uht\\clothpaintsettings.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothpainter\\uht\\copyvertexcolortoclothparams.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\public\\copyvertexcolortoclothparams.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\clothpainter\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\assetregistry\\public\\assetregistry\\assetregistrymodule.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\coreuobject\\public\\misc\\assetregistryinterface.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\assetregistry\\uht\\iassetregistry.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\clothingsystemruntimeinterface\\public\\clothingassetbase.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\merge\\public\\merge.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\classes\\thumbnailrendering\\thumbnailmanager.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\contentbrowserdata\\uht\\contentbrowserdatalegacybridge.generated.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\assettools\\public\\assettypecategories.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\assettools\\public\\iassettools.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\contentbrowser\\public\\experimental\\contentbrowserviewextender.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\filehelpers.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolprovider.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolchangelist.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\sourcecontrolresultinfo.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\toolwidgets\\public\\ssimplebutton.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\toolwidgets\\public\\filters\\sfiltersearchbox.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\toolwidgets\\uht\\sbasicfilterbar.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\skinnedassetcompiler.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\iassetcompilingmanager.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\clothpainter\\uht\\clothingassetexporter.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\private\\clothingassetlistcommands.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\private\\clothingassetlistcommands.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\private\\clothingpainteditmode.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\clothpainter\\private\\clothingpainteditmode.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\meshpaint\\public\\imeshpaintmode.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\edmode.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\tools\\uedmode.h",
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif