Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,332 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
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-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
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-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
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-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
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-I"Runtime/AnimationCore/Public"
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-I"Runtime/AudioMixer/Classes"
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-I"Developer/TargetPlatform/Public"
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-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
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-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
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-I"Runtime/AudioLink/AudioLinkEngine/Public"
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-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
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-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
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-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
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-I"Runtime/TypedElementFramework/Tests"
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-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothSysRuntimeIntrfc/UHT"
-I"Runtime/ClothingSystemRuntimeInterface/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/JsonUtilities/UHT"
-I"Runtime/JsonUtilities/Public"
-I"Runtime/Messaging/Public"
-I"Runtime/MessagingCommon/Public"
-I"Runtime/Analytics/AnalyticsET/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineMessages/UHT"
-I"Runtime/EngineMessages/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EngineSettings/UHT"
-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,85 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,92 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4__
#define __ISPC_STRUCT_FVector4__
struct FVector4 {
double V[4];
};
#endif
#ifndef __ISPC_STRUCT_FTransform__
#define __ISPC_STRUCT_FTransform__
struct FTransform {
struct FVector4 Rotation;
struct FVector4 Translation;
struct FVector4 Scale3D;
};
#endif
#ifndef __ISPC_STRUCT_FVector__
#define __ISPC_STRUCT_FVector__
struct FVector {
double V[3];
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform &ReferenceSpaceTransform, const struct FVector &LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#else
extern void GetClothingSimulationData(struct FVector3f * Positions, struct FVector3f * Normals, const struct FTransform *ReferenceSpaceTransform, const struct FVector *LocalSpaceLocation, const double LocalSpaceScale, const int32_t NumPositions);
#endif // GetClothingSimulationData function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,843 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
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-DHORDE_API="DLLIMPORT "
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-DUE_WITH_IRIS=1
-DIRISCORE_API="DLLIMPORT "
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-DLEVELSEQUENCE_NON_ATTRIBUTED_API=DLLIMPORT

View File

@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,115 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,332 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,108 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,115 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FClothVertBoneData__
#define __ISPC_STRUCT_FClothVertBoneData__
struct FClothVertBoneData {
int32_t NumInfluences;
uint16_t BoneIndices[12];
float BoneWeights[12];
};
#endif
#ifndef __ISPC_STRUCT_FMatrix44f__
#define __ISPC_STRUCT_FMatrix44f__
struct FMatrix44f {
float M[16];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f &ComponentToLocalSpace, const int32_t NumPoints);
#else
extern void SkinPhysicsMesh(struct FVector3f * OutPositions, struct FVector3f * OutNormals, const struct FVector3f * Vertices, const struct FVector3f * Normals, const struct FClothVertBoneData * BoneData, const int32_t * BoneMap, const struct FMatrix44f * BoneMatrices, const struct FTransform3f *ComponentToLocalSpace, const int32_t NumPoints);
#endif // SkinPhysicsMesh function declaraion
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,843 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
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@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,130 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,332 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc"
-h "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h"
-MMM "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.txt"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
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-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
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-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
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-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
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-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenus/UHT"
-I"Developer/ToolMenus/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditor/UHT"
-I"Editor/AnimationEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AdvancedPreviewScene/UHT"
-I"Editor/AdvancedPreviewScene/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyEditor/UHT"
-I"Editor/PropertyEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorConfig/UHT"
-I"Editor/EditorConfig/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorFramework/UHT"
-I"Editor/EditorFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/EditorSubsystem/UHT"
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-I"Programs/UnrealLightmass/Public"
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-I"Editor/MainFrame/Public"
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-I"Runtime/EngineSettings/Classes"
-I"Runtime/EngineSettings/Public"
-I"Runtime/SynthBenchmark/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTags/UHT"
-I"Runtime/GameplayTags/Classes"
-I"Runtime/GameplayTags/Public"
-I"Runtime/PakFile/Public"
-I"Runtime/PakFile/Internal"
-I"Runtime/RSA/Public"
-I"Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StateStream/UHT"
-I"Runtime/StateStream/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkCore/UHT"
-I"Runtime/AudioLink/AudioLinkCore/Public"
-I"Runtime/CookOnTheFly/Internal"
-I"Runtime/Networking/Public"
-I"Developer/TextureBuildUtilities/Public"
-I"Developer/Horde/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/IrisCore/UHT"
-I"Runtime/Net/Iris/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCaching/UHT"
-I"../Plugins/Experimental/ChaosCaching/Source"
-I"../Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelSequence/UHT"
-I"Runtime/LevelSequence/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
-I"ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
-I"ThirdParty/AtomicQueue"
-I"ThirdParty/LibTiff/Source/Win64"
-I"ThirdParty/LibTiff/Source"
-I"ThirdParty/OpenGL"
-I"ThirdParty/RapidJSON/1.1.0"

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx2.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_avx512skx.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,123 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy_sse4.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#if !defined(__cplusplus)
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
#include <stdbool.h>
#else
typedef int bool;
#endif
#endif
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

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@@ -0,0 +1,130 @@
//
// D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.generated.dummy.h
// (Header automatically generated by the ispc compiler.)
// DO NOT EDIT THIS FILE.
//
#pragma once
#include <stdint.h>
#ifdef __cplusplus
namespace ispc { /* namespace */
#endif // __cplusplus
///////////////////////////////////////////////////////////////////////////
// Vector types with external visibility from ispc code
///////////////////////////////////////////////////////////////////////////
#ifndef __ISPC_VECTOR_float4__
#define __ISPC_VECTOR_float4__
#ifdef _MSC_VER
__declspec( align(16) ) struct float4 { float v[4]; };
#else
struct float4 { float v[4]; } __attribute__ ((aligned(16)));
#endif
#endif
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifndef __ISPC_STRUCT_FVector3f__
#define __ISPC_STRUCT_FVector3f__
struct FVector3f {
float V[3];
};
#endif
#ifndef __ISPC_STRUCT_FVector4f__
#define __ISPC_STRUCT_FVector4f__
struct FVector4f {
struct float4 V;
};
#endif
#ifndef __ISPC_STRUCT_FTransform3f__
#define __ISPC_STRUCT_FTransform3f__
struct FTransform3f {
struct FVector4f Rotation;
struct FVector4f Translation;
struct FVector4f Scale3D;
};
#endif
///////////////////////////////////////////////////////////////////////////
// Functions exported from ispc code
///////////////////////////////////////////////////////////////////////////
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
extern "C" {
#endif // __cplusplus
#if defined(__cplusplus)
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyAnimationPreSimulationTransform(struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyAnimationPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#else
extern void ApplyPreSimulationTransform(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles);
#endif // ApplyPreSimulationTransform function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f &GroupSpaceTransform, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const struct FTransform3f *GroupSpaceTransform, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t NumParticles, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#else
extern void ApplyPreSimulationTransforms(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range);
#endif // ApplyPreSimulationTransforms function declaraion
#if defined(__cplusplus)
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f &DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#else
extern void ApplyPreSimulationTransformsAndClampVelocity(struct FVector4f * ParticlesPandInvM, struct FVector3f * ParticlesV, struct FVector3f * ParticlesX, struct FVector3f * OldAnimationPositions, struct FVector3f * AnimationVelocities, const float * InvM, const struct FVector3f * AnimationPositions, const uint32_t * ParticleGroupIds, const struct FTransform3f * PreSimulationTransforms, const struct FVector3f *DeltaLocalSpaceLocation, const float DeltaTime, const int32_t Offset, const int32_t Range, const float MaxVelocitySquared);
#endif // ApplyPreSimulationTransformsAndClampVelocity function declaraion
#if defined(__cplusplus)
extern void CalculateBounds(struct FVector3f &MMin, struct FVector3f &MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateBounds(struct FVector3f *MMin, struct FVector3f *MMax, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateBounds function declaraion
#if defined(__cplusplus)
extern void CalculateSquaredRadius(float &SquaredRadius, const struct FVector3f &Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#else
extern void CalculateSquaredRadius(float *SquaredRadius, const struct FVector3f *Center, const struct FVector3f * ParticlesX, const int32_t Offset, const int32_t Range);
#endif // CalculateSquaredRadius function declaraion
extern void PreSubstepInterpolation(struct FVector3f * InterpolatedPositions, struct FVector3f * InterpolatedNormals, const struct FVector3f * AnimationPositions, const struct FVector3f * OldAnimationPositions, const struct FVector3f * AnimationNormals, const struct FVector3f * OldAnimationNormals, const float InterpolationAlpha, const int32_t Offset, const int32_t Range);
#if defined(__cplusplus) && (! defined(__ISPC_NO_EXTERN_C) || !__ISPC_NO_EXTERN_C )
} /* end extern C */
#endif // __cplusplus
#ifndef __ISPC_ALIGN__
#if defined(__clang__) || !defined(_MSC_VER)
// Clang, GCC, ICC
#define __ISPC_ALIGN__(s) __attribute__((aligned(s)))
#define __ISPC_ALIGNED_STRUCT__(s) struct __ISPC_ALIGN__(s)
#else
// Visual Studio
#define __ISPC_ALIGN__(s) __declspec(align(s))
#define __ISPC_ALIGNED_STRUCT__(s) __ISPC_ALIGN__(s) struct
#endif
#endif
#ifdef __cplusplus
} /* namespace */
#endif // __cplusplus

View File

@@ -0,0 +1,843 @@
"../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc"
-o "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc.obj"
--target-os=windows
--arch=x86-64
--target=avx512skx-i32x8,avx2,avx,sse4
--emit-obj
-O3
-I"."
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Private"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT"
-I"../Plugins/ChaosCloth/Source"
-I"../Plugins/ChaosCloth/Source/ChaosCloth/Public"
-I"Runtime/Core/Public"
-I"Runtime/Core/Internal"
-I"Runtime/TraceLog/Public"
-I"Runtime/AutoRTFM/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
-I"Runtime/ImageCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
-I"Runtime/CoreUObject/Public"
-I"Runtime/CoreUObject/Internal"
-I"Runtime/CorePreciseFP/Public"
-I"Runtime/CorePreciseFP/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ClothingSystemRuntimeCommon/UHT"
-I"Runtime/ClothingSystemRuntimeCommon/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsCore/UHT"
-I"Runtime/PhysicsCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
-I"Runtime/DeveloperSettings/Public"
-I"Runtime/Experimental/ChaosCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Chaos/UHT"
-I"Runtime/Experimental/Chaos/Public"
-I"Runtime/Experimental/Voronoi/Public"
-I"Runtime/GeometryCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationCore/UHT"
-I"Runtime/AnimationCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Engine/UHT"
-I"Runtime/Engine/Classes"
-I"Runtime/Engine/Public"
-I"Runtime/Engine/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioExtensions/UHT"
-I"Runtime/AudioExtensions/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioMixer/UHT"
-I"Runtime/AudioMixer/Classes"
-I"Runtime/AudioMixer/Public"
-I"Developer/TargetPlatform/Public"
-I"Developer/TextureFormat/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioPlatformConfiguration/UHT"
-I"Runtime/AudioPlatformConfiguration/Public"
-I"Developer/DesktopPlatform/Public"
-I"Developer/DesktopPlatform/Internal"
-I"Runtime/Analytics/Analytics/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/Gen"
-I"Runtime/RHI/Public"
-I"Runtime/RHI/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioLinkEngine/UHT"
-I"Runtime/AudioLink/AudioLinkEngine/Public"
-I"Runtime/SignalProcessing/Public"
-I"Runtime/AudioMixerCore/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
-I"Runtime/InputCore/Classes"
-I"Runtime/InputCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Public"
-I"Runtime/Experimental/IoStore/OnDemandCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneCapture/UHT"
-I"Runtime/MovieSceneCapture/Public"
-I"Runtime/ImageWrapper/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PacketHandler/UHT"
-I"Runtime/PacketHandlers/PacketHandler/Classes"
-I"Runtime/PacketHandlers/PacketHandler/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
-I"Runtime/Net/Core/Classes"
-I"Runtime/Net/Core/Public"
-I"Runtime/Net/Common/Public"
-I"Runtime/PacketHandlers/ReliabilityHandlerComponent/Public"
-I"Runtime/Sockets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Renderer/UHT"
-I"Runtime/Renderer/Public"
-I"Runtime/Renderer/Internal"
-I"../Shaders/Public"
-I"../Shaders/Shared"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementFramework/UHT"
-I"Runtime/TypedElementFramework/Tests"
-I"Runtime/TypedElementFramework/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TypedElementRuntime/UHT"
-I"Runtime/TypedElementRuntime/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/RenderCore/UHT"
-I"Runtime/RenderCore/Public"
-I"Runtime/RenderCore/Internal"
-I"Runtime/OpenGLDrv/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreOnline/UHT"
-I"Runtime/CoreOnline/Public"
-I"Runtime/Json/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Slate/UHT"
-I"Runtime/Slate/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SlateCore/UHT"
-I"Runtime/SlateCore/Public"
-I"Runtime/ApplicationCore/Public"
-I"Runtime/ApplicationCore/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MeshDescription/UHT"
-I"Runtime/MeshDescription/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationDataController/UHT"
-I"Developer/AnimationDataController/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT"
-I"Editor/AnimationBlueprintEditor/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Kismet/UHT"
-I"Editor/Kismet/Classes"
-I"Editor/Kismet/Public"
-I"Editor/Kismet/Internal"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Persona/UHT"
-I"Editor/Persona/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SkeletonEditor/UHT"
-I"Editor/SkeletonEditor/Public"
-I"Developer/AnimationWidgets/Public"
-I"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolWidgets/UHT"
-I"Developer/ToolWidgets/Public"
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View File

@@ -0,0 +1,8 @@
../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.ispc
Runtime/Core/Public\\Math/Aossoa.isph
Runtime/Core/Public\\Math/Matrix.isph
Runtime/Core/Public\\Math/Quat.isph
Runtime/Core/Public\\Math/Scalar.isph
Runtime/Core/Public\\Math/Soaaos.isph
Runtime/Core/Public\\Math/Transform.isph
Runtime/Core/Public\\Math/Vector.isph

View File

@@ -0,0 +1,26 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ChaosCloth
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef CHAOSCLOTH_API
#undef CHAOSCLOTH_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define CHAOS_INCLUDE_LEVEL_1 1
#define UE_MODULE_NAME "ChaosCloth"
#define UE_PLUGIN_NAME "ChaosCloth"
#define CHAOSCLOTH_API DLLEXPORT
#define CHAOSCLOTH_NON_ATTRIBUTED_API DLLEXPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_API DLLIMPORT
#define CLOTHINGSYSTEMRUNTIMECOMMON_NON_ATTRIBUTED_API DLLIMPORT
#define CHAOSCACHING_API DLLIMPORT
#define CHAOSCACHING_NON_ATTRIBUTED_API DLLIMPORT
#define LEVELSEQUENCE_API DLLIMPORT
#define LEVELSEQUENCE_NON_ATTRIBUTED_API DLLIMPORT

View File

@@ -0,0 +1,96 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/NNE.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/Module.ChaosCloth.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc_avx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc_sse4.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulation.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc_avx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc_sse4.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationMesh.ispc.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc_avx512skx.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc_avx2.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/ChaosClothingSimulationSolver.ispc_avx.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClothSysRuntimeIntrfc/FPSTemplateEditor-ClothingSystemRuntimeInterface.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCaching/FPSTemplateEditor-ChaosCaching.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PhysicsCore/FPSTemplateEditor-PhysicsCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCore/FPSTemplateEditor-ChaosCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/FPSTemplateEditor-NNE.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosVDRuntime/FPSTemplateEditor-ChaosVDRuntime.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ChaosCloth.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ChaosCloth.pdb"
/ignore:4078

View File

@@ -0,0 +1,27 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-ChaosCloth.dll"
/IGNORE:4221
/NODEFAULTLIB
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/FPSTemplateEditor-ChaosCloth.lib"

View File

@@ -0,0 +1,33 @@
{
"RemapUnityFiles":
{
"Module.ChaosCloth.cpp.obj": [
"ChaosCloth.init.gen.cpp.obj",
"ChaosWeightMapTarget.gen.cpp.obj",
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"ChaosClothConfig.cpp.obj",
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"ChaosClothingAccessoryMeshData.cpp.obj",
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]
}
}

View File

@@ -0,0 +1,27 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT/ChaosCloth.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosCloth/UHT/ChaosWeightMapTarget.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosCloth/PerModuleInline.gen.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothComplexColliders.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConfig.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConfigCustomVersion.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothConstraints.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingAccessoryMeshData.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingCacheSchema.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingPatternData.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulation.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationAccessoryMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCloth.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationConfig.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationDefaultAccessoryMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationFactory.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationInteractor.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSkeletalMesh.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothModule.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothSharedConfigCustomVersion.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothVisualization.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/IspcTestChaosClothingSimulationSolver.cpp"
#include "../Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/SkeletalMeshComponentCacheAdapter.cpp"

View File

@@ -0,0 +1,448 @@
{
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"Data": {
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}

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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
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}

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif