Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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@@ -0,0 +1,39 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for Blutility
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef BLUTILITY_API
#undef BLUTILITY_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "Blutility"
#define UE_PLUGIN_NAME ""
#define WORKSPACEMENUSTRUCTURE_API DLLIMPORT
#define WORKSPACEMENUSTRUCTURE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define UMGEDITOR_API DLLIMPORT
#define UMGEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERCORE_API DLLIMPORT
#define SEQUENCERCORE_NON_ATTRIBUTED_API DLLIMPORT
#define CURVEEDITOR_API DLLIMPORT
#define CURVEEDITOR_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCERWIDGETS_API DLLIMPORT
#define SEQUENCERWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define SEQUENCER_API DLLIMPORT
#define SEQUENCER_NON_ATTRIBUTED_API DLLIMPORT
#define SCENEOUTLINER_API DLLIMPORT
#define SCENEOUTLINER_NON_ATTRIBUTED_API DLLIMPORT
#define IMAGEWRITEQUEUE_API DLLIMPORT
#define IMAGEWRITEQUEUE_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORTOOLEVENTS_API DLLIMPORT
#define EDITORTOOLEVENTS_NON_ATTRIBUTED_API DLLIMPORT
#define BLUTILITY_API DLLEXPORT
#define BLUTILITY_NON_ATTRIBUTED_API DLLEXPORT

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@@ -0,0 +1,105 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/RenderCore.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Blutility/Module.Blutility.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AutomationController/FPSTemplateEditor-AutomationController.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetDefinition/FPSTemplateEditor-AssetDefinition.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetRegistry/FPSTemplateEditor-AssetRegistry.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AssetTools/FPSTemplateEditor-AssetTools.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/WorkspaceMenuStructure/FPSTemplateEditor-WorkspaceMenuStructure.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ContentBrowser/FPSTemplateEditor-ContentBrowser.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ContentBrowserData/FPSTemplateEditor-ContentBrowserData.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ClassViewer/FPSTemplateEditor-ClassViewer.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CollectionManager/FPSTemplateEditor-CollectionManager.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyEditor/FPSTemplateEditor-PropertyEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Json/FPSTemplateEditor-Json.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/JsonUtilities/FPSTemplateEditor-JsonUtilities.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UMG/FPSTemplateEditor-UMG.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UMGEditor/FPSTemplateEditor-UMGEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/KismetCompiler/FPSTemplateEditor-KismetCompiler.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolWidgets/FPSTemplateEditor-ToolWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RenderCore/FPSTemplateEditor-RenderCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ImageWrapper/FPSTemplateEditor-ImageWrapper.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ImageWriteQueue/FPSTemplateEditor-ImageWriteQueue.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DeveloperSettings/FPSTemplateEditor-DeveloperSettings.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorToolEvents/FPSTemplateEditor-EditorToolEvents.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorSubsystem/FPSTemplateEditor-EditorSubsystem.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/MainFrame/FPSTemplateEditor-MainFrame.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-Blutility.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-Blutility.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-Blutility.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Blutility/Module.Blutility.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Blutility/FPSTemplateEditor-Blutility.lib"

View File

@@ -0,0 +1,41 @@
{
"RemapUnityFiles":
{
"Module.Blutility.cpp.obj": [
"Blutility.init.gen.cpp.obj",
"EditorFunctionLibrary.gen.cpp.obj",
"EditorUtilityToolMenu.gen.cpp.obj",
"IEditorUtilityExtension.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ActorActionUtility.cpp.obj",
"AssetActionUtility.cpp.obj",
"AsyncCaptureScene.cpp.obj",
"AsyncImageExport.cpp.obj",
"AsyncRegisterAndExecuteTask.cpp.obj",
"BlutilityContentBrowserExtensions.cpp.obj",
"BlutilityLevelEditorExtensions.cpp.obj",
"BlutilityMenuExtensions.cpp.obj",
"BlutilityModule.cpp.obj",
"BlutilityUMGEditorExtensions.cpp.obj",
"EditorUtilityActor.cpp.obj",
"EditorUtilityActorComponent.cpp.obj",
"EditorUtilityAssetPrototype.cpp.obj",
"EditorUtilityBlueprint.cpp.obj",
"EditorUtilityBlueprintFactory.cpp.obj",
"EditorUtilityCamera.cpp.obj",
"EditorUtilityLibrary.cpp.obj",
"EditorUtilityObject.cpp.obj",
"EditorUtilitySubsystem.cpp.obj",
"EditorUtilityTask.cpp.obj",
"EditorUtilityWidget.cpp.obj",
"EditorUtilityWidgetBlueprint.cpp.obj",
"EditorUtilityWidgetBlueprintFactory.cpp.obj",
"EditorUtilityWidgetComponents.cpp.obj",
"EditorUtilityWidgetProjectSettings.cpp.obj",
"EditorUtilityWidgetSettingsCustomization.cpp.obj",
"GlobalEditorUtilityBase.cpp.obj",
"PlacedEditorUtilityBase.cpp.obj",
"ToolMenuWidget.cpp.obj"
]
}
}

View File

@@ -0,0 +1,35 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Blutility/UHT/Blutility.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Blutility/UHT/EditorFunctionLibrary.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Blutility/UHT/EditorUtilityToolMenu.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Blutility/UHT/IEditorUtilityExtension.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Blutility/PerModuleInline.gen.cpp"
#include "Editor/Blutility/Private/ActorActionUtility.cpp"
#include "Editor/Blutility/Private/AssetActionUtility.cpp"
#include "Editor/Blutility/Private/AsyncCaptureScene.cpp"
#include "Editor/Blutility/Private/AsyncImageExport.cpp"
#include "Editor/Blutility/Private/AsyncRegisterAndExecuteTask.cpp"
#include "Editor/Blutility/Private/BlutilityContentBrowserExtensions.cpp"
#include "Editor/Blutility/Private/BlutilityLevelEditorExtensions.cpp"
#include "Editor/Blutility/Private/BlutilityMenuExtensions.cpp"
#include "Editor/Blutility/Private/BlutilityModule.cpp"
#include "Editor/Blutility/Private/BlutilityUMGEditorExtensions.cpp"
#include "Editor/Blutility/Private/EditorUtilityActor.cpp"
#include "Editor/Blutility/Private/EditorUtilityActorComponent.cpp"
#include "Editor/Blutility/Private/EditorUtilityAssetPrototype.cpp"
#include "Editor/Blutility/Private/EditorUtilityBlueprint.cpp"
#include "Editor/Blutility/Private/EditorUtilityBlueprintFactory.cpp"
#include "Editor/Blutility/Private/EditorUtilityCamera.cpp"
#include "Editor/Blutility/Private/EditorUtilityLibrary.cpp"
#include "Editor/Blutility/Private/EditorUtilityObject.cpp"
#include "Editor/Blutility/Private/EditorUtilitySubsystem.cpp"
#include "Editor/Blutility/Private/EditorUtilityTask.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidget.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidgetBlueprint.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidgetBlueprintFactory.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidgetComponents.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidgetProjectSettings.cpp"
#include "Editor/Blutility/Private/EditorUtilityWidgetSettingsCustomization.cpp"
#include "Editor/Blutility/Private/GlobalEditorUtilityBase.cpp"
#include "Editor/Blutility/Private/PlacedEditorUtilityBase.cpp"
#include "Editor/Blutility/Private/ToolMenuWidget.cpp"

View File

@@ -0,0 +1,614 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\blutility\\module.blutility.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\blutility\\uht\\editorfunctionlibrary.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\private\\editorfunctionlibrary.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\blutility\\uht\\editorutilitytoolmenu.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\classes\\editorutilitytoolmenu.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\iassetregistrytagproviderinterface.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\blutility\\uht\\editorutilitytoolmenu.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\blutility\\uht\\ieditorutilityextension.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\public\\ieditorutilityextension.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\blutility\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\private\\actoractionutility.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\classes\\actoractionutility.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\blutility\\private\\editorutilityassetprototype.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\kismet\\blueprintasyncactionbase.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\blutility\\uht\\asynccapturescene.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\assetcompilingmanager.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\camera\\cameracomponent.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\cameracomponent.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\components\\scenecapturecomponent2d.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\gameengine.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\widgets\\sviewport.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\moviescenecapture\\public\\moviescenecapturehandle.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\gameengine.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\scenecapture2d.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\engine\\scenecapture.h",
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif