Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimationBlueprintEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANIMATIONBLUEPRINTEDITOR_API
#undef ANIMATIONBLUEPRINTEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AnimationBlueprintEditor"
#define UE_PLUGIN_NAME ""
#define APPFRAMEWORK_API DLLIMPORT
#define APPFRAMEWORK_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMATIONBLUEPRINTEDITOR_API DLLEXPORT
#define ANIMATIONBLUEPRINTEDITOR_NON_ATTRIBUTED_API DLLEXPORT
#define KISMETWIDGETS_API DLLIMPORT
#define KISMETWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPH_API DLLIMPORT
#define ANIMGRAPH_NON_ATTRIBUTED_API DLLIMPORT
#define ANIMGRAPHRUNTIME_API DLLIMPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLIMPORT
#define EDITORWIDGETS_API DLLIMPORT
#define EDITORWIDGETS_NON_ATTRIBUTED_API DLLIMPORT
#define MESSAGELOG_API DLLIMPORT
#define MESSAGELOG_NON_ATTRIBUTED_API DLLIMPORT

View File

@@ -0,0 +1,91 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/Module.AnimationBlueprintEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AppFramework/FPSTemplateEditor-AppFramework.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorStyle/FPSTemplateEditor-EditorStyle.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GraphEditor/FPSTemplateEditor-GraphEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/InputCore/FPSTemplateEditor-InputCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/KismetWidgets/FPSTemplateEditor-KismetWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraph/FPSTemplateEditor-AnimGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/FPSTemplateEditor-AnimGraphRuntime.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/PropertyEditor/FPSTemplateEditor-PropertyEditor.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorWidgets/FPSTemplateEditor-EditorWidgets.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/RHI/FPSTemplateEditor-RHI.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/KismetCompiler/FPSTemplateEditor-KismetCompiler.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Kismet/FPSTemplateEditor-Kismet.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Persona/FPSTemplateEditor-Persona.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/EditorFramework/FPSTemplateEditor-EditorFramework.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimationBlueprintEditor.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimationBlueprintEditor.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-AnimationBlueprintEditor.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/Module.AnimationBlueprintEditor.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/FPSTemplateEditor-AnimationBlueprintEditor.lib"

View File

@@ -0,0 +1,37 @@
{
"RemapUnityFiles":
{
"Module.AnimationBlueprintEditor.cpp.obj": [
"AnimationBlueprintEditor.init.gen.cpp.obj",
"AnimationBlueprintToolMenuContext.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AnimationBlueprintEditor.cpp.obj",
"AnimationBlueprintEditorMode.cpp.obj",
"AnimationBlueprintEditorModule.cpp.obj",
"AnimationBlueprintEditorSettings.cpp.obj",
"AnimationBlueprintInterfaceEditorMode.cpp.obj",
"AnimationGraphFactory.cpp.obj",
"SAnimationGraphNode.cpp.obj",
"SAnimNodeReference.cpp.obj",
"SBlendSpacePreview.cpp.obj",
"SGraphNodeAnimationResult.cpp.obj",
"SGraphNodeBlendSpaceGraph.cpp.obj",
"SGraphNodeBlendSpacePlayer.cpp.obj",
"SGraphNodeLayeredBoneBlend.cpp.obj",
"SGraphNodeLinkedLayer.cpp.obj",
"SGraphNodeSequencePlayer.cpp.obj",
"SGraphNodeStateMachineInstance.cpp.obj",
"SPoseWatchOverlay.cpp.obj",
"SGraphPinPose.cpp.obj",
"SGraphNodeAnimState.cpp.obj",
"SGraphNodeAnimStateAlias.cpp.obj",
"SGraphNodeAnimStateEntry.cpp.obj",
"SGraphNodeAnimTransition.cpp.obj",
"SStateMachineInputPin.cpp.obj",
"SStateMachineOutputPin.cpp.obj",
"AnimGraphConnectionDrawingPolicy.cpp.obj",
"BlendSpaceDocumentTabFactory.cpp.obj",
"StateMachineConnectionDrawingPolicy.cpp.obj"
]
}
}

View File

@@ -0,0 +1,31 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT/AnimationBlueprintEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationBlueprintEditor/UHT/AnimationBlueprintToolMenuContext.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimationBlueprintEditor/PerModuleInline.gen.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditor.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorMode.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorModule.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationBlueprintEditorSettings.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationBlueprintInterfaceEditorMode.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationGraphFactory.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimationGraphNode.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SAnimNodeReference.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SBlendSpacePreview.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeAnimationResult.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeBlendSpaceGraph.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeBlendSpacePlayer.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeLayeredBoneBlend.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeLinkedLayer.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeSequencePlayer.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SGraphNodeStateMachineInstance.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationNodes/SPoseWatchOverlay.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationPins/SGraphPinPose.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimState.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimStateAlias.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimStateEntry.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SGraphNodeAnimTransition.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SStateMachineInputPin.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimationStateNodes/SStateMachineOutputPin.cpp"
#include "Editor/AnimationBlueprintEditor/Private/AnimGraphConnectionDrawingPolicy.cpp"
#include "Editor/AnimationBlueprintEditor/Private/BlendSpaceDocumentTabFactory.cpp"
#include "Editor/AnimationBlueprintEditor/Private/StateMachineConnectionDrawingPolicy.cpp"

View File

@@ -0,0 +1,484 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationblueprinteditor\\module.animationblueprinteditor.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationblueprinteditor\\definitions.animationblueprinteditor.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationblueprinteditor\\uht\\animationblueprinteditor.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationblueprinteditor\\uht\\animationblueprinttoolmenucontext.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\animationblueprinteditor\\private\\animationblueprinttoolmenucontext.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animationblueprinteditor\\uht\\animationblueprinttoolmenucontext.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\animationblueprinteditor\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"d:\\ue_5_7_1\\engine\\source\\editor\\animationblueprinteditor\\private\\animationblueprinteditor.cpp",
"d:\\ue_5_7_1\\engine\\source\\editor\\animationblueprinteditor\\private\\animationblueprinteditor.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\kismet\\public\\blueprinteditor.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\kismet\\public\\blueprinteditormodule.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\workfloworientedapp\\workflowcentricapplication.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\kismet\\public\\findinblueprints.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\kismet\\uht\\findinblueprints.generated.h",
"d:\\ue_5_7_1\\engine\\source\\developer\\merge\\public\\merge.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\kismet\\public\\skismetinspector.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\framework\\text\\slatehyperlinkrun.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\framework\\text\\ilayoutblock.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\framework\\text\\irunrenderer.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\slate\\public\\framework\\text\\islaterun.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\propertyeditor\\public\\istructuredetailsview.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontrolchangelist.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\isourcecontroloperation.h",
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"d:\\ue_5_7_1\\engine\\source\\developer\\sourcecontrol\\public\\sourcecontrolpreferences.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\sourcecontrol\\uht\\sourcecontrolpreferences.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\workfloworientedapp\\workflowtabfactory.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\unrealed\\public\\workfloworientedapp\\workflowtabmanager.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animationblueprinteditor\\public\\ianimationblueprinteditor.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\persona\\public\\ihaspersonatoolkit.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_base.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_aimoffsetlookat.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animnode_assetplayerbase.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animnode_relevantassetplayerbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnode_relevantassetplayerbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnode_assetplayerbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendspaceplayer.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_aimoffsetlookat.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_aimoffsetlookat.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_blendlistbyint.h",
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"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_blendlistbase.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_blendlistbyint.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_blendlistbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendlistbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendlistbyint.generated.h",
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"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_blendspaceevaluator.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_blendspaceevaluator.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendspaceevaluator.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_blendspaceevaluator.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_blendspacegraph.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_blendspacegraphbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_blendspacegraphbase.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_blendspacegraph.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_blendspacegraphbase.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendspacegraphbase.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_blendspacegraph.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_blendspacegraph.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_blendspaceplayer.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_blendspaceplayer.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_layeredboneblend.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\animgraphruntime\\public\\animnodes\\animnode_layeredboneblend.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animdata\\bonemaskfilter.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\bonemaskfilter.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraphruntime\\uht\\animnode_layeredboneblend.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\animgraph\\uht\\animgraphnode_layeredboneblend.generated.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_linkedanimgraphbase.h",
"d:\\ue_5_7_1\\engine\\source\\editor\\animgraph\\public\\animgraphnode_customproperty.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animnode_customproperty.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animnode_customproperty.generated.h",
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/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/W4
/we4456
/we4458
/we4459
/wd4244
/wd4838
/wd4267
/wd4100
/TP
/GR-
/std:c++20
/wd5054

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@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

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@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif