Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AnimGraphRuntime
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ANIMGRAPHRUNTIME_API
#undef ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AnimGraphRuntime"
#define UE_PLUGIN_NAME ""
#define EIGEN_MPL2_ONLY 1
#define EIGEN_USE_THREADS 1
#define EIGEN_HAS_C99_MATH 1
#define EIGEN_HAS_CONSTEXPR 1
#define EIGEN_HAS_VARIADIC_TEMPLATES 1
#define EIGEN_HAS_CXX11_MATH 1
#define EIGEN_HAS_CXX11_ATOMIC 1
#define EIGEN_STRONG_INLINE inline
#define EIGEN_UE_OVERRIDE_ALLOCATORS 1
#define ANIMGRAPHRUNTIME_API DLLEXPORT
#define ANIMGRAPHRUNTIME_NON_ATTRIBUTED_API DLLEXPORT

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@@ -0,0 +1,81 @@
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/DELAY:UNLOAD
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/d2:-ExtendedWarningInfo
/OPT:NOREF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
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/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/NNE.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/NNE/FPSTemplateEditor-NNE.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ChaosVDRuntime/FPSTemplateEditor-ChaosVDRuntime.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GeometryCollectionEngine/FPSTemplateEditor-GeometryCollectionEngine.lib"
"delayimp.lib"
"wininet.lib"
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"comctl32.lib"
"Winmm.lib"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimGraphRuntime.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AnimGraphRuntime.pdb"
/ignore:4078

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@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
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/NAME:"FPSTemplateEditor-AnimGraphRuntime.dll"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/FPSTemplateEditor-AnimGraphRuntime.lib"

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@@ -0,0 +1,98 @@
{
"RemapUnityFiles":
{
"Module.AnimGraphRuntime.cpp.obj": [
"AnimGraphRuntime.init.gen.cpp.obj",
"AnimNode_BlendSpaceGraph.gen.cpp.obj",
"AnimNode_BlendSpaceSampleResult.gen.cpp.obj",
"AnimNode_RotationMultiplier.gen.cpp.obj",
"CommonAnimationTypes.gen.cpp.obj",
"KismetAnimationTypes.gen.cpp.obj",
"SequencerAnimationOverride.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AnimationCustomVersion.cpp.obj",
"AnimationStateMachineLibrary.cpp.obj",
"AnimCustomInstanceHelper.cpp.obj",
"AnimExecutionContextLibrary.cpp.obj",
"AnimGraphRuntimeModule.cpp.obj",
"AnimGraphRuntimeTrace.cpp.obj",
"AnimNode_AimOffsetLookAt.cpp.obj",
"AnimNode_ApplyAdditive.cpp.obj",
"AnimNode_BlendBoneByChannel.cpp.obj",
"AnimNode_BlendListBase.cpp.obj",
"AnimNode_BlendListByBool.cpp.obj",
"AnimNode_BlendListByEnum.cpp.obj",
"AnimNode_BlendListByInt.cpp.obj",
"AnimNode_BlendSpaceEvaluator.cpp.obj",
"AnimNode_BlendSpaceGraphBase.cpp.obj",
"AnimNode_BlendSpacePlayer.cpp.obj",
"AnimNode_CallFunction.cpp.obj",
"AnimNode_CopyPoseFromMesh.cpp.obj",
"AnimNode_CurveSource.cpp.obj",
"AnimNode_LayeredBoneBlend.cpp.obj",
"AnimNode_MakeDynamicAdditive.cpp.obj",
"AnimNode_Mirror.cpp.obj",
"AnimNode_ModifyCurve.cpp.obj",
"AnimNode_MultiWayBlend.cpp.obj",
"AnimNode_PoseBlendNode.cpp.obj",
"AnimNode_PoseByName.cpp.obj",
"AnimNode_PoseDriver.cpp.obj",
"AnimNode_PoseHandler.cpp.obj",
"AnimNode_PoseSnapshot.cpp.obj",
"AnimNode_RandomPlayer.cpp.obj",
"AnimNode_RefPose.cpp.obj",
"AnimNode_RotateRootBone.cpp.obj",
"AnimNode_RotationOffsetBlendSpace.cpp.obj",
"AnimNode_RotationOffsetBlendSpaceGraph.cpp.obj",
"AnimNode_SequenceEvaluator.cpp.obj",
"AnimNode_Slot.cpp.obj",
"AnimNode_Sync.cpp.obj",
"AnimNode_TwoWayBlend.cpp.obj",
"AnimNotify_PlayMontageNotify.cpp.obj",
"AnimSequencerInstance.cpp.obj",
"AnimSequencerInstanceProxy.cpp.obj",
"BlendListBaseLibrary.cpp.obj",
"BlendSpaceLibrary.cpp.obj",
"BlendSpacePlayerLibrary.cpp.obj",
"AnimNodeRotationMultiplier.cpp.obj",
"AnimNode_AnimDynamics.cpp.obj",
"AnimNode_ApplyLimits.cpp.obj",
"AnimNode_BoneDrivenController.cpp.obj",
"AnimNode_CCDIK.cpp.obj",
"AnimNode_Constraint.cpp.obj",
"AnimNode_CopyBone.cpp.obj",
"AnimNode_CopyBoneDelta.cpp.obj",
"AnimNode_Fabrik.cpp.obj",
"AnimNode_HandIKRetargeting.cpp.obj",
"AnimNode_LegIK.cpp.obj",
"AnimNode_LookAt.cpp.obj",
"AnimNode_ModifyBone.cpp.obj",
"AnimNode_ObserveBone.cpp.obj",
"AnimNode_ResetRoot.cpp.obj",
"AnimNode_RigidBody.cpp.obj",
"AnimNode_RigidBody_Library.cpp.obj",
"AnimNode_ScaleChainLength.cpp.obj",
"AnimNode_SkeletalControlBase.cpp.obj",
"AnimNode_SplineIK.cpp.obj",
"AnimNode_SpringBone.cpp.obj",
"AnimNode_Trail.cpp.obj",
"AnimNode_TwistCorrectiveNode.cpp.obj",
"AnimNode_TwoBoneIK.cpp.obj",
"BoneControllerSolvers.cpp.obj",
"BoneControllerTypes.cpp.obj",
"CommonAnimationLibrary.cpp.obj",
"KismetAnimationLibrary.cpp.obj",
"LayeredBoneBlendLibrary.cpp.obj",
"LinkedAnimGraphLibrary.cpp.obj",
"MirrorAnimLibrary.cpp.obj",
"ModifyCurveLibrary.cpp.obj",
"PlayMontageCallbackProxy.cpp.obj",
"RBFInterpolator.cpp.obj",
"RBFSolver.cpp.obj",
"SequenceEvaluatorLibrary.cpp.obj",
"SequencePlayerLibrary.cpp.obj",
"SequencerAnimationSupport.cpp.obj",
"SkeletalControlLibrary.cpp.obj"
]
}
}

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@@ -0,0 +1,92 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/AnimGraphRuntime.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/AnimNode_BlendSpaceGraph.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/AnimNode_BlendSpaceSampleResult.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/AnimNode_RotationMultiplier.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/CommonAnimationTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/KismetAnimationTypes.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimGraphRuntime/UHT/SequencerAnimationOverride.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AnimGraphRuntime/PerModuleInline.gen.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimationCustomVersion.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimationStateMachineLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimCustomInstanceHelper.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimExecutionContextLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimGraphRuntimeModule.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimGraphRuntimeTrace.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_AimOffsetLookAt.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_ApplyAdditive.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendBoneByChannel.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListBase.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListByBool.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListByEnum.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendListByInt.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpaceEvaluator.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpaceGraphBase.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_BlendSpacePlayer.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CallFunction.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CopyPoseFromMesh.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_CurveSource.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_LayeredBoneBlend.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_MakeDynamicAdditive.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Mirror.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_ModifyCurve.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_MultiWayBlend.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseBlendNode.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseByName.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseDriver.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseHandler.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_PoseSnapshot.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RandomPlayer.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RefPose.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RotateRootBone.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RotationOffsetBlendSpace.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_RotationOffsetBlendSpaceGraph.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_SequenceEvaluator.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Slot.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_Sync.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNodes/AnimNode_TwoWayBlend.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimNotify_PlayMontageNotify.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimSequencerInstance.cpp"
#include "Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp"
#include "Runtime/AnimGraphRuntime/Private/BlendListBaseLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/BlendSpaceLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/BlendSpacePlayerLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNodeRotationMultiplier.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_AnimDynamics.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ApplyLimits.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_BoneDrivenController.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CCDIK.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Constraint.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CopyBone.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_CopyBoneDelta.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Fabrik.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_HandIKRetargeting.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LegIK.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_LookAt.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ModifyBone.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ObserveBone.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ResetRoot.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_RigidBody_Library.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_ScaleChainLength.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SkeletalControlBase.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SplineIK.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_SpringBone.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_Trail.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_TwistCorrectiveNode.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/AnimNode_TwoBoneIK.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/BoneControllerSolvers.cpp"
#include "Runtime/AnimGraphRuntime/Private/BoneControllers/BoneControllerTypes.cpp"
#include "Runtime/AnimGraphRuntime/Private/CommonAnimationLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/KismetAnimationLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/LayeredBoneBlendLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/LinkedAnimGraphLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/MirrorAnimLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/ModifyCurveLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/PlayMontageCallbackProxy.cpp"
#include "Runtime/AnimGraphRuntime/Private/RBF/RBFInterpolator.cpp"
#include "Runtime/AnimGraphRuntime/Private/RBF/RBFSolver.cpp"
#include "Runtime/AnimGraphRuntime/Private/SequenceEvaluatorLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/SequencePlayerLibrary.cpp"
#include "Runtime/AnimGraphRuntime/Private/SequencerAnimationSupport.cpp"
#include "Runtime/AnimGraphRuntime/Private/SkeletalControlLibrary.cpp"

View File

@@ -0,0 +1,795 @@
{
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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