Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Editor/AnimGraph/Private/AnimGraphNode_LinkedInputPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LocalRefPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LocalToComponentSpace.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_LookAt.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MakeDynamicAdditive.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MeshRefPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Mirror.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ModifyBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ModifyCurve.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_MultiWayBlend.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ObserveBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseBlendNode.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseByName.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseDriver.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseHandler.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_PoseSnapshot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RandomPlayer.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RefPoseBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ResetRoot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RigidBody.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Root.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotateRootBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationMultiplier.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpace.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_RotationOffsetBlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SaveCachedPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_ScaleChainLength.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SequenceEvaluator.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SequencePlayer.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SkeletalControlBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Slot.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SplineIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_SpringBone.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateMachine.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateMachineBase.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_StateResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Sync.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TransitionPoseEvaluator.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TransitionResult.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwistCorrectiveNode.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwoBoneIK.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_TwoWayBlend.cpp"
#include "Editor/AnimGraph/Private/AnimGraphNode_UseCachedPose.cpp"
#include "Editor/AnimGraph/Private/AnimGraphSettings.cpp"
#include "Editor/AnimGraph/Private/AnimPreviewAttacheInstance.cpp"
#include "Editor/AnimGraph/Private/AnimPreviewInstance.cpp"
#include "Editor/AnimGraph/Private/AnimPropertyAccessUtils.cpp"
#include "Editor/AnimGraph/Private/AnimStateAliasNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateConduitNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateEntryNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateNode.cpp"
#include "Editor/AnimGraph/Private/AnimStateNodeBase.cpp"
#include "Editor/AnimGraph/Private/AnimStateTransitionNode.cpp"
#include "Editor/AnimGraph/Private/BlendSpaceGraph.cpp"
#include "Editor/AnimGraph/Private/CustomPropertyOptionalPinManager.cpp"
#include "Editor/AnimGraph/Private/EditModes/AnimDynamicsEditMode.cpp"