Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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/I "."
/I "../Plugins/Developer/N10XSourceCodeAccess/Source/N10XSourceCodeAccess/Private"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SourceCodeAccess/UHT"
/I "Developer/SourceCodeAccess/Public"
/I "Developer/Settings/Public"
/I "Developer/DesktopPlatform/Public"
/I "Developer/DesktopPlatform/Internal"
/I "Runtime/Projects/Public"
/I "Runtime/Projects/Internal"
/I "Runtime/Json/Public"
/I "Developer/HotReload/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
/I "Runtime/CorePreciseFP/Public"
/I "Runtime/CorePreciseFP/Internal"
/I "../Plugins/Developer/N10XSourceCodeAccess/Source"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

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// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for N10XSourceCodeAccess
#pragma once
#include "SharedDefinitions.CoreUObject.Cpp20.h"
#undef N10XSOURCECODEACCESS_API
#undef N10XSOURCECODEACCESS_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "N10XSourceCodeAccess"
#define UE_PLUGIN_NAME "N10XSourceCodeAccess"
#define SOURCECODEACCESS_API DLLIMPORT
#define SOURCECODEACCESS_NON_ATTRIBUTED_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define SETTINGS_NON_ATTRIBUTED_API DLLIMPORT
#define DESKTOPPLATFORM_API DLLIMPORT
#define DESKTOPPLATFORM_NON_ATTRIBUTED_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define PROJECTS_NON_ATTRIBUTED_API DLLIMPORT
#define JSON_API DLLIMPORT
#define JSON_NON_ATTRIBUTED_API DLLIMPORT
#define HOTRELOAD_API DLLIMPORT
#define HOTRELOAD_NON_ATTRIBUTED_API DLLIMPORT
#define N10XSOURCECODEACCESS_API DLLEXPORT
#define N10XSOURCECODEACCESS_NON_ATTRIBUTED_API DLLEXPORT

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/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/10XSCA/Module.10XSCA.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SourceCodeAccess/FPSTemplateEditor-SourceCodeAccess.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DesktopPlatform/FPSTemplateEditor-DesktopPlatform.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Projects/FPSTemplateEditor-Projects.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/HotReload/FPSTemplateEditor-HotReload.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-N10XSourceCodeAccess.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-N10XSourceCodeAccess.pdb"
/ignore:4078

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/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-N10XSourceCodeAccess.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/SharedPCH.CoreUObject.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/10XSCA/Module.10XSCA.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/10XSCA/FPSTemplateEditor-N10XSourceCodeAccess.lib"

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{
"RemapUnityFiles":
{
"Module.10XSCA.cpp.obj": [
"PerModuleInline.gen.cpp.obj",
"N10XSourceCodeAccessModule.cpp.obj",
"N10XSourceCodeAccessor.cpp.obj"
]
}
}

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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/10XSCA/PerModuleInline.gen.cpp"
#include "../Plugins/Developer/N10XSourceCodeAccess/Source/N10XSourceCodeAccess/Private/N10XSourceCodeAccessModule.cpp"
#include "../Plugins/Developer/N10XSourceCodeAccess/Source/N10XSourceCodeAccess/Private/N10XSourceCodeAccessor.cpp"

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{
"Version": "1.2",
"Data": {
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"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\coreuobject\\sharedpch.coreuobject.cpp20.h.pch",
"Includes": [
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#include PER_MODULE_INLINE_FILE
#endif

View File

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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GameplayTasks/UHT"
/I "Runtime/GameplayTasks/Classes"
/I "Runtime/GameplayTasks/Public"
/I "Editor/AssetTagsEditor/Public"
/I "Developer/MeshUtilities/Public"
/I "Developer/MeshMergeUtilities/Public"
/I "Developer/MeshReductionInterface/Public"
/I "Runtime/RawMesh/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialUtilities/UHT"
/I "Developer/MaterialUtilities/Public"
/I "Editor/KismetCompiler/Public"
/I "Editor/KismetCompiler/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ACLPlugin/UHT"
/I "../Plugins/Animation/ACLPlugin/Source"
/I "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Classes"
/I "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "../Plugins/Animation/ACLPlugin/Source/ThirdParty/acl/includes"
/external:I "../Plugins/Animation/ACLPlugin/Source/ThirdParty/acl/external/rtm/includes"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,19 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ACLPlugin
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ACLPLUGIN_API
#undef ACLPLUGIN_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "ACLPlugin"
#define UE_PLUGIN_NAME "ACLPlugin"
#define ACLPLUGIN_API DLLEXPORT
#define ACLPLUGIN_NON_ATTRIBUTED_API DLLEXPORT

View File

@@ -0,0 +1,77 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/acl.natvis"
/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/rtm.natvis"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/TraceLog/FPSTemplateEditor-TraceLog.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/DesktopPlatform/FPSTemplateEditor-DesktopPlatform.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ACLPlugin.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ACLPlugin.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-ACLPlugin.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/FPSTemplateEditor-ACLPlugin.lib"

View File

@@ -0,0 +1,19 @@
{
"RemapUnityFiles":
{
"Module.ACLPlugin.cpp.obj": [
"ACLPlugin.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ACLImpl.cpp.obj",
"ACLPluginModule.cpp.obj",
"AnimationCompressionLibraryDatabase.cpp.obj",
"AnimBoneCompressionCodec_ACL.cpp.obj",
"AnimBoneCompressionCodec_ACLBase.cpp.obj",
"AnimBoneCompressionCodec_ACLCustom.cpp.obj",
"AnimBoneCompressionCodec_ACLDatabase.cpp.obj",
"AnimBoneCompressionCodec_ACLSafe.cpp.obj",
"AnimCurveCompressionCodec_ACL.cpp.obj",
"EditorDatabaseMonitor.cpp.obj"
]
}
}

View File

@@ -0,0 +1,13 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ACLPlugin/UHT/ACLPlugin.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/ACLImpl.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/ACLPluginModule.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimationCompressionLibraryDatabase.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACL.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACLBase.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACLCustom.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACLDatabase.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimBoneCompressionCodec_ACLSafe.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/AnimCurveCompressionCodec_ACL.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPlugin/Private/EditorDatabaseMonitor.cpp"

View File

@@ -0,0 +1,315 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\aclplugin\\module.aclplugin.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\aclplugin\\definitions.aclplugin.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\aclplugin.init.gen.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\aclplugin\\permoduleinline.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\hal\\permoduleinline.inl",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\aclimpl.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\public\\aclimpl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\error.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\version.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\detect_compiler.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\impl\\compiler_utils.h",
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"c:\\program files\\microsoft visual studio\\2022\\community\\vc\\tools\\msvc\\14.44.35207\\include\\bit",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\compressed_tracks_version.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\compressed_tracks.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\algorithm_types.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\error_result.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\hash.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\sample_looping_policy.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\time_utils.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\macros.matrix.impl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\macros.vector4.impl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\cmath.impl.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\scalar_common.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\matrix3x3f.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\matrix_common.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\matrix_cast.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\matrix_affine_common.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\quatd.h",
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"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\qvs_common.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\external\\rtm\\includes\\rtm\\impl\\qvv_common.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\impl\\track_desc.impl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\impl\\compressed_headers.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\ptr_offset.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\quality_tiers.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\range_reduction_types.h",
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"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\gpuskinvertexfactory.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\resourcepool.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\rendercore\\public\\tickableobjectrenderthread.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\matrix3x4.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\uobject\\animobjectversion.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\core\\public\\string\\join.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\skinweightprofile.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\rendering\\skeletalmeshlodimporterdata.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\track_error.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\impl\\track_error.impl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\core\\impl\\debug_track_writer.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\acldecompressionimpl.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animbonedecompressiondata.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_acl.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\animbonecompressioncodec_aclbase.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_aclbase.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\classes\\animbonecompressioncodec_aclsafe.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_aclsafe.generated.h",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\classes\\animation\\animationsettings.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\engine\\uht\\animationsettings.generated.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\pre_process.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\impl\\pre_process.impl.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\impl\\pre_process.scalar.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\impl\\pre_process.common.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\compression\\impl\\pre_process.transform.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\animbonecompressioncodec_aclcustom.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\classes\\animbonecompressioncodec_aclcustom.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_aclcustom.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_aclcustom.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\animbonecompressioncodec_acldatabase.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\thirdparty\\acl\\includes\\acl\\decompression\\database\\null_database_streamer.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_acldatabase.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\animbonecompressioncodec_aclsafe.cpp",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animbonecompressioncodec_aclsafe.gen.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\animcurvecompressioncodec_acl.cpp",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\classes\\animcurvecompressioncodec_acl.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animcurvecompressioncodec_acl.generated.h",
"d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\fpstemplateeditor\\inc\\aclplugin\\uht\\animcurvecompressioncodec_acl.gen.cpp",
"d:\\ue_5_7_1\\engine\\source\\runtime\\engine\\public\\animation\\animcurveutils.h",
"d:\\ue_5_7_1\\engine\\plugins\\animation\\aclplugin\\source\\aclplugin\\private\\editordatabasemonitor.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
}
}

View File

@@ -0,0 +1,54 @@
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp"
@"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/ACLPlugin.Shared.rsp"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
/FI"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Definitions.ACLPlugin.h"
/Yu"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h"
/Fp"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.pch"
/Fo"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp.obj"
/experimental:log "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp.sarif"
/sourceDependencies "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/Module.ACLPlugin.cpp.dep.json"
/nologo
/Oi
/FC
/diagnostics:caret
/c
/Gw
/Gy
/utf-8
/wd4819
/DSAL_NO_ATTRIBUTE_DECLARATIONS=1
/permissive-
/Zc:strictStrings-
/Zc:__cplusplus
/Zc:inline
/Zc:preprocessor
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/Ob2
/d2ExtendedWarningInfo
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/DPLATFORM_EXCEPTIONS_DISABLED=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/W4
/we4456
/we4458
/we4459
/wd4244
/wd4838
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/wd4100
/TP
/GR-
/std:c++20
/wd5054

View File

@@ -0,0 +1,18 @@
{
"version": "2.1.0",
"$schema": "https://schemastore.azurewebsites.net/schemas/json/sarif-2.1.0-rtm.5.json",
"runs": [
{
"results": [],
"tool": {
"driver": {
"name": "MSVC",
"shortDescription": {
"text": "Microsoft Visual C++ Compiler Warnings/Errors"
},
"informationUri": "https://docs.microsoft.com/cpp/error-messages/compiler-errors-1/c-cpp-build-errors"
}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

View File

@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="acl::string">
<DisplayString>{m_c_str,s8}</DisplayString>
</Type>
<Type Name="acl::error_result">
<DisplayString Condition="m_error == nullptr">no error</DisplayString>
<DisplayString Condition="m_error != nullptr">{m_error,s8}</DisplayString>
</Type>
<Type Name="acl::bitset_description">
<DisplayString>size={m_size}, num_bits={m_size * 32}</DisplayString>
</Type>
<Type Name="acl::track">
<DisplayString Condition="m_name.m_c_str != nullptr">num_samples={m_num_samples}, type={m_type}, name={m_name}</DisplayString>
<DisplayString>num_samples={m_num_samples}, type={m_type}</DisplayString>
<Expand>
<Item Name="name" Condition="m_name.m_c_str != nullptr">m_name</Item>
<Item Name="num_samples">m_num_samples</Item>
<Item Name="sample_rate">m_sample_rate</Item>
<Item Name="stride">m_stride</Item>
<Item Name="type">m_type</Item>
<Item Name="precision" Condition="m_category == acl::track_category8::scalarf">m_desc.scalar.precision</Item>
<Item Name="precision" Condition="m_category == acl::track_category8::transformf">m_desc.transform.precision</Item>
<Item Name="shell_distance" Condition="m_category == acl::track_category8::transformf">m_desc.transform.shell_distance</Item>
<Item Name="output_index" Condition="m_category == acl::track_category8::scalarf">m_desc.scalar.output_index</Item>
<Item Name="output_index" Condition="m_category == acl::track_category8::transformf">m_desc.transform.output_index</Item>
<Item Name="parent_index" Condition="m_category == acl::track_category8::transformf">m_desc.transform.parent_index</Item>
<Item Name="default_value" Condition="m_category == acl::track_category8::transformf">m_desc.transform.default_value</Item>
<Item Name="is_ref">m_allocator == nullptr</Item>
<ArrayItems>
<Size>m_num_samples</Size>
<!-- TODO: Support stride -->
<ValuePointer Condition="m_type == acl::track_type8::float1f">(float*)m_data</ValuePointer>
<ValuePointer Condition="m_type == acl::track_type8::float2f">(rtm::float2f*)m_data</ValuePointer>
<ValuePointer Condition="m_type == acl::track_type8::float3f">(rtm::float3f*)m_data</ValuePointer>
<ValuePointer Condition="m_type == acl::track_type8::float4f">(rtm::float4f*)m_data</ValuePointer>
<ValuePointer Condition="m_type == acl::track_type8::vector4f">(rtm::vector4f*)m_data</ValuePointer>
<ValuePointer Condition="m_type == acl::track_type8::qvvf">(rtm::qvvf*)m_data</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="acl::track_array">
<DisplayString Condition="m_name.m_c_str != nullptr">num_tracks={m_num_tracks}, name={m_name}</DisplayString>
<DisplayString>num_tracks={m_num_tracks}</DisplayString>
<Expand>
<Item Name="name" Condition="m_name.m_c_str != nullptr">m_name</Item>
<Item Name="num_tracks">m_num_tracks</Item>
<ArrayItems>
<Size>m_num_tracks</Size>
<ValuePointer>m_tracks</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="acl::ptr_offset&lt;*,*&gt;">
<DisplayString Condition="m_value == k_invalid_value">Invalid!</DisplayString>
<DisplayString>{m_value}</DisplayString>
</Type>
<Type Name="acl::compressed_tracks">
<DisplayString>size={m_buffer_header.size} hash={m_buffer_header.hash}</DisplayString>
<Expand>
<!-- Common -->
<Item Name="num_tracks">((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->num_tracks</Item>
<Item Name="num_samples">((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->num_samples</Item>
<Item Name="sample_rate">((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->sample_rate</Item>
<Item Name="track_type">((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type</Item>
<Item Name="version">((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->version</Item>
<!-- Transform tracks -->
<Item Name="has_scale" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &amp; 1) != 0</Item>
<Item Name="default_scale" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(float)((((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &gt;&gt; 1) &amp; 1)</Item>
<Item Name="rotation_format" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(acl::rotation_format8)((((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &gt;&gt; 4) &amp; 15)</Item>
<Item Name="translation_format" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(acl::vector_format8)((((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &gt;&gt; 3) &amp; 1)</Item>
<Item Name="scale_format" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(acl::vector_format8)((((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &gt;&gt; 2) &amp; 1)</Item>
<Item Name="has_database" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &amp; (1 &lt;&lt; 8)) != 0</Item>
<Item Name="has_trivial_default_values" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &amp; (1 &lt;&lt; 9)) != 0</Item>
<Item Name="has_stripped_keyframes" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &amp; (1 &lt;&lt; 10)) != 0</Item>
<Item Name="has_metadata" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->misc_packed &gt;&gt; 31) != 0</Item>
<Item Name="header" Condition="((const acl::acl_impl::tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->track_type == acl::track_type8::qvvf">(const acl::acl_impl::transform_tracks_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header) + sizeof(acl::acl_impl::tracks_header))</Item>
</Expand>
</Type>
<Type Name="acl::compressed_database">
<DisplayString>size={m_buffer_header.size} hash={m_buffer_header.hash}</DisplayString>
<Expand>
<Item Name="bulk_data_size">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->bulk_data_size</Item>
<Item Name="bulk_data_hash">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->bulk_data_hash</Item>
<Item Name="num_chunks">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->num_chunks</Item>
<Item Name="num_clips">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->num_clips</Item>
<Item Name="num_segments">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->num_segments</Item>
<Item Name="version">((const acl::acl_impl::database_header*)(((const uint8_t*)this) + sizeof(acl::acl_impl::raw_buffer_header)))->version</Item>
</Expand>
</Type>
<!-- Internal implementation detail types follow -->
<Type Name="acl::acl_impl::scalarf_range">
<DisplayString>min={m_min}, extent={m_extent}</DisplayString>
</Type>
<Type Name="acl::acl_impl::track_range">
<DisplayString Condition="category == acl::track_category8::scalarf">{range.scalarf}</DisplayString>
<Expand>
<Item Name="category">category</Item>
<Item Name="min" Condition="category == acl::track_category8::scalarf">range.scalarf.m_min</Item>
<Item Name="extent" Condition="category == acl::track_category8::scalarf">range.scalarf.m_extent</Item>
</Expand>
</Type>
<Type Name="acl::acl_impl::database_tier_mapping">
<DisplayString>{tier}</DisplayString>
<Expand>
<Item Name="num_frames">num_frames</Item>
<ArrayItems>
<Size>num_frames</Size>
<ValuePointer>frames</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="acl::acl_impl::clip_contributing_error">
<DisplayString>num_segments: {num_segments}, assigned: {num_assigned} / {num_frames}</DisplayString>
<Expand>
<Item Name="num_segments">num_segments</Item>
<Item Name="num_frames">num_frames</Item>
<Item Name="num_assigned">num_assigned</Item>
<ArrayItems>
<Size>num_segments</Size>
<ValuePointer>segments</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="acl::acl_impl::segment_contriguting_error">
<DisplayString>assigned: {num_assigned} / {num_movable}</DisplayString>
<Expand>
<Item Name="num_frames">num_frames</Item>
<Item Name="num_movable">num_movable</Item>
<Item Name="num_assigned">num_assigned</Item>
<ArrayItems>
<Size>num_frames</Size>
<ValuePointer>errors</ValuePointer>
</ArrayItems>
</Expand>
</Type>
<Type Name="acl::acl_impl::packed_sub_track_types">
<Expand>
<IndexListItems>
<Size>16</Size>
<ValueNode Condition="((types >> ((15 - $i) * 2)) &amp; 0x3) == 0">"default"</ValueNode>
<ValueNode Condition="((types >> ((15 - $i) * 2)) &amp; 0x3) == 1">"constant"</ValueNode>
<ValueNode Condition="((types >> ((15 - $i) * 2)) &amp; 0x3) == 2">"animated"</ValueNode>
</IndexListItems>
</Expand>
</Type>
<Type Name="acl::acl_impl::track_stream">
<DisplayString>num_samples={m_num_samples}, bit_rate={m_bit_rate}, type={m_type}</DisplayString>
<Expand>
<Item Name="num_samples">m_num_samples</Item>
<Item Name="sample_rate">m_sample_rate</Item>
<Item Name="type">m_type</Item>
<Item Name="bit_rate">m_bit_rate</Item>
<Item Name="format">m_format</Item>
<ArrayItems>
<Size>m_num_samples</Size>
<!-- TODO: Support stride -->
<ValuePointer Condition="m_type == acl::animation_track_type8::rotation">(rtm::float4f*)m_samples</ValuePointer>
<ValuePointer Condition="m_type == acl::animation_track_type8::translation">(rtm::float4f*)m_samples</ValuePointer>
<ValuePointer Condition="m_type == acl::animation_track_type8::scale">(rtm::float4f*)m_samples</ValuePointer>
</ArrayItems>
</Expand>
</Type>
</AutoVisualizer>

View File

@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<Type Name="rtm::vector4f" Priority="MediumLow">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="rtm::quatf" Priority="MediumLow">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="rtm::vector4d" Priority="MediumLow">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="rtm::vector4d">
<DisplayString>({xy.m128d_f64[0]}, {xy.m128d_f64[1]}, {zw.m128d_f64[0]}, {zw.m128d_f64[1]})</DisplayString>
</Type>
<Type Name="rtm::quatd" Priority="MediumLow">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="rtm::quatd">
<DisplayString>({xy.m128d_f64[0]}, {xy.m128d_f64[1]}, {zw.m128d_f64[0]}, {zw.m128d_f64[1]})</DisplayString>
</Type>
<Type Name="rtm::rtm_impl::angle_constant">
<DisplayString>Degrees: {dbl * (180.0 / 3.14159265358979323846)}</DisplayString>
</Type>
<Type Name="rtm::float2f">
<DisplayString>({x}, {y})</DisplayString>
</Type>
<Type Name="rtm::float3f">
<DisplayString>({x}, {y}, {z})</DisplayString>
</Type>
<Type Name="rtm::float4f">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
<Type Name="rtm::float2d">
<DisplayString>({x}, {y})</DisplayString>
</Type>
<Type Name="rtm::float3d">
<DisplayString>({x}, {y}, {z})</DisplayString>
</Type>
<Type Name="rtm::float4d">
<DisplayString>({x}, {y}, {z}, {w})</DisplayString>
</Type>
</AutoVisualizer>

View File

@@ -0,0 +1,332 @@
/I "."
/I "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private"
/I "Editor/EditorStyle/Public"
/I "Runtime/Core/Public"
/I "Runtime/Core/Internal"
/I "Runtime/TraceLog/Public"
/I "Runtime/AutoRTFM/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ImageCore/UHT"
/I "Runtime/ImageCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/UHT"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/CoreUObject/VerseVMBytecode"
/I "Runtime/CoreUObject/Public"
/I "Runtime/CoreUObject/Internal"
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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,24 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for ACLPluginEditor
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef ACLPLUGINEDITOR_API
#undef ACLPLUGINEDITOR_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define ACL_USE_SJSON 1
#define UE_MODULE_NAME "ACLPluginEditor"
#define UE_PLUGIN_NAME "ACLPlugin"
#define EDITORSTYLE_API DLLIMPORT
#define EDITORSTYLE_NON_ATTRIBUTED_API DLLIMPORT
#define ACLPLUGINEDITOR_API DLLEXPORT
#define ACLPLUGINEDITOR_NON_ATTRIBUTED_API DLLEXPORT
#define ACLPLUGIN_API DLLIMPORT
#define ACLPLUGIN_NON_ATTRIBUTED_API DLLIMPORT

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@@ -0,0 +1,81 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
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/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPlugin/rtm.natvis"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
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"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
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"comdlg32.lib"
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"shell32.lib"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ACLPluginEditor.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-ACLPluginEditor.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
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/DEF
/NAME:"FPSTemplateEditor-ACLPluginEditor.dll"
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/NODEFAULTLIB
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPluginEditor/FPSTemplateEditor-ACLPluginEditor.lib"

View File

@@ -0,0 +1,14 @@
{
"RemapUnityFiles":
{
"Module.ACLPluginEditor.cpp.obj": [
"ACLPluginEditor.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"ACLDatabaseBuildCommandlet.cpp.obj",
"ACLPluginEditorModule.cpp.obj",
"ACLStatsDumpCommandlet.cpp.obj",
"AnimationCompressionLibraryDatabaseFactory.cpp.obj",
"AssetTypeActions_AnimationCompressionLibraryDatabase.cpp.obj"
]
}
}

View File

@@ -0,0 +1,8 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ACLPluginEditor/UHT/ACLPluginEditor.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ACLPluginEditor/PerModuleInline.gen.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private/ACLDatabaseBuildCommandlet.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private/ACLPluginEditorModule.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private/ACLStatsDumpCommandlet.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private/AnimationCompressionLibraryDatabaseFactory.cpp"
#include "../Plugins/Animation/ACLPlugin/Source/ACLPluginEditor/Private/AssetTypeActions_AnimationCompressionLibraryDatabase.cpp"

View File

@@ -0,0 +1,338 @@
{
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"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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@@ -0,0 +1,54 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,7 @@
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/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIGraph/UHT"
/I "Editor/AIGraph/Classes"
/I "Editor/AIGraph/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,24 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIGraph
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef AIGRAPH_API
#undef AIGRAPH_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AIGraph"
#define UE_PLUGIN_NAME ""
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT
#define AIGRAPH_API DLLEXPORT
#define AIGRAPH_NON_ATTRIBUTED_API DLLEXPORT

View File

@@ -0,0 +1,83 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIGraph/Module.AIGraph.cpp.obj"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/BlueprintGraph/FPSTemplateEditor-BlueprintGraph.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
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"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Slate/FPSTemplateEditor-Slate.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/SlateCore/FPSTemplateEditor-SlateCore.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/ToolMenus/FPSTemplateEditor-ToolMenus.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/FPSTemplateEditor-UnrealEd.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
"uiautomationcore.lib"
"DXGI.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AIGraph.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AIGraph.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-AIGraph.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIGraph/Module.AIGraph.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIGraph/FPSTemplateEditor-AIGraph.lib"

View File

@@ -0,0 +1,19 @@
{
"RemapUnityFiles":
{
"Module.AIGraph.cpp.obj": [
"AIGraph.init.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AIGraph.cpp.obj",
"AIGraphConnectionDrawingPolicy.cpp.obj",
"AIGraphEditor.cpp.obj",
"AIGraphModule.cpp.obj",
"AIGraphNode.cpp.obj",
"AIGraphSchema.cpp.obj",
"AIGraphTypes.cpp.obj",
"K2Node_AIMoveTo.cpp.obj",
"SGraphEditorActionMenuAI.cpp.obj",
"SGraphNodeAI.cpp.obj"
]
}
}

View File

@@ -0,0 +1,13 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIGraph/UHT/AIGraph.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIGraph/PerModuleInline.gen.cpp"
#include "Editor/AIGraph/Private/AIGraph.cpp"
#include "Editor/AIGraph/Private/AIGraphConnectionDrawingPolicy.cpp"
#include "Editor/AIGraph/Private/AIGraphEditor.cpp"
#include "Editor/AIGraph/Private/AIGraphModule.cpp"
#include "Editor/AIGraph/Private/AIGraphNode.cpp"
#include "Editor/AIGraph/Private/AIGraphSchema.cpp"
#include "Editor/AIGraph/Private/AIGraphTypes.cpp"
#include "Editor/AIGraph/Private/K2Node_AIMoveTo.cpp"
#include "Editor/AIGraph/Private/SGraphEditorActionMenuAI.cpp"
#include "Editor/AIGraph/Private/SGraphNodeAI.cpp"

View File

@@ -0,0 +1,107 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\aigraph\\module.aigraph.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
"Includes": [
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}

View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
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#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
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#include PER_MODULE_INLINE_FILE
#endif

View File

@@ -0,0 +1,331 @@
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View File

@@ -0,0 +1,31 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AIModule
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef AIMODULE_API
#undef AIMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define UE_MODULE_NAME "AIModule"
#define UE_PLUGIN_NAME ""
#define WITH_AITESTSUITE 1 1
#define AITESTSUITE_API DLLIMPORT
#define AITESTSUITE_NON_ATTRIBUTED_API DLLIMPORT
#define AIMODULE_API DLLEXPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLEXPORT
#define NAVMESH_API DLLIMPORT
#define NAVMESH_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define GAMEPLAYDEBUGGER_NON_ATTRIBUTED_API DLLIMPORT
#define GAMEPLAYDEBUGGEREDITOR_API DLLIMPORT
#define GAMEPLAYDEBUGGEREDITOR_NON_ATTRIBUTED_API DLLIMPORT

View File

@@ -0,0 +1,91 @@
/MANIFEST:NO
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/MACHINE:x64
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/ignore:4199
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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
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/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
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/NATVIS:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AutoRTFM/AutoRTFM.natvis"
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AIModule.dll"
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/ignore:4078

View File

@@ -0,0 +1,16 @@
/NOLOGO
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIModule/FPSTemplateEditor-AIModule.lib"

View File

@@ -0,0 +1,216 @@
{
"RemapUnityFiles":
{
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],
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"EnvQueryTest_Project.cpp.obj",
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"GameplayDebuggerCategory_AI.cpp.obj",
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],
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"GameplayDebuggerCategory_Navmesh.cpp.obj",
"GameplayDebuggerCategory_Perception.cpp.obj",
"GameplayDebuggerCategory_PerceptionSystem.cpp.obj",
"GeomUtils.cpp.obj",
"GridPathAIController.cpp.obj",
"AIHotSpotManager.cpp.obj",
"CrowdFollowingComponent.cpp.obj",
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"GeneratedNavLinksProxy.cpp.obj",
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"PathFollowingComponent.cpp.obj",
"PathFollowingManager.cpp.obj",
"RecastGraphAStar.cpp.obj",
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],
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]
}
}

View File

@@ -0,0 +1,36 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIAsyncTaskBlueprintProxy.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIModule.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AIResourceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseBlueprintListener.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Blueprint.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Hearing.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Prediction.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Sight.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Team.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseConfig_Touch.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseEvent_Damage.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/AISenseEvent_Hearing.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/BlackboardKeyEnums.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/CrowdAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/EQSQueryResultSourceInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/GenericTeamAgentInterface.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/IndexedHandle.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/PawnAction_Move.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT/SequentialID.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIModule/PerModuleInline.gen.cpp"
#include "Runtime/AIModule/Private/AIConfig.cpp"
#include "Runtime/AIModule/Private/AIController.cpp"
#include "Runtime/AIModule/Private/AIHelpers.cpp"
#include "Runtime/AIModule/Private/AIInterfaces.cpp"
#include "Runtime/AIModule/Private/AIModule.cpp"
#include "Runtime/AIModule/Private/AIResources.cpp"
#include "Runtime/AIModule/Private/AISubsystem.cpp"
#include "Runtime/AIModule/Private/AISystem.cpp"
#include "Runtime/AIModule/Private/AISystemExec.cpp"
#include "Runtime/AIModule/Private/AITypes.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTree.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeDelegates.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeManager.cpp"

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@@ -0,0 +1,312 @@
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@@ -0,0 +1,18 @@
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@@ -0,0 +1,70 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/BehaviorTree/BehaviorTreeTypes.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardAssetProvider.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardComponent.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlackboardData.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Bool.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Class.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Enum.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Float.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Int.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Name.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_NativeEnum.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Object.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Rotator.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_String.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Struct.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Blackboard/BlackboardKeyType_Vector.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BlueprintNodeHelpers.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTAuxiliaryNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTCompositeNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTDecorator.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTFunctionLibrary.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTService.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/BTTaskNode.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_Selector.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_Sequence.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Composites/BTComposite_SimpleParallel.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Blackboard.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ConditionalLoop.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ConeCheck.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Cooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_DoesPathExist.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ForceSuccess.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_IsAtLocation.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_KeepInCone.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_Loop.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_LoopUntil.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Decorators/BTDecorator_TimeLimit.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_DefaultFocus.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Services/BTService_RunEQS.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlackboardBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_FinishWithResult.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_GameplayTaskBase.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MakeNoise.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MoveDirectlyToward.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_MoveTo.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PlayAnimation.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_PlaySound.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunBehavior.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_RunEQSQuery.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_SetKeyValue.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_SetTagCooldown.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_Wait.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.cpp"
#include "Runtime/AIModule/Private/BehaviorTree/ValueOrBBKey.cpp"

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@@ -0,0 +1,426 @@
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View File

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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,56 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/BehaviorTree/ValueOrBBKeyBlueprintUtility.cpp"
#include "Runtime/AIModule/Private/Blueprint/AIBlueprintHelperLibrary.cpp"
#include "Runtime/AIModule/Private/BrainComponent.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_QueryParams.cpp"
#include "Runtime/AIModule/Private/DataProviders/AIDataProvider_Random.cpp"
#include "Runtime/AIModule/Private/DetourCrowdAIController.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Item.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_NavigationData.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_Querier.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQuery.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryContext.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryDebugHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryGenerator.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryInstanceBlueprintWrapper.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryManager.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryNode.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryOption.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTest.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTraceHelpers.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EnvQueryTypes.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/EQSTestingPawn.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ActorsOfClass.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_BlueprintBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Cone.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_CurrentLocation.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_Donut.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_OnCircle.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PathingGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_PerceivedActors.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_ProjectedPoints.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Generators/EnvQueryGenerator_SimpleGrid.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Actor.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_ActorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Direction.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_Point.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Items/EnvQueryItemType_VectorBase.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Distance.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Dot.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_GameplayTags.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Overlap.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Pathfinding.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_PathfindingBatch.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Project.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Random.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Trace.cpp"
#include "Runtime/AIModule/Private/EnvironmentQuery/Tests/EnvQueryTest_Volume.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_AI.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_BehaviorTree.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_EQS.cpp"

View File

@@ -0,0 +1,437 @@
{
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"Data": {
"Source": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\aimodule\\module.aimodule.3.cpp",
"ProvidedModule": "",
"PCH": "d:\\fpstemplate_5_4_or_5_5\\intermediate\\build\\win64\\x64\\fpstemplateeditor\\development\\unrealed\\sharedpch.unrealed.cpp20.h.pch",
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,34 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_NavLocalGrid.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_Navmesh.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_Perception.cpp"
#include "Runtime/AIModule/Private/GameplayDebugger/GameplayDebuggerCategory_PerceptionSystem.cpp"
#include "Runtime/AIModule/Private/GeomUtils.cpp"
#include "Runtime/AIModule/Private/GridPathAIController.cpp"
#include "Runtime/AIModule/Private/HotSpots/AIHotSpotManager.cpp"
#include "Runtime/AIModule/Private/Navigation/CrowdFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/CrowdManager.cpp"
#include "Runtime/AIModule/Private/Navigation/GeneratedNavLinksProxy.cpp"
#include "Runtime/AIModule/Private/Navigation/GridPathFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/MetaNavMeshPath.cpp"
#include "Runtime/AIModule/Private/Navigation/NavFilter_AIControllerDefault.cpp"
#include "Runtime/AIModule/Private/Navigation/NavigationInterfaces.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLinkProxy.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLocalGridData.cpp"
#include "Runtime/AIModule/Private/Navigation/NavLocalGridManager.cpp"
#include "Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp"
#include "Runtime/AIModule/Private/Navigation/PathFollowingManager.cpp"
#include "Runtime/AIModule/Private/Navigation/RecastGraphAStar.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionComponent.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionListenerInterface.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionStimuliSourceComponent.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionSystem.cpp"
#include "Runtime/AIModule/Private/Perception/AIPerceptionTypes.cpp"
#include "Runtime/AIModule/Private/Perception/AISense.cpp"
#include "Runtime/AIModule/Private/Perception/AISenseConfig_Damage.cpp"
#include "Runtime/AIModule/Private/Perception/AISenseEvent.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Blueprint.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Damage.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Hearing.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Prediction.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Sight.cpp"

View File

@@ -0,0 +1,319 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,10 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "Runtime/AIModule/Private/Perception/AISense_Team.cpp"
#include "Runtime/AIModule/Private/Perception/AISense_Touch.cpp"
#include "Runtime/AIModule/Private/Perception/AISightTargetInterface.cpp"
#include "Runtime/AIModule/Private/Perception/PawnSensingComponent.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_LockLogic.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_MoveTo.cpp"
#include "Runtime/AIModule/Private/Tasks/AITask_RunEQS.cpp"
#include "Runtime/AIModule/Private/VisualLoggerExtension.cpp"

View File

@@ -0,0 +1,135 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
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View File

@@ -0,0 +1,7 @@
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View File

@@ -0,0 +1,326 @@
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/I "Runtime/AIModule/Classes"
/I "Runtime/AIModule/Public"
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/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
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/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
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View File

@@ -0,0 +1,24 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AISupportModule
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef AISUPPORTMODULE_API
#undef AISUPPORTMODULE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define UE_MODULE_NAME "AISupportModule"
#define UE_PLUGIN_NAME "AISupport"
#define AISUPPORTMODULE_API DLLEXPORT
#define AISUPPORTMODULE_NON_ATTRIBUTED_API DLLEXPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT

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@@ -0,0 +1,74 @@
/MANIFEST:NO
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/ignore:4199
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/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
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/ignore:4078

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@@ -0,0 +1,12 @@
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/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AISupportModule/FPSTemplateEditor-AISupportModule.lib"

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@@ -0,0 +1,9 @@
{
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]
}
}

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@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AISupportModule/PerModuleInline.gen.cpp"
#include "../Plugins/AI/AISupport/Source/AISupportModule/Private/AISupportModule.cpp"

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@@ -0,0 +1,22 @@
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View File

@@ -0,0 +1,54 @@
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View File

@@ -0,0 +1,18 @@
{
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}
}
}
]
}

View File

@@ -0,0 +1,7 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#if !defined(PER_MODULE_INLINE_FILE) && defined(CORE_API)
#define PER_MODULE_INLINE_FILE "HAL/PerModuleInline.inl"
#endif
#if defined(PER_MODULE_INLINE_FILE) && !defined(SUPPRESS_PER_MODULE_INLINE_FILE)
#include PER_MODULE_INLINE_FILE
#endif

View File

@@ -0,0 +1,327 @@
/I "."
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/I "Runtime/CorePreciseFP/Public"
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/I "Runtime/FieldNotification/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NetCore/UHT"
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/I "Runtime/SlateCore/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperSettings/UHT"
/I "Runtime/DeveloperSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InputCore/UHT"
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/I "Runtime/Online/HTTP/Public"
/I "Runtime/Online/HTTP/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FunctionalTesting/UHT"
/I "Developer/FunctionalTesting/Classes"
/I "Developer/FunctionalTesting/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationController/UHT"
/I "Developer/AutomationController/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AutomationTest/UHT"
/I "Runtime/AutomationTest/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Localization/UHT"
/I "Developer/Localization/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AudioEditor/UHT"
/I "Editor/AudioEditor/Classes"
/I "Editor/AudioEditor/Public"
/I "ThirdParty/libSampleRate/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/LevelEditor/UHT"
/I "Editor/LevelEditor/Public"
/I "Editor/CommonMenuExtensions/Public"
/I "Developer/Settings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/VREditor/UHT"
/I "Editor/VREditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ViewportInteraction/UHT"
/I "Editor/ViewportInteraction/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/HeadMountedDisplay/UHT"
/I "Runtime/HeadMountedDisplay/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Landscape/UHT"
/I "Runtime/Landscape/Classes"
/I "Runtime/Landscape/Public"
/I "Runtime/Landscape/Internal"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DetailCustomizations/UHT"
/I "Editor/DetailCustomizations/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GraphEditor/UHT"
/I "Editor/GraphEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StructViewer/UHT"
/I "Editor/StructViewer/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MaterialEditor/UHT"
/I "Editor/MaterialEditor/Public"
/I "Editor/MaterialEditor/Internal"
/I "Runtime/NetworkFileSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UMG/UHT"
/I "Runtime/UMG/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieScene/UHT"
/I "Runtime/MovieScene/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/TimeManagement/UHT"
/I "Runtime/TimeManagement/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/UniversalObjectLocator/UHT"
/I "Runtime/UniversalObjectLocator/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MovieSceneTracks/UHT"
/I "Runtime/MovieSceneTracks/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/Constraints/UHT"
/I "Runtime/Experimental/Animation/Constraints/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PropertyPath/UHT"
/I "Runtime/PropertyPath/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/NavigationSystem/UHT"
/I "Runtime/NavigationSystem/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/GeometryCollectionEngine/UHT"
/I "Runtime/Experimental/GeometryCollectionEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ChaosSolverEngine/UHT"
/I "Runtime/Experimental/ChaosSolverEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowCore/UHT"
/I "Runtime/Experimental/Dataflow/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowEngine/UHT"
/I "Runtime/Experimental/Dataflow/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DataflowSimulation/UHT"
/I "Runtime/Experimental/Dataflow/Simulation/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/FieldSystemEngine/UHT"
/I "Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ISMPool/UHT"
/I "Runtime/Experimental/ISMPool/Public"
/I "Developer/MeshBuilder/Public"
/I "Runtime/MeshUtilitiesCommon/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/MSQS/UHT"
/I "Runtime/MaterialShaderQualitySettings/Classes"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/ToolMenusEditor/UHT"
/I "Editor/ToolMenusEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/StatusBar/UHT"
/I "Editor/StatusBar/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeCore/UHT"
/I "Runtime/Interchange/Core/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/InterchangeEngine/UHT"
/I "Runtime/Interchange/Engine/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/DeveloperToolSettings/UHT"
/I "Developer/DeveloperToolSettings/Classes"
/I "Developer/DeveloperToolSettings/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectDataInterface/UHT"
/I "Editor/SubobjectDataInterface/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/SubobjectEditor/UHT"
/I "Editor/SubobjectEditor/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/PhysicsUtilities/UHT"
/I "Developer/PhysicsUtilities/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/WidgetRegistration/UHT"
/I "Developer/WidgetRegistration/Public"
/I "Editor/ActorPickerMode/Public"
/I "Editor/SceneDepthPickerMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AnimationEditMode/UHT"
/I "Editor/AnimationEditMode/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AIModule/UHT"
/I "Runtime/AIModule/Classes"
/I "Runtime/AIModule/Public"
/I "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd"
/external:W0
/external:I "ThirdParty/GuidelinesSupportLibrary/GSL-1144/include"
/external:I "ThirdParty/AtomicQueue"
/external:I "ThirdParty/RapidJSON/1.1.0"
/external:I "ThirdParty/LibTiff/Source/Win64"
/external:I "ThirdParty/LibTiff/Source"
/external:I "ThirdParty/OpenGL"
/external:I "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/INCLUDE"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/ucrt"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/shared"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/um"
/external:I "C:/Program Files (x86)/Windows Kits/10/include/10.0.22621.0/winrt"

View File

@@ -0,0 +1,25 @@
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for AITestSuite
#pragma once
#include "SharedDefinitions.UnrealEd.Cpp20.h"
#undef AITESTSUITE_API
#undef AITESTSUITE_NON_ATTRIBUTED_API
#define UE_IS_ENGINE_MODULE 1
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 0
#define UE_VALIDATE_EXPERIMENTAL_API 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 0
#define UE_PROJECT_NAME FPSTemplate
#define UE_TARGET_NAME FPSTemplateEditor
#define WITH_AITESTSUITE 1 1
#define UE_MODULE_NAME "AITestSuite"
#define UE_PLUGIN_NAME ""
#define AITESTSUITE_API DLLEXPORT
#define AITESTSUITE_NON_ATTRIBUTED_API DLLEXPORT
#define WITH_GAMEPLAY_DEBUGGER_CORE 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define WITH_GAMEPLAY_DEBUGGER_MENU 1
#define AIMODULE_API DLLIMPORT
#define AIMODULE_NON_ATTRIBUTED_API DLLIMPORT

View File

@@ -0,0 +1,74 @@
/MANIFEST:NO
/NOLOGO
/DEBUG:FULL
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/FIXED:No
/NXCOMPAT
/STACK:12000000
/DELAY:UNLOAD
/DLL
/PDBALTPATH:%_PDB%
/d2:-ExtendedWarningInfo
/OPT:NOREF
/OPT:NOICF
/INCREMENTAL:NO
/ignore:4199
/ignore:4099
/ALTERNATENAME:__imp___std_init_once_begin_initialize=__imp_InitOnceBeginInitialize
/ALTERNATENAME:__imp___std_init_once_complete=__imp_InitOnceComplete
/DELAYLOAD:"d3d12.dll"
/DELAYLOAD:"DBGHELP.DLL"
/LIBPATH:"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.44.35207/lib/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/ucrt/x64"
/LIBPATH:"C:/Program Files (x86)/Windows Kits/10/lib/10.0.22621.0/um/x64"
/NODEFAULTLIB:"LIBCMT"
/NODEFAULTLIB:"LIBCPMT"
/NODEFAULTLIB:"LIBCMTD"
/NODEFAULTLIB:"LIBCPMTD"
/NODEFAULTLIB:"MSVCRTD"
/NODEFAULTLIB:"MSVCPRTD"
/NODEFAULTLIB:"LIBC"
/NODEFAULTLIB:"LIBCP"
/NODEFAULTLIB:"LIBCD"
/NODEFAULTLIB:"LIBCPD"
/FUNCTIONPADMIN:6
/NOIMPLIB
/NOEXP
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AITestSuite/Module.AITestSuite.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Core/FPSTemplateEditor-Core.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/CoreUObject/FPSTemplateEditor-CoreUObject.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Engine/FPSTemplateEditor-Engine.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/GameplayTasks/FPSTemplateEditor-GameplayTasks.lib"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AIModule/FPSTemplateEditor-AIModule.lib"
"delayimp.lib"
"wininet.lib"
"rpcrt4.lib"
"ws2_32.lib"
"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"synchronization.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AITestSuite.dll"
/PDB:"D:/FPSTemplate_5_4_or_5_5/Binaries/Win64/FPSTemplateEditor-AITestSuite.pdb"
/ignore:4078

View File

@@ -0,0 +1,12 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"FPSTemplateEditor-AITestSuite.dll"
/IGNORE:4221
/NODEFAULTLIB
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/UnrealEd/SharedPCH.UnrealEd.Cpp20.h.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AITestSuite/Module.AITestSuite.cpp.obj"
"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/Default.rc2.res"
/OUT:"D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AITestSuite/FPSTemplateEditor-AITestSuite.lib"

View File

@@ -0,0 +1,37 @@
{
"RemapUnityFiles":
{
"Module.AITestSuite.cpp.obj": [
"AITestSuite.init.gen.cpp.obj",
"TestBTStopAction.gen.cpp.obj",
"PerModuleInline.gen.cpp.obj",
"AITestSuite.cpp.obj",
"TestBTDecorator_Blackboard.cpp.obj",
"TestBTDecorator_Blueprint.cpp.obj",
"TestBTDecorator_CantExecute.cpp.obj",
"TestBTDecorator_DelayedAbort.cpp.obj",
"TestBTDecorator_LoopUntil.cpp.obj",
"TestBTDecorator_NodeMemoryValidator.cpp.obj",
"TestBTService_BTStopAction.cpp.obj",
"TestBTService_Log.cpp.obj",
"TestBTTask_BTStopAction.cpp.obj",
"TestBTTask_LatentWithFlags.cpp.obj",
"TestBTTask_Log.cpp.obj",
"TestBTTask_RunBehavior.cpp.obj",
"TestBTTask_SetFlag.cpp.obj",
"TestBTTask_SetValue.cpp.obj",
"TestBTTask_SetValuesWithLogs.cpp.obj",
"TestBTTask_TimerBasedLatent.cpp.obj",
"TestBTTask_ToggleFlag.cpp.obj",
"MockAI.cpp.obj",
"MockAI_BT.cpp.obj",
"MockGameplayTasks.cpp.obj",
"TestLogger.cpp.obj",
"AITestsCommon.cpp.obj",
"BBTest.cpp.obj",
"BTTest.cpp.obj",
"GameplayTasksTest.cpp.obj",
"ResourceIdTest.cpp.obj"
]
}
}

View File

@@ -0,0 +1,31 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AITestSuite/UHT/AITestSuite.init.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/FPSTemplateEditor/Inc/AITestSuite/UHT/TestBTStopAction.gen.cpp"
#include "D:/FPSTemplate_5_4_or_5_5/Intermediate/Build/Win64/x64/FPSTemplateEditor/Development/AITestSuite/PerModuleInline.gen.cpp"
#include "Developer/AITestSuite/Private/AITestSuite.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_Blackboard.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_Blueprint.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_CantExecute.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_DelayedAbort.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_LoopUntil.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTDecorator_NodeMemoryValidator.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTService_BTStopAction.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTService_Log.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_BTStopAction.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_LatentWithFlags.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_Log.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_RunBehavior.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetFlag.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetValue.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_SetValuesWithLogs.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_TimerBasedLatent.cpp"
#include "Developer/AITestSuite/Private/BehaviorTree/TestBTTask_ToggleFlag.cpp"
#include "Developer/AITestSuite/Private/MockAI/MockAI.cpp"
#include "Developer/AITestSuite/Private/MockAI/MockAI_BT.cpp"
#include "Developer/AITestSuite/Private/MockAI/MockGameplayTasks.cpp"
#include "Developer/AITestSuite/Private/TestLogger.cpp"
#include "Developer/AITestSuite/Private/Tests/AITestsCommon.cpp"
#include "Developer/AITestSuite/Private/Tests/BBTest.cpp"
#include "Developer/AITestSuite/Private/Tests/BTTest.cpp"
#include "Developer/AITestSuite/Private/Tests/GameplayTasksTest.cpp"
#include "Developer/AITestSuite/Private/Tests/ResourceIdTest.cpp"

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