Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeStorageServerClient_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_StorageServerClient;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_StorageServerClient()
{
if (!Z_Registration_Info_UPackage__Script_StorageServerClient.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/StorageServerClient",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xBF79720C,
0x3206B730,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_StorageServerClient.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_StorageServerClient.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_StorageServerClient(Z_Construct_UPackage__Script_StorageServerClient, TEXT("/Script/StorageServerClient"), Z_Registration_Info_UPackage__Script_StorageServerClient, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xBF79720C, 0x3206B730));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Runtime\StorageServerClient\Private\ZenStreamingSettings.h

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ZenStreamingSettings.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeZenStreamingSettings() {}
// ********** Begin Cross Module References ********************************************************
DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
STORAGESERVERCLIENT_API UClass* Z_Construct_UClass_UZenStreamingSettings();
STORAGESERVERCLIENT_API UClass* Z_Construct_UClass_UZenStreamingSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_StorageServerClient();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UZenStreamingSettings ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UZenStreamingSettings;
UClass* UZenStreamingSettings::GetPrivateStaticClass()
{
using TClass = UZenStreamingSettings;
if (!Z_Registration_Info_UClass_UZenStreamingSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("ZenStreamingSettings"),
Z_Registration_Info_UClass_UZenStreamingSettings.InnerSingleton,
StaticRegisterNativesUZenStreamingSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UZenStreamingSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UZenStreamingSettings_NoRegister()
{
return UZenStreamingSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UZenStreamingSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "DisplayName", "Zen Streaming" },
{ "IncludePath", "ZenStreamingSettings.h" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bShowZenBadge_MetaData[] = {
{ "Category", "ZenStreaming" },
{ "Comment", "/**\n\x09* Show an in-game badge to indicate if the client is streaming from Zen\n\x09*/" },
{ "ConsoleVariable", "zen.indicator.show" },
{ "DisplayName", "Show Zen streaming badge" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
{ "ToolTip", "Show an in-game badge to indicate if the client is streaming from Zen" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadgePositionX_MetaData[] = {
{ "Category", "ZenStreaming" },
{ "ClampMax", "1.000000" },
{ "ClampMin", "0" },
{ "ConsoleVariable", "zen.indicator.x" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadgePositionY_MetaData[] = {
{ "Category", "ZenStreaming" },
{ "ClampMax", "1.000000" },
{ "ClampMin", "0" },
{ "ConsoleVariable", "zen.indicator.y" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadgeFadeTime_MetaData[] = {
{ "Category", "ZenStreaming" },
{ "ClampMin", "-1" },
{ "Comment", "/**\n\x09 * For how long (in seconds) should the badge stay on screen. < 0 will make the badge persistent\n\x09 */" },
{ "ConsoleVariable", "zen.indicator.fadetime" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
{ "ToolTip", "For how long (in seconds) should the badge stay on screen. < 0 will make the badge persistent" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BadgeAlpha_MetaData[] = {
{ "Category", "ZenStreaming" },
{ "ClampMax", "1.000000" },
{ "ClampMin", "0" },
{ "ConsoleVariable", "zen.indicator.alpha" },
{ "ModuleRelativePath", "Private/ZenStreamingSettings.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UZenStreamingSettings constinit property declarations ********************
static void NewProp_bShowZenBadge_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bShowZenBadge;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BadgePositionX;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BadgePositionY;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BadgeFadeTime;
static const UECodeGen_Private::FFloatPropertyParams NewProp_BadgeAlpha;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UZenStreamingSettings constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UZenStreamingSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UZenStreamingSettings_Statics
// ********** Begin Class UZenStreamingSettings Property Definitions *******************************
void Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_bShowZenBadge_SetBit(void* Obj)
{
((UZenStreamingSettings*)Obj)->bShowZenBadge = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_bShowZenBadge = { "bShowZenBadge", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UZenStreamingSettings), &Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_bShowZenBadge_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bShowZenBadge_MetaData), NewProp_bShowZenBadge_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgePositionX = { "BadgePositionX", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UZenStreamingSettings, BadgePositionX), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadgePositionX_MetaData), NewProp_BadgePositionX_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgePositionY = { "BadgePositionY", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UZenStreamingSettings, BadgePositionY), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadgePositionY_MetaData), NewProp_BadgePositionY_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgeFadeTime = { "BadgeFadeTime", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UZenStreamingSettings, BadgeFadeTime), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadgeFadeTime_MetaData), NewProp_BadgeFadeTime_MetaData) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgeAlpha = { "BadgeAlpha", nullptr, (EPropertyFlags)0x0010000000004001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UZenStreamingSettings, BadgeAlpha), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BadgeAlpha_MetaData), NewProp_BadgeAlpha_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UZenStreamingSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_bShowZenBadge,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgePositionX,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgePositionY,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgeFadeTime,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UZenStreamingSettings_Statics::NewProp_BadgeAlpha,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UZenStreamingSettings_Statics::PropPointers) < 2048);
// ********** End Class UZenStreamingSettings Property Definitions *********************************
UObject* (*const Z_Construct_UClass_UZenStreamingSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
(UObject* (*)())Z_Construct_UPackage__Script_StorageServerClient,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UZenStreamingSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UZenStreamingSettings_Statics::ClassParams = {
&UZenStreamingSettings::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UZenStreamingSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UZenStreamingSettings_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UZenStreamingSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UZenStreamingSettings_Statics::Class_MetaDataParams)
};
void UZenStreamingSettings::StaticRegisterNativesUZenStreamingSettings()
{
}
UClass* Z_Construct_UClass_UZenStreamingSettings()
{
if (!Z_Registration_Info_UClass_UZenStreamingSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UZenStreamingSettings.OuterSingleton, Z_Construct_UClass_UZenStreamingSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UZenStreamingSettings.OuterSingleton;
}
UZenStreamingSettings::UZenStreamingSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UZenStreamingSettings);
UZenStreamingSettings::~UZenStreamingSettings() {}
// ********** End Class UZenStreamingSettings ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h__Script_StorageServerClient_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UZenStreamingSettings, UZenStreamingSettings::StaticClass, TEXT("UZenStreamingSettings"), &Z_Registration_Info_UClass_UZenStreamingSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UZenStreamingSettings), 960491906U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h__Script_StorageServerClient_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h__Script_StorageServerClient_4181736074{
TEXT("/Script/StorageServerClient"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h__Script_StorageServerClient_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h__Script_StorageServerClient_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ZenStreamingSettings.h"
#ifdef STORAGESERVERCLIENT_ZenStreamingSettings_generated_h
#error "ZenStreamingSettings.generated.h already included, missing '#pragma once' in ZenStreamingSettings.h"
#endif
#define STORAGESERVERCLIENT_ZenStreamingSettings_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UZenStreamingSettings ****************************************************
struct Z_Construct_UClass_UZenStreamingSettings_Statics;
STORAGESERVERCLIENT_API UClass* Z_Construct_UClass_UZenStreamingSettings_NoRegister();
#define FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUZenStreamingSettings(); \
friend struct ::Z_Construct_UClass_UZenStreamingSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend STORAGESERVERCLIENT_API UClass* ::Z_Construct_UClass_UZenStreamingSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UZenStreamingSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/StorageServerClient"), Z_Construct_UClass_UZenStreamingSettings_NoRegister) \
DECLARE_SERIALIZER(UZenStreamingSettings) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
STORAGESERVERCLIENT_API UZenStreamingSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UZenStreamingSettings(UZenStreamingSettings&&) = delete; \
UZenStreamingSettings(const UZenStreamingSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(STORAGESERVERCLIENT_API, UZenStreamingSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UZenStreamingSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UZenStreamingSettings) \
STORAGESERVERCLIENT_API virtual ~UZenStreamingSettings();
#define FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_10_PROLOG
#define FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UZenStreamingSettings;
// ********** End Class UZenStreamingSettings ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_StorageServerClient_Private_ZenStreamingSettings_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS