Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SoundFields.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundFields() {}
// ********** Begin Cross Module References ********************************************************
AUDIOEXTENSIONS_API UClass* Z_Construct_UClass_USoundfieldEncodingSettingsBase();
SOUNDFIELDS_API UClass* Z_Construct_UClass_UAmbisonicsEncodingSettings();
SOUNDFIELDS_API UClass* Z_Construct_UClass_UAmbisonicsEncodingSettings_NoRegister();
UPackage* Z_Construct_UPackage__Script_SoundFields();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAmbisonicsEncodingSettings **********************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAmbisonicsEncodingSettings;
UClass* UAmbisonicsEncodingSettings::GetPrivateStaticClass()
{
using TClass = UAmbisonicsEncodingSettings;
if (!Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AmbisonicsEncodingSettings"),
Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.InnerSingleton,
StaticRegisterNativesUAmbisonicsEncodingSettings,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.InnerSingleton;
}
UClass* Z_Construct_UClass_UAmbisonicsEncodingSettings_NoRegister()
{
return UAmbisonicsEncodingSettings::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "SoundFields.h" },
{ "ModuleRelativePath", "Public/SoundFields.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AmbisonicsOrder_MetaData[] = {
{ "Category", "EncodingSettings" },
{ "ClampMax", "5" },
{ "ClampMin", "1" },
{ "ModuleRelativePath", "Public/SoundFields.h" },
{ "UIMax", "5" },
{ "UIMin", "1" },
};
#endif // WITH_METADATA
// ********** Begin Class UAmbisonicsEncodingSettings constinit property declarations **************
static const UECodeGen_Private::FIntPropertyParams NewProp_AmbisonicsOrder;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAmbisonicsEncodingSettings constinit property declarations ****************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAmbisonicsEncodingSettings>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics
// ********** Begin Class UAmbisonicsEncodingSettings Property Definitions *************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::NewProp_AmbisonicsOrder = { "AmbisonicsOrder", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAmbisonicsEncodingSettings, AmbisonicsOrder), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AmbisonicsOrder_MetaData), NewProp_AmbisonicsOrder_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::NewProp_AmbisonicsOrder,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::PropPointers) < 2048);
// ********** End Class UAmbisonicsEncodingSettings Property Definitions ***************************
UObject* (*const Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundfieldEncodingSettingsBase,
(UObject* (*)())Z_Construct_UPackage__Script_SoundFields,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::ClassParams = {
&UAmbisonicsEncodingSettings::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::Class_MetaDataParams)
};
void UAmbisonicsEncodingSettings::StaticRegisterNativesUAmbisonicsEncodingSettings()
{
}
UClass* Z_Construct_UClass_UAmbisonicsEncodingSettings()
{
if (!Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.OuterSingleton, Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAmbisonicsEncodingSettings.OuterSingleton;
}
UAmbisonicsEncodingSettings::UAmbisonicsEncodingSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAmbisonicsEncodingSettings);
UAmbisonicsEncodingSettings::~UAmbisonicsEncodingSettings() {}
// ********** End Class UAmbisonicsEncodingSettings ************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h__Script_SoundFields_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAmbisonicsEncodingSettings, UAmbisonicsEncodingSettings::StaticClass, TEXT("UAmbisonicsEncodingSettings"), &Z_Registration_Info_UClass_UAmbisonicsEncodingSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAmbisonicsEncodingSettings), 3157225095U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h__Script_SoundFields_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h__Script_SoundFields_3141587361{
TEXT("/Script/SoundFields"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h__Script_SoundFields_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h__Script_SoundFields_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SoundFields.h"
#ifdef SOUNDFIELDS_SoundFields_generated_h
#error "SoundFields.generated.h already included, missing '#pragma once' in SoundFields.h"
#endif
#define SOUNDFIELDS_SoundFields_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UAmbisonicsEncodingSettings **********************************************
struct Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics;
SOUNDFIELDS_API UClass* Z_Construct_UClass_UAmbisonicsEncodingSettings_NoRegister();
#define FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_13_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUAmbisonicsEncodingSettings(); \
friend struct ::Z_Construct_UClass_UAmbisonicsEncodingSettings_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SOUNDFIELDS_API UClass* ::Z_Construct_UClass_UAmbisonicsEncodingSettings_NoRegister(); \
public: \
DECLARE_CLASS2(UAmbisonicsEncodingSettings, USoundfieldEncodingSettingsBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SoundFields"), Z_Construct_UClass_UAmbisonicsEncodingSettings_NoRegister) \
DECLARE_SERIALIZER(UAmbisonicsEncodingSettings)
#define FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_13_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SOUNDFIELDS_API UAmbisonicsEncodingSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UAmbisonicsEncodingSettings(UAmbisonicsEncodingSettings&&) = delete; \
UAmbisonicsEncodingSettings(const UAmbisonicsEncodingSettings&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SOUNDFIELDS_API, UAmbisonicsEncodingSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAmbisonicsEncodingSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAmbisonicsEncodingSettings) \
SOUNDFIELDS_API virtual ~UAmbisonicsEncodingSettings();
#define FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_10_PROLOG
#define FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_13_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_13_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h_13_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UAmbisonicsEncodingSettings;
// ********** End Class UAmbisonicsEncodingSettings ************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_SoundFields_Source_SoundFields_Public_SoundFields_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSoundFields_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SoundFields;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SoundFields()
{
if (!Z_Registration_Info_UPackage__Script_SoundFields.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SoundFields",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x77A4EDAA,
0x867CD413,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SoundFields.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SoundFields.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SoundFields(Z_Construct_UPackage__Script_SoundFields, TEXT("/Script/SoundFields"), Z_Registration_Info_UPackage__Script_SoundFields, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x77A4EDAA, 0x867CD413));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Runtime\SoundFields\Source\SoundFields\Public\SoundFields.h