Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,120 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SkeletalMeshDescription.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshDescription() {}
// ********** Begin Cross Module References ********************************************************
MESHDESCRIPTION_API UClass* Z_Construct_UClass_UMeshDescriptionBase();
SKELETALMESHDESCRIPTION_API UClass* Z_Construct_UClass_USkeletalMeshDescription();
SKELETALMESHDESCRIPTION_API UClass* Z_Construct_UClass_USkeletalMeshDescription_NoRegister();
UPackage* Z_Construct_UPackage__Script_SkeletalMeshDescription();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USkeletalMeshDescription *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USkeletalMeshDescription;
UClass* USkeletalMeshDescription::GetPrivateStaticClass()
{
using TClass = USkeletalMeshDescription;
if (!Z_Registration_Info_UClass_USkeletalMeshDescription.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SkeletalMeshDescription"),
Z_Registration_Info_UClass_USkeletalMeshDescription.InnerSingleton,
StaticRegisterNativesUSkeletalMeshDescription,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USkeletalMeshDescription.InnerSingleton;
}
UClass* Z_Construct_UClass_USkeletalMeshDescription_NoRegister()
{
return USkeletalMeshDescription::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USkeletalMeshDescription_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "SkeletalMeshDescription.h" },
{ "ModuleRelativePath", "Public/SkeletalMeshDescription.h" },
};
#endif // WITH_METADATA
// ********** Begin Class USkeletalMeshDescription constinit property declarations *****************
// ********** End Class USkeletalMeshDescription constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USkeletalMeshDescription>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USkeletalMeshDescription_Statics
UObject* (*const Z_Construct_UClass_USkeletalMeshDescription_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UMeshDescriptionBase,
(UObject* (*)())Z_Construct_UPackage__Script_SkeletalMeshDescription,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshDescription_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USkeletalMeshDescription_Statics::ClassParams = {
&USkeletalMeshDescription::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USkeletalMeshDescription_Statics::Class_MetaDataParams), Z_Construct_UClass_USkeletalMeshDescription_Statics::Class_MetaDataParams)
};
void USkeletalMeshDescription::StaticRegisterNativesUSkeletalMeshDescription()
{
}
UClass* Z_Construct_UClass_USkeletalMeshDescription()
{
if (!Z_Registration_Info_UClass_USkeletalMeshDescription.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USkeletalMeshDescription.OuterSingleton, Z_Construct_UClass_USkeletalMeshDescription_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USkeletalMeshDescription.OuterSingleton;
}
USkeletalMeshDescription::USkeletalMeshDescription(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USkeletalMeshDescription);
USkeletalMeshDescription::~USkeletalMeshDescription() {}
// ********** End Class USkeletalMeshDescription ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h__Script_SkeletalMeshDescription_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USkeletalMeshDescription, USkeletalMeshDescription::StaticClass, TEXT("USkeletalMeshDescription"), &Z_Registration_Info_UClass_USkeletalMeshDescription, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USkeletalMeshDescription), 1532112072U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h__Script_SkeletalMeshDescription_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h__Script_SkeletalMeshDescription_2710355602{
TEXT("/Script/SkeletalMeshDescription"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h__Script_SkeletalMeshDescription_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h__Script_SkeletalMeshDescription_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,63 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshDescription.h"
#ifdef SKELETALMESHDESCRIPTION_SkeletalMeshDescription_generated_h
#error "SkeletalMeshDescription.generated.h already included, missing '#pragma once' in SkeletalMeshDescription.h"
#endif
#define SKELETALMESHDESCRIPTION_SkeletalMeshDescription_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USkeletalMeshDescription *************************************************
struct Z_Construct_UClass_USkeletalMeshDescription_Statics;
SKELETALMESHDESCRIPTION_API UClass* Z_Construct_UClass_USkeletalMeshDescription_NoRegister();
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSkeletalMeshDescription(); \
friend struct ::Z_Construct_UClass_USkeletalMeshDescription_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SKELETALMESHDESCRIPTION_API UClass* ::Z_Construct_UClass_USkeletalMeshDescription_NoRegister(); \
public: \
DECLARE_CLASS2(USkeletalMeshDescription, UMeshDescriptionBase, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SkeletalMeshDescription"), Z_Construct_UClass_USkeletalMeshDescription_NoRegister) \
DECLARE_SERIALIZER(USkeletalMeshDescription)
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
SKELETALMESHDESCRIPTION_API USkeletalMeshDescription(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
USkeletalMeshDescription(USkeletalMeshDescription&&) = delete; \
USkeletalMeshDescription(const USkeletalMeshDescription&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SKELETALMESHDESCRIPTION_API, USkeletalMeshDescription); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USkeletalMeshDescription); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USkeletalMeshDescription) \
SKELETALMESHDESCRIPTION_API virtual ~USkeletalMeshDescription();
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_11_PROLOG
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h_15_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USkeletalMeshDescription;
// ********** End Class USkeletalMeshDescription ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshDescription_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,29 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshDescription_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SkeletalMeshDescription;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SkeletalMeshDescription()
{
if (!Z_Registration_Info_UPackage__Script_SkeletalMeshDescription.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SkeletalMeshDescription",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x8DA95AFB,
0xDA433A5B,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SkeletalMeshDescription.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SkeletalMeshDescription.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SkeletalMeshDescription(Z_Construct_UPackage__Script_SkeletalMeshDescription, TEXT("/Script/SkeletalMeshDescription"), Z_Registration_Info_UPackage__Script_SkeletalMeshDescription, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x8DA95AFB, 0xDA433A5B));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

View File

@@ -0,0 +1,143 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SkeletalMeshElementTypes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSkeletalMeshElementTypes() {}
// ********** Begin Cross Module References ********************************************************
MESHDESCRIPTION_API UScriptStruct* Z_Construct_UScriptStruct_FElementID();
SKELETALMESHDESCRIPTION_API UScriptStruct* Z_Construct_UScriptStruct_FBoneID();
SKELETALMESHDESCRIPTION_API UScriptStruct* Z_Construct_UScriptStruct_FSourceGeometryPartID();
UPackage* Z_Construct_UPackage__Script_SkeletalMeshDescription();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FBoneID ***********************************************************
struct Z_Construct_UScriptStruct_FBoneID_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FBoneID); }
static inline consteval int16 GetStructAlignment() { return alignof(FBoneID); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/SkeletalMeshElementTypes.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FBoneID constinit property declarations ***************************
// ********** End ScriptStruct FBoneID constinit property declarations *****************************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FBoneID>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FBoneID_Statics
static_assert(std::is_polymorphic<FBoneID>() == std::is_polymorphic<FElementID>(), "USTRUCT FBoneID cannot be polymorphic unless super FElementID is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FBoneID;
class UScriptStruct* FBoneID::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FBoneID.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FBoneID.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FBoneID, (UObject*)Z_Construct_UPackage__Script_SkeletalMeshDescription(), TEXT("BoneID"));
}
return Z_Registration_Info_UScriptStruct_FBoneID.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FBoneID_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_SkeletalMeshDescription,
Z_Construct_UScriptStruct_FElementID,
&NewStructOps,
"BoneID",
nullptr,
0,
sizeof(FBoneID),
alignof(FBoneID),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FBoneID_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FBoneID_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FBoneID()
{
if (!Z_Registration_Info_UScriptStruct_FBoneID.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FBoneID.InnerSingleton, Z_Construct_UScriptStruct_FBoneID_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FBoneID.InnerSingleton);
}
// ********** End ScriptStruct FBoneID *************************************************************
// ********** Begin ScriptStruct FSourceGeometryPartID *********************************************
struct Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FSourceGeometryPartID); }
static inline consteval int16 GetStructAlignment() { return alignof(FSourceGeometryPartID); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ModuleRelativePath", "Public/SkeletalMeshElementTypes.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FSourceGeometryPartID constinit property declarations *************
// ********** End ScriptStruct FSourceGeometryPartID constinit property declarations ***************
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSourceGeometryPartID>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics
static_assert(std::is_polymorphic<FSourceGeometryPartID>() == std::is_polymorphic<FElementID>(), "USTRUCT FSourceGeometryPartID cannot be polymorphic unless super FElementID is polymorphic");
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FSourceGeometryPartID;
class UScriptStruct* FSourceGeometryPartID::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FSourceGeometryPartID, (UObject*)Z_Construct_UPackage__Script_SkeletalMeshDescription(), TEXT("SourceGeometryPartID"));
}
return Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.OuterSingleton;
}
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_SkeletalMeshDescription,
Z_Construct_UScriptStruct_FElementID,
&NewStructOps,
"SourceGeometryPartID",
nullptr,
0,
sizeof(FSourceGeometryPartID),
alignof(FSourceGeometryPartID),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FSourceGeometryPartID()
{
if (!Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.InnerSingleton, Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FSourceGeometryPartID.InnerSingleton);
}
// ********** End ScriptStruct FSourceGeometryPartID ***********************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h__Script_SkeletalMeshDescription_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FBoneID::StaticStruct, Z_Construct_UScriptStruct_FBoneID_Statics::NewStructOps, TEXT("BoneID"),&Z_Registration_Info_UScriptStruct_FBoneID, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FBoneID), 1025271453U) },
{ FSourceGeometryPartID::StaticStruct, Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics::NewStructOps, TEXT("SourceGeometryPartID"),&Z_Registration_Info_UScriptStruct_FSourceGeometryPartID, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FSourceGeometryPartID), 1089350618U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h__Script_SkeletalMeshDescription_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h__Script_SkeletalMeshDescription_868333706{
TEXT("/Script/SkeletalMeshDescription"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h__Script_SkeletalMeshDescription_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h__Script_SkeletalMeshDescription_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,44 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SkeletalMeshElementTypes.h"
#ifdef SKELETALMESHDESCRIPTION_SkeletalMeshElementTypes_generated_h
#error "SkeletalMeshElementTypes.generated.h already included, missing '#pragma once' in SkeletalMeshElementTypes.h"
#endif
#define SKELETALMESHDESCRIPTION_SkeletalMeshElementTypes_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBoneID ***********************************************************
struct Z_Construct_UScriptStruct_FBoneID_Statics;
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h_12_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBoneID_Statics; \
SKELETALMESHDESCRIPTION_API static class UScriptStruct* StaticStruct(); \
typedef FElementID Super;
struct FBoneID;
// ********** End ScriptStruct FBoneID *************************************************************
// ********** Begin ScriptStruct FSourceGeometryPartID *********************************************
struct Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics;
#define FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FSourceGeometryPartID_Statics; \
SKELETALMESHDESCRIPTION_API static class UScriptStruct* StaticStruct(); \
typedef FElementID Super;
struct FSourceGeometryPartID;
// ********** End ScriptStruct FSourceGeometryPartID ***********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_SkeletalMeshDescription_Public_SkeletalMeshElementTypes_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

View File

@@ -0,0 +1,2 @@
D:\UE_5_7_1\Engine\Source\Runtime\SkeletalMeshDescription\Public\SkeletalMeshDescription.h
D:\UE_5_7_1\Engine\Source\Runtime\SkeletalMeshDescription\Public\SkeletalMeshElementTypes.h