Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "SignificanceManager.h"
#include "UObject/SoftObjectPath.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSignificanceManager() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FSoftClassPath();
SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager();
SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager_NoRegister();
UPackage* Z_Construct_UPackage__Script_SignificanceManager();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USignificanceManager *****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USignificanceManager;
UClass* USignificanceManager::GetPrivateStaticClass()
{
using TClass = USignificanceManager;
if (!Z_Registration_Info_UClass_USignificanceManager.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SignificanceManager"),
Z_Registration_Info_UClass_USignificanceManager.InnerSingleton,
StaticRegisterNativesUSignificanceManager,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USignificanceManager.InnerSingleton;
}
UClass* Z_Construct_UClass_USignificanceManager_NoRegister()
{
return USignificanceManager::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USignificanceManager_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/* The significance manager provides a framework for registering objects by tag to each have a significance\n * value calculated from which a game specific subclass and game logic can make decisions about what level\n * of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n *\n * Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n * be left resulting in an eventual crash once the Object has been garbage collected.\n *\n * Each user of the significance manager is expected to call the Update function from the appropriate location in the\n * game code. GameViewportClient::Tick may often serve as a good place to do this.\n */" },
{ "IncludePath", "SignificanceManager.h" },
{ "ModuleRelativePath", "Public/SignificanceManager.h" },
{ "ToolTip", "The significance manager provides a framework for registering objects by tag to each have a significance\n* value calculated from which a game specific subclass and game logic can make decisions about what level\n* of detail objects should be at, tick frequency, whether to spawn effects, and other such functionality\n*\n* Each object that is registered must have a corresponding unregister event or else a dangling Object reference will\n* be left resulting in an eventual crash once the Object has been garbage collected.\n*\n* Each user of the significance manager is expected to call the Update function from the appropriate location in the\n* game code. GameViewportClient::Tick may often serve as a good place to do this." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SignificanceManagerClassName_MetaData[] = {
{ "Category", "DefaultClasses" },
{ "Comment", "// Game specific significance class to instantiate\n" },
{ "DisplayName", "Significance Manager Class" },
{ "MetaClass", "/Script/SignificanceManager.SignificanceManager" },
{ "ModuleRelativePath", "Public/SignificanceManager.h" },
{ "ToolTip", "Game specific significance class to instantiate" },
};
#endif // WITH_METADATA
// ********** Begin Class USignificanceManager constinit property declarations *********************
static const UECodeGen_Private::FStructPropertyParams NewProp_SignificanceManagerClassName;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USignificanceManager constinit property declarations ***********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USignificanceManager>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USignificanceManager_Statics
// ********** Begin Class USignificanceManager Property Definitions ********************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName = { "SignificanceManagerClassName", nullptr, (EPropertyFlags)0x0040000002044001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USignificanceManager, SignificanceManagerClassName), Z_Construct_UScriptStruct_FSoftClassPath, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SignificanceManagerClassName_MetaData), NewProp_SignificanceManagerClassName_MetaData) }; // 3467803280
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USignificanceManager_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USignificanceManager_Statics::NewProp_SignificanceManagerClassName,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers) < 2048);
// ********** End Class USignificanceManager Property Definitions **********************************
UObject* (*const Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_SignificanceManager,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USignificanceManager_Statics::ClassParams = {
&USignificanceManager::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USignificanceManager_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::PropPointers),
0,
0x000800A6u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams), Z_Construct_UClass_USignificanceManager_Statics::Class_MetaDataParams)
};
void USignificanceManager::StaticRegisterNativesUSignificanceManager()
{
}
UClass* Z_Construct_UClass_USignificanceManager()
{
if (!Z_Registration_Info_UClass_USignificanceManager.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USignificanceManager.OuterSingleton, Z_Construct_UClass_USignificanceManager_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USignificanceManager.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USignificanceManager);
USignificanceManager::~USignificanceManager() {}
// ********** End Class USignificanceManager *******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USignificanceManager, USignificanceManager::StaticClass, TEXT("USignificanceManager"), &Z_Registration_Info_UClass_USignificanceManager, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USignificanceManager), 3736649172U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_397865804{
TEXT("/Script/SignificanceManager"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h__Script_SignificanceManager_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "SignificanceManager.h"
#ifdef SIGNIFICANCEMANAGER_SignificanceManager_generated_h
#error "SignificanceManager.generated.h already included, missing '#pragma once' in SignificanceManager.h"
#endif
#define SIGNIFICANCEMANAGER_SignificanceManager_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class USignificanceManager *****************************************************
struct Z_Construct_UClass_USignificanceManager_Statics;
SIGNIFICANCEMANAGER_API UClass* Z_Construct_UClass_USignificanceManager_NoRegister();
#define FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_32_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUSignificanceManager(); \
friend struct ::Z_Construct_UClass_USignificanceManager_Statics; \
static UClass* GetPrivateStaticClass(); \
friend SIGNIFICANCEMANAGER_API UClass* ::Z_Construct_UClass_USignificanceManager_NoRegister(); \
public: \
DECLARE_CLASS2(USignificanceManager, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/SignificanceManager"), Z_Construct_UClass_USignificanceManager_NoRegister) \
DECLARE_SERIALIZER(USignificanceManager)
#define FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_32_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
USignificanceManager(USignificanceManager&&) = delete; \
USignificanceManager(const USignificanceManager&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(SIGNIFICANCEMANAGER_API, USignificanceManager); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USignificanceManager); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(USignificanceManager) \
SIGNIFICANCEMANAGER_API virtual ~USignificanceManager();
#define FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_29_PROLOG
#define FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_32_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_32_INCLASS_NO_PURE_DECLS \
FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h_32_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class USignificanceManager;
// ********** End Class USignificanceManager *******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_SignificanceManager_Source_SignificanceManager_Public_SignificanceManager_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSignificanceManager_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_SignificanceManager;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_SignificanceManager()
{
if (!Z_Registration_Info_UPackage__Script_SignificanceManager.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/SignificanceManager",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x99BF4B71,
0x3A090FAA,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_SignificanceManager.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_SignificanceManager.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_SignificanceManager(Z_Construct_UPackage__Script_SignificanceManager, TEXT("/Script/SignificanceManager"), Z_Registration_Info_UPackage__Script_SignificanceManager, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x99BF4B71, 0x3A090FAA));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Plugins\Runtime\SignificanceManager\Source\SignificanceManager\Public\SignificanceManager.h