Initial Commit

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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Simulation/RigVMFunction_Timeline.h"
#ifdef RIGVM_RigVMFunction_Timeline_generated_h
#error "RigVMFunction_Timeline.generated.h already included, missing '#pragma once' in RigVMFunction_Timeline.h"
#endif
#define RIGVM_RigVMFunction_Timeline_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_Timeline *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_Timeline_Statics;
#define FRigVMFunction_Timeline_Execute() \
void FRigVMFunction_Timeline::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Speed, \
float& Time, \
float& AccumulatedValue, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_Timeline_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Speed, \
float& Time, \
float& AccumulatedValue, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Speed = *(float*)RigVMMemoryHandles[0].GetInputData(); \
float& Time = *(float*)RigVMMemoryHandles[1].GetOutputData(); \
float& AccumulatedValue = *(float*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[3].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Speed, \
Time, \
AccumulatedValue, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_Timeline;
// ********** End ScriptStruct FRigVMFunction_Timeline *********************************************
// ********** Begin ScriptStruct FRigVMFunction_TimeLoop *******************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_TimeLoop_Statics;
#define FRigVMFunction_TimeLoop_Execute() \
void FRigVMFunction_TimeLoop::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Speed, \
const float Duration, \
const bool Normalize, \
float& Absolute, \
float& Relative, \
float& FlipFlop, \
bool& Even, \
float& AccumulatedAbsolute, \
float& AccumulatedRelative, \
int32& NumIterations, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h_47_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_TimeLoop_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Speed, \
const float Duration, \
const bool Normalize, \
float& Absolute, \
float& Relative, \
float& FlipFlop, \
bool& Even, \
float& AccumulatedAbsolute, \
float& AccumulatedRelative, \
int32& NumIterations, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Speed = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const float Duration = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const bool Normalize = *(bool*)RigVMMemoryHandles[2].GetInputData(); \
float& Absolute = *(float*)RigVMMemoryHandles[3].GetOutputData(); \
float& Relative = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
float& FlipFlop = *(float*)RigVMMemoryHandles[5].GetOutputData(); \
bool& Even = *(bool*)RigVMMemoryHandles[6].GetOutputData(); \
float& AccumulatedAbsolute = *(float*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& AccumulatedRelative = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& NumIterations = *(int32*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[10].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Speed, \
Duration, \
Normalize, \
Absolute, \
Relative, \
FlipFlop, \
Even, \
AccumulatedAbsolute, \
AccumulatedRelative, \
NumIterations, \
bIsInitialized \
); \
} \
typedef FRigVMFunction_SimBase Super;
struct FRigVMFunction_TimeLoop;
// ********** End ScriptStruct FRigVMFunction_TimeLoop *********************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Simulation_RigVMFunction_Timeline_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS