Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Math/RigVMFunction_Random.h"
#ifdef RIGVM_RigVMFunction_Random_generated_h
#error "RigVMFunction_Random.generated.h already included, missing '#pragma once' in RigVMFunction_Random.h"
#endif
#define RIGVM_RigVMFunction_Random_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_RandomFloat ****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_RandomFloat_Statics;
#define FRigVMFunction_RandomFloat_Execute() \
void FRigVMFunction_RandomFloat::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const int32 Seed, \
const float Minimum, \
const float Maximum, \
const float Duration, \
float& Result, \
float& LastResult, \
int32& LastSeed, \
int32& BaseSeed, \
float& TimeLeft \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h_14_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_RandomFloat_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const int32 Seed, \
const float Minimum, \
const float Maximum, \
const float Duration, \
float& Result, \
float& LastResult, \
int32& LastSeed, \
int32& BaseSeed, \
float& TimeLeft \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const int32 Seed = *(int32*)RigVMMemoryHandles[0].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Duration = *(float*)RigVMMemoryHandles[3].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[4].GetOutputData(); \
float& LastResult = *(float*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& LastSeed = *(int32*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& BaseSeed = *(int32*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& TimeLeft = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Seed, \
Minimum, \
Maximum, \
Duration, \
Result, \
LastResult, \
LastSeed, \
BaseSeed, \
TimeLeft \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_RandomFloat;
// ********** End ScriptStruct FRigVMFunction_RandomFloat ******************************************
// ********** Begin ScriptStruct FRigVMFunction_RandomVector ***************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_RandomVector_Statics;
#define FRigVMFunction_RandomVector_Execute() \
void FRigVMFunction_RandomVector::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const int32 Seed, \
const float Minimum, \
const float Maximum, \
const float Duration, \
FVector& Result, \
FVector& LastResult, \
int32& LastSeed, \
int32& BaseSeed, \
float& TimeLeft \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h_67_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_RandomVector_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const int32 Seed, \
const float Minimum, \
const float Maximum, \
const float Duration, \
FVector& Result, \
FVector& LastResult, \
int32& LastSeed, \
int32& BaseSeed, \
float& TimeLeft \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const int32 Seed = *(int32*)RigVMMemoryHandles[0].GetInputData(); \
const float Minimum = *(float*)RigVMMemoryHandles[1].GetInputData(); \
const float Maximum = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float Duration = *(float*)RigVMMemoryHandles[3].GetInputData(); \
FVector& Result = *(FVector*)RigVMMemoryHandles[4].GetOutputData(); \
FVector& LastResult = *(FVector*)RigVMMemoryHandles[5].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& LastSeed = *(int32*)RigVMMemoryHandles[6].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
int32& BaseSeed = *(int32*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
float& TimeLeft = *(float*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Seed, \
Minimum, \
Maximum, \
Duration, \
Result, \
LastResult, \
LastSeed, \
BaseSeed, \
TimeLeft \
); \
} \
typedef FRigVMFunction_MathBase Super;
struct FRigVMFunction_RandomVector;
// ********** End ScriptStruct FRigVMFunction_RandomVector *****************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Math_RigVMFunction_Random_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS