Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,120 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigVMFunctions/Animation/RigVMFunction_AnimEasing.h"
#ifdef RIGVM_RigVMFunction_AnimEasing_generated_h
#error "RigVMFunction_AnimEasing.generated.h already included, missing '#pragma once' in RigVMFunction_AnimEasing.h"
#endif
#define RIGVM_RigVMFunction_AnimEasing_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FRigVMFunction_AnimEasingType *************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEasingType_Statics;
#define FRigVMFunction_AnimEasingType_Execute() \
void FRigVMFunction_AnimEasingType::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
ERigVMAnimEasingType& Type \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h_15_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEasingType_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
ERigVMAnimEasingType& Type \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
ERigVMAnimEasingType& Type = *(ERigVMAnimEasingType*)RigVMMemoryHandles[0].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Type \
); \
} \
typedef FRigVMFunction_AnimBase Super;
struct FRigVMFunction_AnimEasingType;
// ********** End ScriptStruct FRigVMFunction_AnimEasingType ***************************************
// ********** Begin ScriptStruct FRigVMFunction_AnimEasing *****************************************
struct Z_Construct_UScriptStruct_FRigVMFunction_AnimEasing_Statics;
#define FRigVMFunction_AnimEasing_Execute() \
void FRigVMFunction_AnimEasing::StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const ERigVMAnimEasingType Type, \
const float SourceMinimum, \
const float SourceMaximum, \
const float TargetMinimum, \
const float TargetMaximum, \
float& Result \
)
#define FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h_35_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigVMFunction_AnimEasing_Statics; \
RIGVM_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FRigVMExecuteContext::StaticStruct(); } \
RIGVM_API void Execute(const FRigVMExecuteContext& InExecuteContext); \
static void RIGVM_API StaticExecute( \
const FRigVMExecuteContext& ExecuteContext, \
const float Value, \
const ERigVMAnimEasingType Type, \
const float SourceMinimum, \
const float SourceMaximum, \
const float TargetMinimum, \
const float TargetMaximum, \
float& Result \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
const float Value = *(float*)RigVMMemoryHandles[0].GetInputData(); \
const ERigVMAnimEasingType Type = *(ERigVMAnimEasingType*)RigVMMemoryHandles[1].GetInputData(); \
const float SourceMinimum = *(float*)RigVMMemoryHandles[2].GetInputData(); \
const float SourceMaximum = *(float*)RigVMMemoryHandles[3].GetInputData(); \
const float TargetMinimum = *(float*)RigVMMemoryHandles[4].GetInputData(); \
const float TargetMaximum = *(float*)RigVMMemoryHandles[5].GetInputData(); \
float& Result = *(float*)RigVMMemoryHandles[6].GetOutputData(); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FRigVMExecuteContext>(), \
Value, \
Type, \
SourceMinimum, \
SourceMaximum, \
TargetMinimum, \
TargetMaximum, \
Result \
); \
} \
typedef FRigVMFunction_AnimBase Super;
struct FRigVMFunction_AnimEasing;
// ********** End ScriptStruct FRigVMFunction_AnimEasing *******************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Runtime_RigVM_Source_RigVM_Public_RigVMFunctions_Animation_RigVMFunction_AnimEasing_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS