Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "RigUnit_RigLogic.h"
#ifdef RIGLOGICMODULE_RigUnit_RigLogic_generated_h
#error "RigUnit_RigLogic.generated.h already included, missing '#pragma once' in RigUnit_RigLogic.h"
#endif
#define RIGLOGICMODULE_RigUnit_RigLogic_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FBoneIndexControlAttributeMapping *********************************
struct Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics;
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_23_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FBoneIndexControlAttributeMapping_Statics; \
RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
struct FBoneIndexControlAttributeMapping;
// ********** End ScriptStruct FBoneIndexControlAttributeMapping ***********************************
// ********** Begin ScriptStruct FRigUnit_RigLogic_IntArray ****************************************
struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics;
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_37_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_IntArray_Statics; \
RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
struct FRigUnit_RigLogic_IntArray;
// ********** End ScriptStruct FRigUnit_RigLogic_IntArray ******************************************
// ********** Begin ScriptStruct FRigUnit_RigLogic_Data ********************************************
struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics;
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_48_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Data_Statics; \
RIGLOGICMODULE_API static class UScriptStruct* StaticStruct();
struct FRigUnit_RigLogic_Data;
// ********** End ScriptStruct FRigUnit_RigLogic_Data **********************************************
// ********** Begin ScriptStruct FRigUnit_RigLogic *************************************************
struct Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics;
#define FRigUnit_RigLogic_Execute() \
void FRigUnit_RigLogic::StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
FRigUnit_RigLogic_Data& Data, \
bool& bIsInitialized \
)
#define FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h_144_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FRigUnit_RigLogic_Statics; \
RIGLOGICMODULE_API static class UScriptStruct* StaticStruct(); \
virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \
void Execute(FControlRigExecuteContext& InExecuteContext); \
static void StaticExecute( \
FControlRigExecuteContext& ExecuteContext, \
FRigUnit_RigLogic_Data& Data, \
bool& bIsInitialized \
); \
FORCEINLINE_DEBUGGABLE static void RigVMExecute( \
FRigVMExtendedExecuteContext& RigVMExecuteContext, \
FRigVMMemoryHandleArray RigVMMemoryHandles, \
FRigVMPredicateBranchArray RigVMBranches \
) \
{ \
FRigUnit_RigLogic_Data& Data = *(FRigUnit_RigLogic_Data*)RigVMMemoryHandles[0].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
bool& bIsInitialized = *(bool*)RigVMMemoryHandles[1].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \
\
StaticExecute( \
RigVMExecuteContext.GetPublicData<FControlRigExecuteContext>(), \
Data, \
bIsInitialized \
); \
} \
typedef FRigUnitMutable Super;
struct FRigUnit_RigLogic;
// ********** End ScriptStruct FRigUnit_RigLogic ***************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Plugins_Animation_RigLogic_Source_RigLogicModule_Public_RigUnit_RigLogic_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS