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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "EntitySystem/MovieScenePropertyBinding.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeMovieScenePropertyBinding() {}
// ********** Begin Cross Module References ********************************************************
MOVIESCENE_API UScriptStruct* Z_Construct_UScriptStruct_FMovieScenePropertyBinding();
UPackage* Z_Construct_UPackage__Script_MovieScene();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FMovieScenePropertyBinding ****************************************
struct Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FMovieScenePropertyBinding); }
static inline consteval int16 GetStructAlignment() { return alignof(FMovieScenePropertyBinding); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/**\n * Source property binding information for an entity on a moviescene timeline\n * Comprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup\n */" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePropertyBinding.h" },
{ "ToolTip", "Source property binding information for an entity on a moviescene timeline\nComprises a leaf property name and a path and a cached boolean signifying whether the binding is allowed to perform a fast class-wise property lookup" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PropertyName_MetaData[] = {
{ "Comment", "/** Leaf name of the property to animate */" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePropertyBinding.h" },
{ "ToolTip", "Leaf name of the property to animate" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PropertyPath_MetaData[] = {
{ "Comment", "/** Full path to the property from the object including struct and array indirection */" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePropertyBinding.h" },
{ "ToolTip", "Full path to the property from the object including struct and array indirection" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCanUseClassLookup_MetaData[] = {
{ "Comment", "/** True if this property can be considered for fast property offset resolution(ie the property address is _always_ a constant offset from the obejct ptr), false otherwise */" },
{ "ModuleRelativePath", "Public/EntitySystem/MovieScenePropertyBinding.h" },
{ "ToolTip", "True if this property can be considered for fast property offset resolution(ie the property address is _always_ a constant offset from the obejct ptr), false otherwise" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FMovieScenePropertyBinding constinit property declarations ********
static const UECodeGen_Private::FNamePropertyParams NewProp_PropertyName;
static const UECodeGen_Private::FNamePropertyParams NewProp_PropertyPath;
static void NewProp_bCanUseClassLookup_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bCanUseClassLookup;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FMovieScenePropertyBinding constinit property declarations **********
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FMovieScenePropertyBinding>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding;
class UScriptStruct* FMovieScenePropertyBinding::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FMovieScenePropertyBinding, (UObject*)Z_Construct_UPackage__Script_MovieScene(), TEXT("MovieScenePropertyBinding"));
}
return Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.OuterSingleton;
}
// ********** Begin ScriptStruct FMovieScenePropertyBinding Property Definitions *******************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_PropertyName = { "PropertyName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieScenePropertyBinding, PropertyName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PropertyName_MetaData), NewProp_PropertyName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_PropertyPath = { "PropertyPath", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FMovieScenePropertyBinding, PropertyPath), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PropertyPath_MetaData), NewProp_PropertyPath_MetaData) };
void Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_bCanUseClassLookup_SetBit(void* Obj)
{
((FMovieScenePropertyBinding*)Obj)->bCanUseClassLookup = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_bCanUseClassLookup = { "bCanUseClassLookup", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FMovieScenePropertyBinding), &Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_bCanUseClassLookup_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCanUseClassLookup_MetaData), NewProp_bCanUseClassLookup_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_PropertyName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_PropertyPath,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewProp_bCanUseClassLookup,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FMovieScenePropertyBinding Property Definitions *********************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_MovieScene,
nullptr,
&NewStructOps,
"MovieScenePropertyBinding",
Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::PropPointers),
sizeof(FMovieScenePropertyBinding),
alignof(FMovieScenePropertyBinding),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FMovieScenePropertyBinding()
{
if (!Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.InnerSingleton, Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding.InnerSingleton);
}
// ********** End ScriptStruct FMovieScenePropertyBinding ******************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePropertyBinding_h__Script_MovieScene_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FMovieScenePropertyBinding::StaticStruct, Z_Construct_UScriptStruct_FMovieScenePropertyBinding_Statics::NewStructOps, TEXT("MovieScenePropertyBinding"),&Z_Registration_Info_UScriptStruct_FMovieScenePropertyBinding, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FMovieScenePropertyBinding), 1923610655U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePropertyBinding_h__Script_MovieScene_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePropertyBinding_h__Script_MovieScene_232653786{
TEXT("/Script/MovieScene"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePropertyBinding_h__Script_MovieScene_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_MovieScene_Public_EntitySystem_MovieScenePropertyBinding_h__Script_MovieScene_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS