Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameplayTasksComponent.h"
#include "GameplayTask.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayTasksComponent() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UClass_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
ENGINE_API UClass* Z_Construct_UClass_UVisualLoggerDebugSnapshotInterface_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskResource_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTasksComponent();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTasksComponent_NoRegister();
GAMEPLAYTASKS_API UEnum* Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult();
GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature();
GAMEPLAYTASKS_API UScriptStruct* Z_Construct_UScriptStruct_FGameplayResourceSet();
UPackage* Z_Construct_UPackage__Script_GameplayTasks();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum EGameplayTaskRunResult ****************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_EGameplayTaskRunResult;
static UEnum* EGameplayTaskRunResult_StaticEnum()
{
if (!Z_Registration_Info_UEnum_EGameplayTaskRunResult.OuterSingleton)
{
Z_Registration_Info_UEnum_EGameplayTaskRunResult.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult, (UObject*)Z_Construct_UPackage__Script_GameplayTasks(), TEXT("EGameplayTaskRunResult"));
}
return Z_Registration_Info_UEnum_EGameplayTaskRunResult.OuterSingleton;
}
template<> GAMEPLAYTASKS_NON_ATTRIBUTED_API UEnum* StaticEnum<EGameplayTaskRunResult>()
{
return EGameplayTaskRunResult_StaticEnum();
}
struct Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Error.Comment", "/** When tried running a null-task*/" },
{ "Error.Name", "EGameplayTaskRunResult::Error" },
{ "Error.ToolTip", "When tried running a null-task" },
{ "Failed.Name", "EGameplayTaskRunResult::Failed" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "Success_Active.Comment", "/** Successfully activated */" },
{ "Success_Active.Name", "EGameplayTaskRunResult::Success_Active" },
{ "Success_Active.ToolTip", "Successfully activated" },
{ "Success_Finished.Comment", "/** Successfully activated, but finished instantly */" },
{ "Success_Finished.Name", "EGameplayTaskRunResult::Success_Finished" },
{ "Success_Finished.ToolTip", "Successfully activated, but finished instantly" },
{ "Success_Paused.Comment", "/** Successfully registered for running, but currently paused due to higher priority tasks running */" },
{ "Success_Paused.Name", "EGameplayTaskRunResult::Success_Paused" },
{ "Success_Paused.ToolTip", "Successfully registered for running, but currently paused due to higher priority tasks running" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EGameplayTaskRunResult::Error", (int64)EGameplayTaskRunResult::Error },
{ "EGameplayTaskRunResult::Failed", (int64)EGameplayTaskRunResult::Failed },
{ "EGameplayTaskRunResult::Success_Paused", (int64)EGameplayTaskRunResult::Success_Paused },
{ "EGameplayTaskRunResult::Success_Active", (int64)EGameplayTaskRunResult::Success_Active },
{ "EGameplayTaskRunResult::Success_Finished", (int64)EGameplayTaskRunResult::Success_Finished },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_GameplayTasks,
nullptr,
"EGameplayTaskRunResult",
"EGameplayTaskRunResult",
Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::Enum_MetaDataParams), Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult()
{
if (!Z_Registration_Info_UEnum_EGameplayTaskRunResult.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_EGameplayTaskRunResult.InnerSingleton, Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_EGameplayTaskRunResult.InnerSingleton;
}
// ********** End Enum EGameplayTaskRunResult ******************************************************
// ********** Begin Delegate FOnClaimedResourcesChangeSignature ************************************
struct Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics
{
struct _Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms
{
FGameplayResourceSet NewlyClaimed;
FGameplayResourceSet FreshlyReleased;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FOnClaimedResourcesChangeSignature constinit property declarations ****
static const UECodeGen_Private::FStructPropertyParams NewProp_NewlyClaimed;
static const UECodeGen_Private::FStructPropertyParams NewProp_FreshlyReleased;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Delegate FOnClaimedResourcesChangeSignature constinit property declarations ******
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
// ********** Begin Delegate FOnClaimedResourcesChangeSignature Property Definitions ***************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::NewProp_NewlyClaimed = { "NewlyClaimed", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms, NewlyClaimed), Z_Construct_UScriptStruct_FGameplayResourceSet, METADATA_PARAMS(0, nullptr) }; // 3683593861
const UECodeGen_Private::FStructPropertyParams Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::NewProp_FreshlyReleased = { "FreshlyReleased", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(_Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms, FreshlyReleased), Z_Construct_UScriptStruct_FGameplayResourceSet, METADATA_PARAMS(0, nullptr) }; // 3683593861
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::NewProp_NewlyClaimed,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::NewProp_FreshlyReleased,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::PropPointers) < 2048);
// ********** End Delegate FOnClaimedResourcesChangeSignature Property Definitions *****************
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UPackage__Script_GameplayTasks, nullptr, "OnClaimedResourcesChangeSignature__DelegateSignature", Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::PropPointers),
sizeof(Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::_Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::_Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms) < MAX_uint16);
UFunction* Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void FOnClaimedResourcesChangeSignature_DelegateWrapper(const FMulticastScriptDelegate& OnClaimedResourcesChangeSignature, FGameplayResourceSet NewlyClaimed, FGameplayResourceSet FreshlyReleased)
{
struct _Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms
{
FGameplayResourceSet NewlyClaimed;
FGameplayResourceSet FreshlyReleased;
};
_Script_GameplayTasks_eventOnClaimedResourcesChangeSignature_Parms Parms;
Parms.NewlyClaimed=NewlyClaimed;
Parms.FreshlyReleased=FreshlyReleased;
OnClaimedResourcesChangeSignature.ProcessMulticastDelegate<UObject>(&Parms);
}
// ********** End Delegate FOnClaimedResourcesChangeSignature **************************************
// ********** Begin Class UGameplayTasksComponent Function K2_RunGameplayTask **********************
struct Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics
{
struct GameplayTasksComponent_eventK2_RunGameplayTask_Parms
{
TScriptInterface<IGameplayTaskOwnerInterface> TaskOwner;
UGameplayTask* Task;
uint8 Priority;
TArray<TSubclassOf<UGameplayTaskResource>> AdditionalRequiredResources;
TArray<TSubclassOf<UGameplayTaskResource>> AdditionalClaimedResources;
EGameplayTaskRunResult ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "AdvancedDisplay", "AdditionalRequiredResources, AdditionalClaimedResources" },
{ "AutoCreateRefTerm", "AdditionalRequiredResources, AdditionalClaimedResources" },
{ "Category", "Gameplay Tasks" },
{ "DisplayName", "Run Gameplay Task" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "ScriptName", "RunGameplayTask" },
};
#endif // WITH_METADATA
// ********** Begin Function K2_RunGameplayTask constinit property declarations ********************
static const UECodeGen_Private::FInterfacePropertyParams NewProp_TaskOwner;
static const UECodeGen_Private::FObjectPropertyParams NewProp_Task;
static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
static const UECodeGen_Private::FClassPropertyParams NewProp_AdditionalRequiredResources_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AdditionalRequiredResources;
static const UECodeGen_Private::FClassPropertyParams NewProp_AdditionalClaimedResources_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_AdditionalClaimedResources;
static const UECodeGen_Private::FBytePropertyParams NewProp_ReturnValue_Underlying;
static const UECodeGen_Private::FEnumPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function K2_RunGameplayTask constinit property declarations **********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function K2_RunGameplayTask Property Definitions *******************************
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_TaskOwner = { "TaskOwner", nullptr, (EPropertyFlags)0x0014000000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, TaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_Task = { "Task", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, Task), Z_Construct_UClass_UGameplayTask_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, Priority), nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalRequiredResources_Inner = { "AdditionalRequiredResources", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalRequiredResources = { "AdditionalRequiredResources", nullptr, (EPropertyFlags)0x0014040000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, AdditionalRequiredResources), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FClassPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalClaimedResources_Inner = { "AdditionalClaimedResources", nullptr, (EPropertyFlags)0x0004000000000000, UECodeGen_Private::EPropertyGenFlags::Class, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UClass_NoRegister, Z_Construct_UClass_UGameplayTaskResource_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalClaimedResources = { "AdditionalClaimedResources", nullptr, (EPropertyFlags)0x0014040000000080, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, AdditionalClaimedResources), EArrayPropertyFlags::None, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_ReturnValue_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTasksComponent_eventK2_RunGameplayTask_Parms, ReturnValue), Z_Construct_UEnum_GameplayTasks_EGameplayTaskRunResult, METADATA_PARAMS(0, nullptr) }; // 886030438
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_TaskOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_Task,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalRequiredResources_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalRequiredResources,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalClaimedResources_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_AdditionalClaimedResources,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_ReturnValue_Underlying,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::PropPointers) < 2048);
// ********** End Function K2_RunGameplayTask Property Definitions *********************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTasksComponent, nullptr, "K2_RunGameplayTask", Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::GameplayTasksComponent_eventK2_RunGameplayTask_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::GameplayTasksComponent_eventK2_RunGameplayTask_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayTasksComponent::execK2_RunGameplayTask)
{
P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_TaskOwner);
P_GET_OBJECT(UGameplayTask,Z_Param_Task);
P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
P_GET_TARRAY(TSubclassOf<UGameplayTaskResource>,Z_Param_AdditionalRequiredResources);
P_GET_TARRAY(TSubclassOf<UGameplayTaskResource>,Z_Param_AdditionalClaimedResources);
P_FINISH;
P_NATIVE_BEGIN;
*(EGameplayTaskRunResult*)Z_Param__Result=UGameplayTasksComponent::K2_RunGameplayTask(Z_Param_TaskOwner,Z_Param_Task,Z_Param_Priority,Z_Param_AdditionalRequiredResources,Z_Param_AdditionalClaimedResources);
P_NATIVE_END;
}
// ********** End Class UGameplayTasksComponent Function K2_RunGameplayTask ************************
// ********** Begin Class UGameplayTasksComponent Function OnRep_SimulatedTasks ********************
struct Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
};
#endif // WITH_METADATA
// ********** Begin Function OnRep_SimulatedTasks constinit property declarations ******************
// ********** End Function OnRep_SimulatedTasks constinit property declarations ********************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTasksComponent, nullptr, "OnRep_SimulatedTasks", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayTasksComponent::execOnRep_SimulatedTasks)
{
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->OnRep_SimulatedTasks();
P_NATIVE_END;
}
// ********** End Class UGameplayTasksComponent Function OnRep_SimulatedTasks **********************
// ********** Begin Class UGameplayTasksComponent **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTasksComponent;
UClass* UGameplayTasksComponent::GetPrivateStaticClass()
{
using TClass = UGameplayTasksComponent;
if (!Z_Registration_Info_UClass_UGameplayTasksComponent.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayTasksComponent"),
Z_Registration_Info_UClass_UGameplayTasksComponent.InnerSingleton,
StaticRegisterNativesUGameplayTasksComponent,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayTasksComponent.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayTasksComponent_NoRegister()
{
return UGameplayTasksComponent::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayTasksComponent_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "ClassGroupNames", "GameplayTasks" },
{ "Comment", "/**\n*\x09The core ActorComponent for interfacing with the GameplayAbilities System\n*/" },
{ "HideCategories", "Object LOD Lighting Transform Sockets TextureStreaming" },
{ "IncludePath", "GameplayTasksComponent.h" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "The core ActorComponent for interfacing with the GameplayAbilities System" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TaskPriorityQueue_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_TickingTasks_MetaData[] = {
{ "Comment", "/** Array of currently active UGameplayTask that require ticking */" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "ToolTip", "Array of currently active UGameplayTask that require ticking" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_KnownTasks_MetaData[] = {
{ "Comment", "/** All known tasks (processed by this component) referenced for GC */" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "ToolTip", "All known tasks (processed by this component) referenced for GC" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnClaimedResourcesChange_MetaData[] = {
{ "Category", "Gameplay Tasks" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_SimulatedTasks_MetaData[] = {
{ "Comment", "/** Tasks that run on simulated proxies */" },
{ "ModuleRelativePath", "Classes/GameplayTasksComponent.h" },
{ "ToolTip", "Tasks that run on simulated proxies" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayTasksComponent constinit property declarations ******************
static const UECodeGen_Private::FObjectPropertyParams NewProp_TaskPriorityQueue_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_TaskPriorityQueue;
static const UECodeGen_Private::FObjectPropertyParams NewProp_TickingTasks_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_TickingTasks;
static const UECodeGen_Private::FObjectPropertyParams NewProp_KnownTasks_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_KnownTasks;
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnClaimedResourcesChange;
static const UECodeGen_Private::FObjectPropertyParams NewProp_SimulatedTasks_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_SimulatedTasks;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayTasksComponent constinit property declarations ********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("K2_RunGameplayTask"), .Pointer = &UGameplayTasksComponent::execK2_RunGameplayTask },
{ .NameUTF8 = UTF8TEXT("OnRep_SimulatedTasks"), .Pointer = &UGameplayTasksComponent::execOnRep_SimulatedTasks },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UFunction_UGameplayTasksComponent_K2_RunGameplayTask, "K2_RunGameplayTask" }, // 337572071
{ &Z_Construct_UFunction_UGameplayTasksComponent_OnRep_SimulatedTasks, "OnRep_SimulatedTasks" }, // 72788045
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static const UECodeGen_Private::FImplementedInterfaceParams InterfaceParams[];
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayTasksComponent>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayTasksComponent_Statics
// ********** Begin Class UGameplayTasksComponent Property Definitions *****************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TaskPriorityQueue_Inner = { "TaskPriorityQueue", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UGameplayTask_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TaskPriorityQueue = { "TaskPriorityQueue", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTasksComponent, TaskPriorityQueue), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TaskPriorityQueue_MetaData), NewProp_TaskPriorityQueue_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TickingTasks_Inner = { "TickingTasks", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UGameplayTask_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TickingTasks = { "TickingTasks", nullptr, (EPropertyFlags)0x0124080000000000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTasksComponent, TickingTasks), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_TickingTasks_MetaData), NewProp_TickingTasks_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_KnownTasks_Inner = { "KnownTasks", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UGameplayTask_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_KnownTasks = { "KnownTasks", nullptr, (EPropertyFlags)0x0124080000002000, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTasksComponent, KnownTasks), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_KnownTasks_MetaData), NewProp_KnownTasks_MetaData) };
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_OnClaimedResourcesChange = { "OnClaimedResourcesChange", nullptr, (EPropertyFlags)0x0010000000080004, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTasksComponent, OnClaimedResourcesChange), Z_Construct_UDelegateFunction_GameplayTasks_OnClaimedResourcesChangeSignature__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnClaimedResourcesChange_MetaData), NewProp_OnClaimedResourcesChange_MetaData) }; // 194555356
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_SimulatedTasks_Inner = { "SimulatedTasks", nullptr, (EPropertyFlags)0x0104000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UGameplayTask_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_SimulatedTasks = { "SimulatedTasks", "OnRep_SimulatedTasks", (EPropertyFlags)0x0144000100002020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTasksComponent, SimulatedTasks), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_SimulatedTasks_MetaData), NewProp_SimulatedTasks_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTasksComponent_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TaskPriorityQueue_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TaskPriorityQueue,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TickingTasks_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_TickingTasks,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_KnownTasks_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_KnownTasks,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_OnClaimedResourcesChange,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_SimulatedTasks_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTasksComponent_Statics::NewProp_SimulatedTasks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTasksComponent_Statics::PropPointers) < 2048);
// ********** End Class UGameplayTasksComponent Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UGameplayTasksComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UActorComponent,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTasksComponent_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FImplementedInterfaceParams Z_Construct_UClass_UGameplayTasksComponent_Statics::InterfaceParams[] = {
{ Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, (int32)VTABLE_OFFSET(UGameplayTasksComponent, IGameplayTaskOwnerInterface), false }, // 2833624204
{ Z_Construct_UClass_UVisualLoggerDebugSnapshotInterface_NoRegister, (int32)VTABLE_OFFSET(UGameplayTasksComponent, IVisualLoggerDebugSnapshotInterface), false }, // 3229767368
};
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTasksComponent_Statics::ClassParams = {
&UGameplayTasksComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayTasksComponent_Statics::PropPointers,
InterfaceParams,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTasksComponent_Statics::PropPointers),
UE_ARRAY_COUNT(InterfaceParams),
0x00A810A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTasksComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTasksComponent_Statics::Class_MetaDataParams)
};
void UGameplayTasksComponent::StaticRegisterNativesUGameplayTasksComponent()
{
UClass* Class = UGameplayTasksComponent::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTasksComponent_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayTasksComponent()
{
if (!Z_Registration_Info_UClass_UGameplayTasksComponent.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTasksComponent.OuterSingleton, Z_Construct_UClass_UGameplayTasksComponent_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayTasksComponent.OuterSingleton;
}
#if VALIDATE_CLASS_REPS
void UGameplayTasksComponent::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static FName Name_SimulatedTasks(TEXT("SimulatedTasks"));
const bool bIsValid = true
&& Name_SimulatedTasks == ClassReps[(int32)ENetFields_Private::SimulatedTasks].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in UGameplayTasksComponent"));
}
#endif
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTasksComponent);
UGameplayTasksComponent::~UGameplayTasksComponent() {}
// ********** End Class UGameplayTasksComponent ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ EGameplayTaskRunResult_StaticEnum, TEXT("EGameplayTaskRunResult"), &Z_Registration_Info_UEnum_EGameplayTaskRunResult, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 886030438U) },
};
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayTasksComponent, UGameplayTasksComponent::StaticClass, TEXT("UGameplayTasksComponent"), &Z_Registration_Info_UClass_UGameplayTasksComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTasksComponent), 3712205972U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_1007963688{
TEXT("/Script/GameplayTasks"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_GameplayTasksComponent_h__Script_GameplayTasks_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS