Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Tasks/GameplayTask_WaitDelay.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeGameplayTask_WaitDelay() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister();
GAMEPLAYTASKS_API UClass* Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister();
GAMEPLAYTASKS_API UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature();
UPackage* Z_Construct_UPackage__Script_GameplayTasks();
// ********** End Cross Module References **********************************************************
// ********** Begin Delegate FTaskDelayDelegate ****************************************************
struct Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
};
#endif // WITH_METADATA
// ********** Begin Delegate FTaskDelayDelegate constinit property declarations ********************
// ********** End Delegate FTaskDelayDelegate constinit property declarations **********************
static const UECodeGen_Private::FDelegateFunctionParams FuncParams;
};
const UECodeGen_Private::FDelegateFunctionParams Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_WaitDelay, nullptr, "TaskDelayDelegate__DelegateSignature", nullptr,
0,
0,
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x00130000, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::Function_MetaDataParams), Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::Function_MetaDataParams)}, };
UFunction* Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUDelegateFunction(&ReturnFunction, Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature_Statics::FuncParams);
}
return ReturnFunction;
}
void UGameplayTask_WaitDelay::FTaskDelayDelegate_DelegateWrapper(const FMulticastScriptDelegate& TaskDelayDelegate)
{
TaskDelayDelegate.ProcessMulticastDelegate<UObject>(NULL);
}
// ********** End Delegate FTaskDelayDelegate ******************************************************
// ********** Begin Class UGameplayTask_WaitDelay Function TaskWaitDelay ***************************
struct Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics
{
struct GameplayTask_WaitDelay_eventTaskWaitDelay_Parms
{
TScriptInterface<IGameplayTaskOwnerInterface> TaskOwner;
float Time;
uint8 Priority;
UGameplayTask_WaitDelay* ReturnValue;
};
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = {
{ "AdvancedDisplay", "TaskOwner, Priority" },
{ "BlueprintInternalUseOnly", "TRUE" },
{ "Category", "GameplayTasks" },
{ "Comment", "/** Wait specified time. This is functionally the same as a standard Delay node. */" },
{ "CPP_Default_Priority", "192" },
{ "DefaultToSelf", "TaskOwner" },
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
{ "ToolTip", "Wait specified time. This is functionally the same as a standard Delay node." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Priority_MetaData[] = {
{ "NativeConst", "" },
};
#endif // WITH_METADATA
// ********** Begin Function TaskWaitDelay constinit property declarations *************************
static const UECodeGen_Private::FInterfacePropertyParams NewProp_TaskOwner;
static const UECodeGen_Private::FFloatPropertyParams NewProp_Time;
static const UECodeGen_Private::FBytePropertyParams NewProp_Priority;
static const UECodeGen_Private::FObjectPropertyParams NewProp_ReturnValue;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Function TaskWaitDelay constinit property declarations ***************************
static const UECodeGen_Private::FFunctionParams FuncParams;
};
// ********** Begin Function TaskWaitDelay Property Definitions ************************************
const UECodeGen_Private::FInterfacePropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_TaskOwner = { "TaskOwner", nullptr, (EPropertyFlags)0x0014040000000080, UECodeGen_Private::EPropertyGenFlags::Interface, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, TaskOwner), Z_Construct_UClass_UGameplayTaskOwnerInterface_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Time = { "Time", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, Time), METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FBytePropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Priority = { "Priority", nullptr, (EPropertyFlags)0x0010040000000082, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, Priority), nullptr, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Priority_MetaData), NewProp_Priority_MetaData) };
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(GameplayTask_WaitDelay_eventTaskWaitDelay_Parms, ReturnValue), Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_TaskOwner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Time,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_Priority,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::NewProp_ReturnValue,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers) < 2048);
// ********** End Function TaskWaitDelay Property Definitions **************************************
const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_UGameplayTask_WaitDelay, nullptr, "TaskWaitDelay", Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::PropPointers),
sizeof(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::GameplayTask_WaitDelay_eventTaskWaitDelay_Parms),
RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::Function_MetaDataParams), Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::Function_MetaDataParams)}, };
static_assert(sizeof(Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::GameplayTask_WaitDelay_eventTaskWaitDelay_Parms) < MAX_uint16);
UFunction* Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay_Statics::FuncParams);
}
return ReturnFunction;
}
DEFINE_FUNCTION(UGameplayTask_WaitDelay::execTaskWaitDelay)
{
P_GET_TINTERFACE(IGameplayTaskOwnerInterface,Z_Param_TaskOwner);
P_GET_PROPERTY(FFloatProperty,Z_Param_Time);
P_GET_PROPERTY(FByteProperty,Z_Param_Priority);
P_FINISH;
P_NATIVE_BEGIN;
*(UGameplayTask_WaitDelay**)Z_Param__Result=UGameplayTask_WaitDelay::TaskWaitDelay(Z_Param_TaskOwner,Z_Param_Time,Z_Param_Priority);
P_NATIVE_END;
}
// ********** End Class UGameplayTask_WaitDelay Function TaskWaitDelay *****************************
// ********** Begin Class UGameplayTask_WaitDelay **************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UGameplayTask_WaitDelay;
UClass* UGameplayTask_WaitDelay::GetPrivateStaticClass()
{
using TClass = UGameplayTask_WaitDelay;
if (!Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("GameplayTask_WaitDelay"),
Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton,
StaticRegisterNativesUGameplayTask_WaitDelay,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UGameplayTask_WaitDelay.InnerSingleton;
}
UClass* Z_Construct_UClass_UGameplayTask_WaitDelay_NoRegister()
{
return UGameplayTask_WaitDelay::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Tasks/GameplayTask_WaitDelay.h" },
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
{ "ObjectInitializerConstructorDeclared", "" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_OnFinish_MetaData[] = {
{ "ModuleRelativePath", "Classes/Tasks/GameplayTask_WaitDelay.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UGameplayTask_WaitDelay constinit property declarations ******************
static const UECodeGen_Private::FMulticastDelegatePropertyParams NewProp_OnFinish;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UGameplayTask_WaitDelay constinit property declarations ********************
static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = {
{ .NameUTF8 = UTF8TEXT("TaskWaitDelay"), .Pointer = &UGameplayTask_WaitDelay::execTaskWaitDelay },
};
static UObject* (*const DependentSingletons[])();
static constexpr FClassFunctionLinkInfo FuncInfo[] = {
{ &Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature, "TaskDelayDelegate__DelegateSignature" }, // 3563549455
{ &Z_Construct_UFunction_UGameplayTask_WaitDelay_TaskWaitDelay, "TaskWaitDelay" }, // 764603150
};
static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048);
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UGameplayTask_WaitDelay>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UGameplayTask_WaitDelay_Statics
// ********** Begin Class UGameplayTask_WaitDelay Property Definitions *****************************
const UECodeGen_Private::FMulticastDelegatePropertyParams Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::NewProp_OnFinish = { "OnFinish", nullptr, (EPropertyFlags)0x0010000010080000, UECodeGen_Private::EPropertyGenFlags::InlineMulticastDelegate, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UGameplayTask_WaitDelay, OnFinish), Z_Construct_UDelegateFunction_UGameplayTask_WaitDelay_TaskDelayDelegate__DelegateSignature, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_OnFinish_MetaData), NewProp_OnFinish_MetaData) }; // 3563549455
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::NewProp_OnFinish,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers) < 2048);
// ********** End Class UGameplayTask_WaitDelay Property Definitions *******************************
UObject* (*const Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UGameplayTask,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayTasks,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::ClassParams = {
&UGameplayTask_WaitDelay::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Class_MetaDataParams), Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Class_MetaDataParams)
};
void UGameplayTask_WaitDelay::StaticRegisterNativesUGameplayTask_WaitDelay()
{
UClass* Class = UGameplayTask_WaitDelay::StaticClass();
FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::Funcs));
}
UClass* Z_Construct_UClass_UGameplayTask_WaitDelay()
{
if (!Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton, Z_Construct_UClass_UGameplayTask_WaitDelay_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UGameplayTask_WaitDelay.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UGameplayTask_WaitDelay);
UGameplayTask_WaitDelay::~UGameplayTask_WaitDelay() {}
// ********** End Class UGameplayTask_WaitDelay ****************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UGameplayTask_WaitDelay, UGameplayTask_WaitDelay::StaticClass, TEXT("UGameplayTask_WaitDelay"), &Z_Registration_Info_UClass_UGameplayTask_WaitDelay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UGameplayTask_WaitDelay), 3407029896U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_3138253849{
TEXT("/Script/GameplayTasks"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_GameplayTasks_Classes_Tasks_GameplayTask_WaitDelay_h__Script_GameplayTasks_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS