Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Directors/StateTreeCameraDirector.h"
#include "StateTreeReference.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeStateTreeCameraDirector() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraDirector();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister();
STATETREEMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FStateTreeReference();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UStateTreeCameraDirector *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UStateTreeCameraDirector;
UClass* UStateTreeCameraDirector::GetPrivateStaticClass()
{
using TClass = UStateTreeCameraDirector;
if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("StateTreeCameraDirector"),
Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton,
StaticRegisterNativesUStateTreeCameraDirector,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UStateTreeCameraDirector.InnerSingleton;
}
UClass* Z_Construct_UClass_UStateTreeCameraDirector_NoRegister()
{
return UStateTreeCameraDirector::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UStateTreeCameraDirector_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * A camera director that runs a StateTree to specify which camera rigs should be active\n * any given frame.\n */" },
{ "IncludePath", "Directors/StateTreeCameraDirector.h" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" },
{ "ObjectInitializerConstructorDeclared", "" },
{ "ToolTip", "A camera director that runs a StateTree to specify which camera rigs should be active\nany given frame." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateTreeReference_MetaData[] = {
{ "Category", "StateTree" },
{ "Comment", "/** The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema. */" },
{ "ModuleRelativePath", "Public/Directors/StateTreeCameraDirector.h" },
{ "Schema", "/Script/GameplayCameras.CameraDirectorStateTreeSchema" },
{ "ToolTip", "The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema." },
};
#endif // WITH_METADATA
// ********** Begin Class UStateTreeCameraDirector constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_StateTreeReference;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UStateTreeCameraDirector constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UStateTreeCameraDirector>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UStateTreeCameraDirector_Statics
// ********** Begin Class UStateTreeCameraDirector Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference = { "StateTreeReference", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UStateTreeCameraDirector, StateTreeReference), Z_Construct_UScriptStruct_FStateTreeReference, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateTreeReference_MetaData), NewProp_StateTreeReference_MetaData) }; // 474164899
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UStateTreeCameraDirector_Statics::NewProp_StateTreeReference,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers) < 2048);
// ********** End Class UStateTreeCameraDirector Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraDirector,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams = {
&UStateTreeCameraDirector::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams), Z_Construct_UClass_UStateTreeCameraDirector_Statics::Class_MetaDataParams)
};
void UStateTreeCameraDirector::StaticRegisterNativesUStateTreeCameraDirector()
{
}
UClass* Z_Construct_UClass_UStateTreeCameraDirector()
{
if (!Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton, Z_Construct_UClass_UStateTreeCameraDirector_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UStateTreeCameraDirector.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UStateTreeCameraDirector);
UStateTreeCameraDirector::~UStateTreeCameraDirector() {}
// ********** End Class UStateTreeCameraDirector ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UStateTreeCameraDirector, UStateTreeCameraDirector::StaticClass, TEXT("UStateTreeCameraDirector"), &Z_Registration_Info_UClass_UStateTreeCameraDirector, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UStateTreeCameraDirector), 3728505032U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_1122116168{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Directors_StateTreeCameraDirector_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS