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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Nodes/Attach/AttachToActorCameraNode.h"
#include "Core/CameraContextDataTableFwd.h"
#include "Core/CameraParameters.h"
#include "Nodes/Attach/CameraActorAttachmentInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeAttachToActorCameraNode() {}
// ********** Begin Cross Module References ********************************************************
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister();
GAMEPLAYCAMERAS_API UClass* Z_Construct_UClass_UCameraNode();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FBooleanCameraParameter();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraActorAttachmentInfo();
GAMEPLAYCAMERAS_API UScriptStruct* Z_Construct_UScriptStruct_FCameraContextDataID();
UPackage* Z_Construct_UPackage__Script_GameplayCameras();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UAttachToActorCameraNode *************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UAttachToActorCameraNode;
UClass* UAttachToActorCameraNode::GetPrivateStaticClass()
{
using TClass = UAttachToActorCameraNode;
if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("AttachToActorCameraNode"),
Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton,
StaticRegisterNativesUAttachToActorCameraNode,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UAttachToActorCameraNode.InnerSingleton;
}
UClass* Z_Construct_UClass_UAttachToActorCameraNode_NoRegister()
{
return UAttachToActorCameraNode::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "CameraNodeCategories", "Attachment" },
{ "Comment", "/**\n * A camera node that moves the camera to an actor.\n */" },
{ "IncludePath", "Nodes/Attach/AttachToActorCameraNode.h" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "A camera node that moves the camera to an actor." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Attachment_MetaData[] = {
{ "CameraContextData", "TRUE" },
{ "Category", "Common" },
{ "Comment", "/** The actor to attach to. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "The actor to attach to." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachmentDataID_MetaData[] = {
{ "Comment", "/** The data ID for the attachment info. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "The data ID for the attachment info." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToLocation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to move the camera to the actor's location. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "Whether to move the camera to the actor's location." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AttachToRotation_MetaData[] = {
{ "Category", "Common" },
{ "Comment", "/** Whether to align the camera rotation to the actor's orientation. */" },
{ "ModuleRelativePath", "Public/Nodes/Attach/AttachToActorCameraNode.h" },
{ "ToolTip", "Whether to align the camera rotation to the actor's orientation." },
};
#endif // WITH_METADATA
// ********** Begin Class UAttachToActorCameraNode constinit property declarations *****************
static const UECodeGen_Private::FStructPropertyParams NewProp_Attachment;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachmentDataID;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToLocation;
static const UECodeGen_Private::FStructPropertyParams NewProp_AttachToRotation;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class UAttachToActorCameraNode constinit property declarations *******************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UAttachToActorCameraNode>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UAttachToActorCameraNode_Statics
// ********** Begin Class UAttachToActorCameraNode Property Definitions ****************************
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment = { "Attachment", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, Attachment), Z_Construct_UScriptStruct_FCameraActorAttachmentInfo, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Attachment_MetaData), NewProp_Attachment_MetaData) }; // 2074759679
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID = { "AttachmentDataID", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachmentDataID), Z_Construct_UScriptStruct_FCameraContextDataID, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachmentDataID_MetaData), NewProp_AttachmentDataID_MetaData) }; // 1378185330
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation = { "AttachToLocation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToLocation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToLocation_MetaData), NewProp_AttachToLocation_MetaData) }; // 3455813431
const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation = { "AttachToRotation", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAttachToActorCameraNode, AttachToRotation), Z_Construct_UScriptStruct_FBooleanCameraParameter, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AttachToRotation_MetaData), NewProp_AttachToRotation_MetaData) }; // 3455813431
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_Attachment,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachmentDataID,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToLocation,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAttachToActorCameraNode_Statics::NewProp_AttachToRotation,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers) < 2048);
// ********** End Class UAttachToActorCameraNode Property Definitions ******************************
UObject* (*const Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UCameraNode,
(UObject* (*)())Z_Construct_UPackage__Script_GameplayCameras,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams = {
&UAttachToActorCameraNode::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::PropPointers),
0,
0x002810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams), Z_Construct_UClass_UAttachToActorCameraNode_Statics::Class_MetaDataParams)
};
void UAttachToActorCameraNode::StaticRegisterNativesUAttachToActorCameraNode()
{
}
UClass* Z_Construct_UClass_UAttachToActorCameraNode()
{
if (!Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton, Z_Construct_UClass_UAttachToActorCameraNode_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UAttachToActorCameraNode.OuterSingleton;
}
UAttachToActorCameraNode::UAttachToActorCameraNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAttachToActorCameraNode);
UAttachToActorCameraNode::~UAttachToActorCameraNode() {}
// ********** End Class UAttachToActorCameraNode ***************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UAttachToActorCameraNode, UAttachToActorCameraNode::StaticClass, TEXT("UAttachToActorCameraNode"), &Z_Registration_Info_UClass_UAttachToActorCameraNode, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAttachToActorCameraNode), 2788359629U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_2783559759{
TEXT("/Script/GameplayCameras"),
Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Plugins_Cameras_GameplayCameras_Source_GameplayCameras_Public_Nodes_Attach_AttachToActorCameraNode_h__Script_GameplayCameras_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS