Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Field/FieldSystemActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeFieldSystemActor() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_AFieldSystemActor();
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_AFieldSystemActor_NoRegister();
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_UFieldSystemComponent_NoRegister();
UPackage* Z_Construct_UPackage__Script_FieldSystemEngine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AFieldSystemActor ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AFieldSystemActor;
UClass* AFieldSystemActor::GetPrivateStaticClass()
{
using TClass = AFieldSystemActor;
if (!Z_Registration_Info_UClass_AFieldSystemActor.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("FieldSystemActor"),
Z_Registration_Info_UClass_AFieldSystemActor.InnerSingleton,
StaticRegisterNativesAFieldSystemActor,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AFieldSystemActor.InnerSingleton;
}
UClass* Z_Construct_UClass_AFieldSystemActor_NoRegister()
{
return AFieldSystemActor::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AFieldSystemActor_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "ChildCanTick", "" },
{ "IncludePath", "Field/FieldSystemActor.h" },
{ "ModuleRelativePath", "Public/Field/FieldSystemActor.h" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FieldSystemComponent_MetaData[] = {
{ "AllowPrivateAccess", "true" },
{ "Category", "Field" },
{ "Comment", "/* FieldSystemComponent */" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Components|FieldSystem" },
{ "ModuleRelativePath", "Public/Field/FieldSystemActor.h" },
{ "ToolTip", "FieldSystemComponent" },
};
#endif // WITH_METADATA
// ********** Begin Class AFieldSystemActor constinit property declarations ************************
static const UECodeGen_Private::FObjectPropertyParams NewProp_FieldSystemComponent;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AFieldSystemActor constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AFieldSystemActor>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AFieldSystemActor_Statics
// ********** Begin Class AFieldSystemActor Property Definitions ***********************************
const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AFieldSystemActor_Statics::NewProp_FieldSystemComponent = { "FieldSystemComponent", nullptr, (EPropertyFlags)0x01140000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AFieldSystemActor, FieldSystemComponent), Z_Construct_UClass_UFieldSystemComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FieldSystemComponent_MetaData), NewProp_FieldSystemComponent_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AFieldSystemActor_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AFieldSystemActor_Statics::NewProp_FieldSystemComponent,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AFieldSystemActor_Statics::PropPointers) < 2048);
// ********** End Class AFieldSystemActor Property Definitions *************************************
UObject* (*const Z_Construct_UClass_AFieldSystemActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_FieldSystemEngine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AFieldSystemActor_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AFieldSystemActor_Statics::ClassParams = {
&AFieldSystemActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AFieldSystemActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AFieldSystemActor_Statics::PropPointers),
0,
0x008800A4u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AFieldSystemActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AFieldSystemActor_Statics::Class_MetaDataParams)
};
void AFieldSystemActor::StaticRegisterNativesAFieldSystemActor()
{
}
UClass* Z_Construct_UClass_AFieldSystemActor()
{
if (!Z_Registration_Info_UClass_AFieldSystemActor.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AFieldSystemActor.OuterSingleton, Z_Construct_UClass_AFieldSystemActor_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AFieldSystemActor.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AFieldSystemActor);
AFieldSystemActor::~AFieldSystemActor() {}
// ********** End Class AFieldSystemActor **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h__Script_FieldSystemEngine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AFieldSystemActor, AFieldSystemActor::StaticClass, TEXT("AFieldSystemActor"), &Z_Registration_Info_UClass_AFieldSystemActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AFieldSystemActor), 2114529491U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h__Script_FieldSystemEngine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h__Script_FieldSystemEngine_3850133057{
TEXT("/Script/FieldSystemEngine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h__Script_FieldSystemEngine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h__Script_FieldSystemEngine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Field/FieldSystemActor.h"
#ifdef FIELDSYSTEMENGINE_FieldSystemActor_generated_h
#error "FieldSystemActor.generated.h already included, missing '#pragma once' in FieldSystemActor.h"
#endif
#define FIELDSYSTEMENGINE_FieldSystemActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class AFieldSystemActor ********************************************************
struct Z_Construct_UClass_AFieldSystemActor_Statics;
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_AFieldSystemActor_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_INCLASS \
private: \
static void StaticRegisterNativesAFieldSystemActor(); \
friend struct ::Z_Construct_UClass_AFieldSystemActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FIELDSYSTEMENGINE_API UClass* ::Z_Construct_UClass_AFieldSystemActor_NoRegister(); \
public: \
DECLARE_CLASS2(AFieldSystemActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FieldSystemEngine"), Z_Construct_UClass_AFieldSystemActor_NoRegister) \
DECLARE_SERIALIZER(AFieldSystemActor)
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
FIELDSYSTEMENGINE_API AFieldSystemActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFieldSystemActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(FIELDSYSTEMENGINE_API, AFieldSystemActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFieldSystemActor); \
/** Deleted move- and copy-constructors, should never be used */ \
AFieldSystemActor(AFieldSystemActor&&) = delete; \
AFieldSystemActor(const AFieldSystemActor&) = delete; \
FIELDSYSTEMENGINE_API virtual ~AFieldSystemActor();
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_17_PROLOG
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_INCLASS \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h_20_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AFieldSystemActor;
// ********** End Class AFieldSystemActor **********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Field/FieldSystemAsset.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeFieldSystemAsset() {}
// ********** Begin Cross Module References ********************************************************
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_UFieldSystem();
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_UFieldSystem_NoRegister();
UPackage* Z_Construct_UPackage__Script_FieldSystemEngine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class UFieldSystem *************************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_UFieldSystem;
UClass* UFieldSystem::GetPrivateStaticClass()
{
using TClass = UFieldSystem;
if (!Z_Registration_Info_UClass_UFieldSystem.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("FieldSystem"),
Z_Registration_Info_UClass_UFieldSystem.InnerSingleton,
StaticRegisterNativesUFieldSystem,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_UFieldSystem.InnerSingleton;
}
UClass* Z_Construct_UClass_UFieldSystem_NoRegister()
{
return UFieldSystem::GetPrivateStaticClass();
}
struct Z_Construct_UClass_UFieldSystem_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "IncludePath", "Field/FieldSystemAsset.h" },
{ "ModuleRelativePath", "Public/Field/FieldSystemAsset.h" },
};
#endif // WITH_METADATA
// ********** Begin Class UFieldSystem constinit property declarations *****************************
// ********** End Class UFieldSystem constinit property declarations *******************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<UFieldSystem>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_UFieldSystem_Statics
UObject* (*const Z_Construct_UClass_UFieldSystem_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_FieldSystemEngine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UFieldSystem_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_UFieldSystem_Statics::ClassParams = {
&UFieldSystem::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000800A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UFieldSystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UFieldSystem_Statics::Class_MetaDataParams)
};
void UFieldSystem::StaticRegisterNativesUFieldSystem()
{
}
UClass* Z_Construct_UClass_UFieldSystem()
{
if (!Z_Registration_Info_UClass_UFieldSystem.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UFieldSystem.OuterSingleton, Z_Construct_UClass_UFieldSystem_Statics::ClassParams);
}
return Z_Registration_Info_UClass_UFieldSystem.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UFieldSystem);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UFieldSystem)
// ********** End Class UFieldSystem ***************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h__Script_FieldSystemEngine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_UFieldSystem, UFieldSystem::StaticClass, TEXT("UFieldSystem"), &Z_Registration_Info_UClass_UFieldSystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UFieldSystem), 2429075972U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h__Script_FieldSystemEngine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h__Script_FieldSystemEngine_1392404616{
TEXT("/Script/FieldSystemEngine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h__Script_FieldSystemEngine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h__Script_FieldSystemEngine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Field/FieldSystemAsset.h"
#ifdef FIELDSYSTEMENGINE_FieldSystemAsset_generated_h
#error "FieldSystemAsset.generated.h already included, missing '#pragma once' in FieldSystemAsset.h"
#endif
#define FIELDSYSTEMENGINE_FieldSystemAsset_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UFieldSystem *************************************************************
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UFieldSystem, FIELDSYSTEMENGINE_API)
struct Z_Construct_UClass_UFieldSystem_Statics;
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_UFieldSystem_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUFieldSystem(); \
friend struct ::Z_Construct_UClass_UFieldSystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FIELDSYSTEMENGINE_API UClass* ::Z_Construct_UClass_UFieldSystem_NoRegister(); \
public: \
DECLARE_CLASS2(UFieldSystem, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FieldSystemEngine"), Z_Construct_UClass_UFieldSystem_NoRegister) \
DECLARE_SERIALIZER(UFieldSystem) \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_ARCHIVESERIALIZER
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UFieldSystem(UFieldSystem&&) = delete; \
UFieldSystem(const UFieldSystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(FIELDSYSTEMENGINE_API, UFieldSystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFieldSystem); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UFieldSystem)
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_19_PROLOG
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h_22_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UFieldSystem;
// ********** End Class UFieldSystem ***************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Field/FieldSystemComponent.h"
#ifdef FIELDSYSTEMENGINE_FieldSystemComponent_generated_h
#error "FieldSystemComponent.generated.h already included, missing '#pragma once' in FieldSystemComponent.h"
#endif
#define FIELDSYSTEMENGINE_FieldSystemComponent_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class UFieldNodeBase;
class UFieldSystemMetaData;
// ********** Begin Class UFieldSystemComponent ****************************************************
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_RPC_WRAPPERS \
DECLARE_FUNCTION(execResetFieldSystem); \
DECLARE_FUNCTION(execAddFieldCommand); \
DECLARE_FUNCTION(execRemovePersistentFields); \
DECLARE_FUNCTION(execAddPersistentField); \
DECLARE_FUNCTION(execApplyPhysicsField); \
DECLARE_FUNCTION(execApplyStrainField); \
DECLARE_FUNCTION(execApplyUniformVectorFalloffForce); \
DECLARE_FUNCTION(execApplyRadialVectorFalloffForce); \
DECLARE_FUNCTION(execApplyRadialForce); \
DECLARE_FUNCTION(execApplyStayDynamicField); \
DECLARE_FUNCTION(execApplyLinearForce);
struct Z_Construct_UClass_UFieldSystemComponent_Statics;
FIELDSYSTEMENGINE_API UClass* Z_Construct_UClass_UFieldSystemComponent_NoRegister();
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_INCLASS \
private: \
static void StaticRegisterNativesUFieldSystemComponent(); \
friend struct ::Z_Construct_UClass_UFieldSystemComponent_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FIELDSYSTEMENGINE_API UClass* ::Z_Construct_UClass_UFieldSystemComponent_NoRegister(); \
public: \
DECLARE_CLASS2(UFieldSystemComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/FieldSystemEngine"), Z_Construct_UClass_UFieldSystemComponent_NoRegister) \
DECLARE_SERIALIZER(UFieldSystemComponent)
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
FIELDSYSTEMENGINE_API UFieldSystemComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UFieldSystemComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(FIELDSYSTEMENGINE_API, UFieldSystemComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UFieldSystemComponent); \
/** Deleted move- and copy-constructors, should never be used */ \
UFieldSystemComponent(UFieldSystemComponent&&) = delete; \
UFieldSystemComponent(const UFieldSystemComponent&) = delete; \
FIELDSYSTEMENGINE_API virtual ~UFieldSystemComponent();
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_36_PROLOG
#define FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_INCLASS \
FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h_39_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UFieldSystemComponent;
// ********** End Class UFieldSystemComponent ******************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_FieldSystem_Source_FieldSystemEngine_Public_Field_FieldSystemComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeFieldSystemEngine_init() {}
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); static FPackageRegistrationInfo Z_Registration_Info_UPackage__Script_FieldSystemEngine;
FORCENOINLINE UPackage* Z_Construct_UPackage__Script_FieldSystemEngine()
{
if (!Z_Registration_Info_UPackage__Script_FieldSystemEngine.OuterSingleton)
{
static const UECodeGen_Private::FPackageParams PackageParams = {
"/Script/FieldSystemEngine",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xC9C4285C,
0x9AD14BD4,
METADATA_PARAMS(0, nullptr)
};
UECodeGen_Private::ConstructUPackage(Z_Registration_Info_UPackage__Script_FieldSystemEngine.OuterSingleton, PackageParams);
}
return Z_Registration_Info_UPackage__Script_FieldSystemEngine.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_FieldSystemEngine(Z_Construct_UPackage__Script_FieldSystemEngine, TEXT("/Script/FieldSystemEngine"), Z_Registration_Info_UPackage__Script_FieldSystemEngine, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xC9C4285C, 0x9AD14BD4));
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once

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D:\UE_5_7_1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public\Field\FieldSystemActor.h
D:\UE_5_7_1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public\Field\FieldSystemComponent.h
D:\UE_5_7_1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public\Field\FieldSystemAsset.h
D:\UE_5_7_1\Engine\Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public\Field\FieldSystemObjects.h