Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Data/WeaponData.h"
#ifdef FPSTEMPLATE_WeaponData_generated_h
#error "WeaponData.generated.h already included, missing '#pragma once' in WeaponData.h"
#endif
#define FPSTEMPLATE_WeaponData_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FPlayerAnims ******************************************************
struct Z_Construct_UScriptStruct_FPlayerAnims_Statics;
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_13_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPlayerAnims_Statics; \
FPSTEMPLATE_API static class UScriptStruct* StaticStruct();
struct FPlayerAnims;
// ********** End ScriptStruct FPlayerAnims ********************************************************
// ********** Begin ScriptStruct FMontageData ******************************************************
struct Z_Construct_UScriptStruct_FMontageData_Statics;
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_44_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMontageData_Statics; \
FPSTEMPLATE_API static class UScriptStruct* StaticStruct();
struct FMontageData;
// ********** End ScriptStruct FMontageData ********************************************************
// ********** Begin Class UWeaponData **************************************************************
struct Z_Construct_UClass_UWeaponData_Statics;
FPSTEMPLATE_API UClass* Z_Construct_UClass_UWeaponData_NoRegister();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUWeaponData(); \
friend struct ::Z_Construct_UClass_UWeaponData_Statics; \
static UClass* GetPrivateStaticClass(); \
friend FPSTEMPLATE_API UClass* ::Z_Construct_UClass_UWeaponData_NoRegister(); \
public: \
DECLARE_CLASS2(UWeaponData, UDataAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/FPSTemplate"), Z_Construct_UClass_UWeaponData_NoRegister) \
DECLARE_SERIALIZER(UWeaponData)
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UWeaponData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
/** Deleted move- and copy-constructors, should never be used */ \
UWeaponData(UWeaponData&&) = delete; \
UWeaponData(const UWeaponData&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UWeaponData); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWeaponData); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWeaponData) \
NO_API virtual ~UWeaponData();
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_56_PROLOG
#define FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_INCLASS_NO_PURE_DECLS \
FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h_59_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UWeaponData;
// ********** End Class UWeaponData ****************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_FPSTemplate_5_4_or_5_5_Source_FPSTemplate_Public_Data_WeaponData_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS