Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,145 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "WorldPartition/WorldPartitionReplay.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeWorldPartitionReplay() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_AActor();
ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay();
ENGINE_API UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class AWorldPartitionReplay ****************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_AWorldPartitionReplay;
UClass* AWorldPartitionReplay::GetPrivateStaticClass()
{
using TClass = AWorldPartitionReplay;
if (!Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("WorldPartitionReplay"),
Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton,
StaticRegisterNativesAWorldPartitionReplay,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_AWorldPartitionReplay.InnerSingleton;
}
UClass* Z_Construct_UClass_AWorldPartitionReplay_NoRegister()
{
return AWorldPartitionReplay::GetPrivateStaticClass();
}
struct Z_Construct_UClass_AWorldPartitionReplay_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/**\n * Actor used to record world partition replay data (streaming sources for now)\n */" },
{ "IncludePath", "WorldPartition/WorldPartitionReplay.h" },
{ "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" },
{ "ToolTip", "Actor used to record world partition replay data (streaming sources for now)" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StreamingSourceNames_MetaData[] = {
{ "ModuleRelativePath", "Public/WorldPartition/WorldPartitionReplay.h" },
};
#endif // WITH_METADATA
// ********** Begin Class AWorldPartitionReplay constinit property declarations ********************
static const UECodeGen_Private::FNamePropertyParams NewProp_StreamingSourceNames_Inner;
static const UECodeGen_Private::FArrayPropertyParams NewProp_StreamingSourceNames;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class AWorldPartitionReplay constinit property declarations **********************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<AWorldPartitionReplay>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_AWorldPartitionReplay_Statics
// ********** Begin Class AWorldPartitionReplay Property Definitions *******************************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames = { "StreamingSourceNames", nullptr, (EPropertyFlags)0x0040000000002020, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AWorldPartitionReplay, StreamingSourceNames), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StreamingSourceNames_MetaData), NewProp_StreamingSourceNames_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames_Inner,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AWorldPartitionReplay_Statics::NewProp_StreamingSourceNames,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers) < 2048);
// ********** End Class AWorldPartitionReplay Property Definitions *********************************
UObject* (*const Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams = {
&AWorldPartitionReplay::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::PropPointers),
0,
0x008802ACu,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams), Z_Construct_UClass_AWorldPartitionReplay_Statics::Class_MetaDataParams)
};
void AWorldPartitionReplay::StaticRegisterNativesAWorldPartitionReplay()
{
}
UClass* Z_Construct_UClass_AWorldPartitionReplay()
{
if (!Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton, Z_Construct_UClass_AWorldPartitionReplay_Statics::ClassParams);
}
return Z_Registration_Info_UClass_AWorldPartitionReplay.OuterSingleton;
}
#if VALIDATE_CLASS_REPS
void AWorldPartitionReplay::ValidateGeneratedRepEnums(const TArray<struct FRepRecord>& ClassReps) const
{
static FName Name_StreamingSourceNames(TEXT("StreamingSourceNames"));
const bool bIsValid = true
&& Name_StreamingSourceNames == ClassReps[(int32)ENetFields_Private::StreamingSourceNames].Property->GetFName();
checkf(bIsValid, TEXT("UHT Generated Rep Indices do not match runtime populated Rep Indices for properties in AWorldPartitionReplay"));
}
#endif
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AWorldPartitionReplay);
AWorldPartitionReplay::~AWorldPartitionReplay() {}
// ********** End Class AWorldPartitionReplay ******************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_AWorldPartitionReplay, AWorldPartitionReplay::StaticClass, TEXT("AWorldPartitionReplay"), &Z_Registration_Info_UClass_AWorldPartitionReplay, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AWorldPartitionReplay), 3437661759U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_4037374028{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_WorldPartition_WorldPartitionReplay_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS