Initial Commit

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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Engine/ViewportSplitScreen.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeViewportSplitScreen() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UEnum* Z_Construct_UEnum_Engine_ESplitScreenType();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Enum ESplitScreenType **********************************************************
static FEnumRegistrationInfo Z_Registration_Info_UEnum_ESplitScreenType;
static UEnum* ESplitScreenType_StaticEnum()
{
if (!Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton)
{
Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton = GetStaticEnum(Z_Construct_UEnum_Engine_ESplitScreenType, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("ESplitScreenType"));
}
return Z_Registration_Info_UEnum_ESplitScreenType.OuterSingleton;
}
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ESplitScreenType::Type>()
{
return ESplitScreenType_StaticEnum();
}
struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "Comment", "/**\n * Enum of the different splitscreen types\n */" },
{ "FourPlayer_Grid.Comment", "// 4 Player grid split\n" },
{ "FourPlayer_Grid.Name", "ESplitScreenType::FourPlayer_Grid" },
{ "FourPlayer_Grid.ToolTip", "4 Player grid split" },
{ "FourPlayer_Horizontal.Comment", "// 4 Player horizontal split\n" },
{ "FourPlayer_Horizontal.Name", "ESplitScreenType::FourPlayer_Horizontal" },
{ "FourPlayer_Horizontal.ToolTip", "4 Player horizontal split" },
{ "FourPlayer_Vertical.Comment", "// 4 Player vertical split\n" },
{ "FourPlayer_Vertical.Name", "ESplitScreenType::FourPlayer_Vertical" },
{ "FourPlayer_Vertical.ToolTip", "4 Player vertical split" },
{ "ModuleRelativePath", "Classes/Engine/ViewportSplitScreen.h" },
{ "None.Comment", "// No split\n" },
{ "None.Name", "ESplitScreenType::None" },
{ "None.ToolTip", "No split" },
{ "SplitTypeCount.Name", "ESplitScreenType::SplitTypeCount" },
{ "ThreePlayer_FavorBottom.Comment", "// 3 Player split with 1 player on bottom and 2 on top\n" },
{ "ThreePlayer_FavorBottom.Name", "ESplitScreenType::ThreePlayer_FavorBottom" },
{ "ThreePlayer_FavorBottom.ToolTip", "3 Player split with 1 player on bottom and 2 on top" },
{ "ThreePlayer_FavorTop.Comment", "// 3 Player split with 1 player on top and 2 on bottom\n" },
{ "ThreePlayer_FavorTop.Name", "ESplitScreenType::ThreePlayer_FavorTop" },
{ "ThreePlayer_FavorTop.ToolTip", "3 Player split with 1 player on top and 2 on bottom" },
{ "ThreePlayer_Horizontal.Comment", "//3 Player horizontal split\n" },
{ "ThreePlayer_Horizontal.Name", "ESplitScreenType::ThreePlayer_Horizontal" },
{ "ThreePlayer_Horizontal.ToolTip", "3 Player horizontal split" },
{ "ThreePlayer_Vertical.Comment", "//3 Player vertical split\n" },
{ "ThreePlayer_Vertical.Name", "ESplitScreenType::ThreePlayer_Vertical" },
{ "ThreePlayer_Vertical.ToolTip", "3 Player vertical split" },
{ "ToolTip", "Enum of the different splitscreen types" },
{ "TwoPlayer_Horizontal.Comment", "// 2 player horizontal split\n" },
{ "TwoPlayer_Horizontal.Name", "ESplitScreenType::TwoPlayer_Horizontal" },
{ "TwoPlayer_Horizontal.ToolTip", "2 player horizontal split" },
{ "TwoPlayer_Vertical.Comment", "// 2 player vertical split\n" },
{ "TwoPlayer_Vertical.Name", "ESplitScreenType::TwoPlayer_Vertical" },
{ "TwoPlayer_Vertical.ToolTip", "2 player vertical split" },
};
#endif // WITH_METADATA
static constexpr UECodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "ESplitScreenType::None", (int64)ESplitScreenType::None },
{ "ESplitScreenType::TwoPlayer_Horizontal", (int64)ESplitScreenType::TwoPlayer_Horizontal },
{ "ESplitScreenType::TwoPlayer_Vertical", (int64)ESplitScreenType::TwoPlayer_Vertical },
{ "ESplitScreenType::ThreePlayer_FavorTop", (int64)ESplitScreenType::ThreePlayer_FavorTop },
{ "ESplitScreenType::ThreePlayer_FavorBottom", (int64)ESplitScreenType::ThreePlayer_FavorBottom },
{ "ESplitScreenType::ThreePlayer_Vertical", (int64)ESplitScreenType::ThreePlayer_Vertical },
{ "ESplitScreenType::ThreePlayer_Horizontal", (int64)ESplitScreenType::ThreePlayer_Horizontal },
{ "ESplitScreenType::FourPlayer_Grid", (int64)ESplitScreenType::FourPlayer_Grid },
{ "ESplitScreenType::FourPlayer_Vertical", (int64)ESplitScreenType::FourPlayer_Vertical },
{ "ESplitScreenType::FourPlayer_Horizontal", (int64)ESplitScreenType::FourPlayer_Horizontal },
{ "ESplitScreenType::SplitTypeCount", (int64)ESplitScreenType::SplitTypeCount },
};
static const UECodeGen_Private::FEnumParams EnumParams;
}; // struct Z_Construct_UEnum_Engine_ESplitScreenType_Statics
const UECodeGen_Private::FEnumParams Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_Engine,
nullptr,
"ESplitScreenType",
"ESplitScreenType::Type",
Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators,
RF_Public|RF_Transient|RF_MarkAsNative,
UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enumerators),
EEnumFlags::None,
(uint8)UEnum::ECppForm::Namespaced,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams), Z_Construct_UEnum_Engine_ESplitScreenType_Statics::Enum_MetaDataParams)
};
UEnum* Z_Construct_UEnum_Engine_ESplitScreenType()
{
if (!Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton)
{
UECodeGen_Private::ConstructUEnum(Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton, Z_Construct_UEnum_Engine_ESplitScreenType_Statics::EnumParams);
}
return Z_Registration_Info_UEnum_ESplitScreenType.InnerSingleton;
}
// ********** End Enum ESplitScreenType ************************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics
{
static constexpr FEnumRegisterCompiledInInfo EnumInfo[] = {
{ ESplitScreenType_StaticEnum, TEXT("ESplitScreenType"), &Z_Registration_Info_UEnum_ESplitScreenType, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 145355308U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_3846631428{
TEXT("/Script/Engine"),
nullptr, 0,
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Engine_ViewportSplitScreen_h__Script_Engine_Statics::EnumInfo),
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS