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Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "GameFramework/UpdateLevelVisibilityLevelInfo.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeUpdateLevelVisibilityLevelInfo() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin ScriptStruct FNetLevelVisibilityTransactionId **********************************
struct Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FNetLevelVisibilityTransactionId); }
static inline consteval int16 GetStructAlignment() { return alignof(FNetLevelVisibilityTransactionId); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** This structure is used to to identify NetLevelVisibility transactions between server and client */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "This structure is used to to identify NetLevelVisibility transactions between server and client" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Data_MetaData[] = {
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FNetLevelVisibilityTransactionId constinit property declarations **
static const UECodeGen_Private::FUInt32PropertyParams NewProp_Data;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FNetLevelVisibilityTransactionId constinit property declarations ****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FNetLevelVisibilityTransactionId>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId;
class UScriptStruct* FNetLevelVisibilityTransactionId::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("NetLevelVisibilityTransactionId"));
}
return Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.OuterSingleton;
}
// ********** Begin ScriptStruct FNetLevelVisibilityTransactionId Property Definitions *************
const UECodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::NewProp_Data = { "Data", nullptr, (EPropertyFlags)0x0040000000000000, UECodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FNetLevelVisibilityTransactionId, Data), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Data_MetaData), NewProp_Data_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::NewProp_Data,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FNetLevelVisibilityTransactionId Property Definitions ***************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"NetLevelVisibilityTransactionId",
Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::PropPointers),
sizeof(FNetLevelVisibilityTransactionId),
alignof(FNetLevelVisibilityTransactionId),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId()
{
if (!Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.InnerSingleton, Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId.InnerSingleton);
}
// ********** End ScriptStruct FNetLevelVisibilityTransactionId ************************************
// ********** Begin ScriptStruct FUpdateLevelVisibilityLevelInfo ***********************************
struct Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics
{
static inline consteval int32 GetStructSize() { return sizeof(FUpdateLevelVisibilityLevelInfo); }
static inline consteval int16 GetStructAlignment() { return alignof(FUpdateLevelVisibilityLevelInfo); }
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = {
{ "Comment", "/** This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "This structure is used to pass arguments to ServerUpdateLevelVisibilty() and ServerUpdateMultipleLevelsVisibility() server RPC functions" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PackageName_MetaData[] = {
{ "Comment", "/** The name of the package for the level whose status changed. */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "The name of the package for the level whose status changed." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_FileName_MetaData[] = {
{ "Comment", "/** The name / path of the asset file for the level whose status changed. */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "The name / path of the asset file for the level whose status changed." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_VisibilityRequestId_MetaData[] = {
{ "Comment", "/** Identifies this visibility request when communicating with server */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "Identifies this visibility request when communicating with server" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIsVisible_MetaData[] = {
{ "Comment", "/** The new visibility state for this level. */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "The new visibility state for this level." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bTryMakeVisible_MetaData[] = {
{ "Comment", "/** Whether the level is in the state of making visible and waits for server to acknowledge. */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "Whether the level is in the state of making visible and waits for server to acknowledge." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkipCloseOnError_MetaData[] = {
{ "Comment", "/** Skip connection close if level can't be found (not net serialized) */" },
{ "ModuleRelativePath", "Classes/GameFramework/UpdateLevelVisibilityLevelInfo.h" },
{ "ToolTip", "Skip connection close if level can't be found (not net serialized)" },
};
#endif // WITH_METADATA
// ********** Begin ScriptStruct FUpdateLevelVisibilityLevelInfo constinit property declarations ***
static const UECodeGen_Private::FNamePropertyParams NewProp_PackageName;
static const UECodeGen_Private::FNamePropertyParams NewProp_FileName;
static const UECodeGen_Private::FStructPropertyParams NewProp_VisibilityRequestId;
static void NewProp_bIsVisible_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bIsVisible;
static void NewProp_bTryMakeVisible_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bTryMakeVisible;
static void NewProp_bSkipCloseOnError_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkipCloseOnError;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End ScriptStruct FUpdateLevelVisibilityLevelInfo constinit property declarations *****
static void* NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FUpdateLevelVisibilityLevelInfo>();
}
static const UECodeGen_Private::FStructParams StructParams;
}; // struct Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics
static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo;
class UScriptStruct* FUpdateLevelVisibilityLevelInfo::StaticStruct()
{
if (!Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.OuterSingleton)
{
Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("UpdateLevelVisibilityLevelInfo"));
}
return Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.OuterSingleton;
}
// ********** Begin ScriptStruct FUpdateLevelVisibilityLevelInfo Property Definitions **************
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_PackageName = { "PackageName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FUpdateLevelVisibilityLevelInfo, PackageName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PackageName_MetaData), NewProp_PackageName_MetaData) };
const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FUpdateLevelVisibilityLevelInfo, FileName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_FileName_MetaData), NewProp_FileName_MetaData) };
const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_VisibilityRequestId = { "VisibilityRequestId", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FUpdateLevelVisibilityLevelInfo, VisibilityRequestId), Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_VisibilityRequestId_MetaData), NewProp_VisibilityRequestId_MetaData) }; // 1842231408
void Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bIsVisible_SetBit(void* Obj)
{
((FUpdateLevelVisibilityLevelInfo*)Obj)->bIsVisible = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bIsVisible = { "bIsVisible", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FUpdateLevelVisibilityLevelInfo), &Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bIsVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIsVisible_MetaData), NewProp_bIsVisible_MetaData) };
void Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bTryMakeVisible_SetBit(void* Obj)
{
((FUpdateLevelVisibilityLevelInfo*)Obj)->bTryMakeVisible = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bTryMakeVisible = { "bTryMakeVisible", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FUpdateLevelVisibilityLevelInfo), &Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bTryMakeVisible_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bTryMakeVisible_MetaData), NewProp_bTryMakeVisible_MetaData) };
void Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bSkipCloseOnError_SetBit(void* Obj)
{
((FUpdateLevelVisibilityLevelInfo*)Obj)->bSkipCloseOnError = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bSkipCloseOnError = { "bSkipCloseOnError", nullptr, (EPropertyFlags)0x0010000080000000, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(FUpdateLevelVisibilityLevelInfo), &Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bSkipCloseOnError_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkipCloseOnError_MetaData), NewProp_bSkipCloseOnError_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_PackageName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_FileName,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_VisibilityRequestId,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bIsVisible,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bTryMakeVisible,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewProp_bSkipCloseOnError,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::PropPointers) < 2048);
// ********** End ScriptStruct FUpdateLevelVisibilityLevelInfo Property Definitions ****************
const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::StructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
nullptr,
&NewStructOps,
"UpdateLevelVisibilityLevelInfo",
Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::PropPointers),
sizeof(FUpdateLevelVisibilityLevelInfo),
alignof(FUpdateLevelVisibilityLevelInfo),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::Struct_MetaDataParams)
};
UScriptStruct* Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo()
{
if (!Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.InnerSingleton)
{
UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.InnerSingleton, Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::StructParams);
}
return CastChecked<UScriptStruct>(Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo.InnerSingleton);
}
// ********** End ScriptStruct FUpdateLevelVisibilityLevelInfo *************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_UpdateLevelVisibilityLevelInfo_h__Script_Engine_Statics
{
static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = {
{ FNetLevelVisibilityTransactionId::StaticStruct, Z_Construct_UScriptStruct_FNetLevelVisibilityTransactionId_Statics::NewStructOps, TEXT("NetLevelVisibilityTransactionId"),&Z_Registration_Info_UScriptStruct_FNetLevelVisibilityTransactionId, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FNetLevelVisibilityTransactionId), 1842231408U) },
{ FUpdateLevelVisibilityLevelInfo::StaticStruct, Z_Construct_UScriptStruct_FUpdateLevelVisibilityLevelInfo_Statics::NewStructOps, TEXT("UpdateLevelVisibilityLevelInfo"),&Z_Registration_Info_UScriptStruct_FUpdateLevelVisibilityLevelInfo, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FUpdateLevelVisibilityLevelInfo), 1194128881U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_UpdateLevelVisibilityLevelInfo_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_UpdateLevelVisibilityLevelInfo_h__Script_Engine_3723354329{
TEXT("/Script/Engine"),
nullptr, 0,
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_UpdateLevelVisibilityLevelInfo_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_GameFramework_UpdateLevelVisibilityLevelInfo_h__Script_Engine_Statics::ScriptStructInfo),
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS