Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "Sound/SoundNodeLooping.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT");
void EmptyLinkFunctionForGeneratedCodeSoundNodeLooping() {}
// ********** Begin Cross Module References ********************************************************
ENGINE_API UClass* Z_Construct_UClass_USoundNode();
ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping();
ENGINE_API UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister();
UPackage* Z_Construct_UPackage__Script_Engine();
// ********** End Cross Module References **********************************************************
// ********** Begin Class USoundNodeLooping ********************************************************
FClassRegistrationInfo Z_Registration_Info_UClass_USoundNodeLooping;
UClass* USoundNodeLooping::GetPrivateStaticClass()
{
using TClass = USoundNodeLooping;
if (!Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton)
{
GetPrivateStaticClassBody(
TClass::StaticPackage(),
TEXT("SoundNodeLooping"),
Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton,
StaticRegisterNativesUSoundNodeLooping,
sizeof(TClass),
alignof(TClass),
TClass::StaticClassFlags,
TClass::StaticClassCastFlags(),
TClass::StaticConfigName(),
(UClass::ClassConstructorType)InternalConstructor<TClass>,
(UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller<TClass>,
UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass),
&TClass::Super::StaticClass,
&TClass::WithinClass::StaticClass
);
}
return Z_Registration_Info_UClass_USoundNodeLooping.InnerSingleton;
}
UClass* Z_Construct_UClass_USoundNodeLooping_NoRegister()
{
return USoundNodeLooping::GetPrivateStaticClass();
}
struct Z_Construct_UClass_USoundNodeLooping_Statics
{
#if WITH_METADATA
static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = {
{ "Comment", "/** \n * Defines how a sound loops; either indefinitely, or for a set number of times.\n * Note: The Looping node should only be used for logical or procedural looping such as introducing a delay.\n * These sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\n * use the Looping flag on the Wave Player node for that sound.\n */" },
{ "DisplayName", "Looping" },
{ "HideCategories", "Object Object" },
{ "IncludePath", "Sound/SoundNodeLooping.h" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
{ "ToolTip", "Defines how a sound loops; either indefinitely, or for a set number of times.\nNote: The Looping node should only be used for logical or procedural looping such as introducing a delay.\nThese sounds will not be played seamlessly. If you want a sound to loop seamlessly and indefinitely,\nuse the Looping flag on the Wave Player node for that sound." },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_LoopCount_MetaData[] = {
{ "Category", "Looping" },
{ "ClampMin", "1" },
{ "Comment", "/* The amount of times to loop */" },
{ "EditCondition", "!bLoopIndefinitely" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
{ "ToolTip", "The amount of times to loop" },
};
static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoopIndefinitely_MetaData[] = {
{ "Category", "Looping" },
{ "Comment", "/* If enabled, the node will continue to loop indefinitely regardless of the Loop Count value. */" },
{ "ModuleRelativePath", "Classes/Sound/SoundNodeLooping.h" },
{ "ToolTip", "If enabled, the node will continue to loop indefinitely regardless of the Loop Count value." },
};
#endif // WITH_METADATA
// ********** Begin Class USoundNodeLooping constinit property declarations ************************
static const UECodeGen_Private::FIntPropertyParams NewProp_LoopCount;
static void NewProp_bLoopIndefinitely_SetBit(void* Obj);
static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoopIndefinitely;
static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
// ********** End Class USoundNodeLooping constinit property declarations **************************
static UObject* (*const DependentSingletons[])();
static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = {
TCppClassTypeTraits<USoundNodeLooping>::IsAbstract,
};
static const UECodeGen_Private::FClassParams ClassParams;
}; // struct Z_Construct_UClass_USoundNodeLooping_Statics
// ********** Begin Class USoundNodeLooping Property Definitions ***********************************
const UECodeGen_Private::FIntPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount = { "LoopCount", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(USoundNodeLooping, LoopCount), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_LoopCount_MetaData), NewProp_LoopCount_MetaData) };
void Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit(void* Obj)
{
((USoundNodeLooping*)Obj)->bLoopIndefinitely = 1;
}
const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely = { "bLoopIndefinitely", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool , RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(uint8), sizeof(USoundNodeLooping), &Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoopIndefinitely_MetaData), NewProp_bLoopIndefinitely_MetaData) };
const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers[] = {
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_LoopCount,
(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USoundNodeLooping_Statics::NewProp_bLoopIndefinitely,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers) < 2048);
// ********** End Class USoundNodeLooping Property Definitions *************************************
UObject* (*const Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USoundNode,
(UObject* (*)())Z_Construct_UPackage__Script_Engine,
};
static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::DependentSingletons) < 16);
const UECodeGen_Private::FClassParams Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams = {
&USoundNodeLooping::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::PropPointers),
0,
0x000810A0u,
METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams), Z_Construct_UClass_USoundNodeLooping_Statics::Class_MetaDataParams)
};
void USoundNodeLooping::StaticRegisterNativesUSoundNodeLooping()
{
}
UClass* Z_Construct_UClass_USoundNodeLooping()
{
if (!Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton)
{
UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton, Z_Construct_UClass_USoundNodeLooping_Statics::ClassParams);
}
return Z_Registration_Info_UClass_USoundNodeLooping.OuterSingleton;
}
DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USoundNodeLooping);
USoundNodeLooping::~USoundNodeLooping() {}
// ********** End Class USoundNodeLooping **********************************************************
// ********** Begin Registration *******************************************************************
struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics
{
static constexpr FClassRegisterCompiledInInfo ClassInfo[] = {
{ Z_Construct_UClass_USoundNodeLooping, USoundNodeLooping::StaticClass, TEXT("USoundNodeLooping"), &Z_Registration_Info_UClass_USoundNodeLooping, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USoundNodeLooping), 651895937U) },
};
}; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_2342394323{
TEXT("/Script/Engine"),
Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_SoundNodeLooping_h__Script_Engine_Statics::ClassInfo),
nullptr, 0,
nullptr, 0,
};
// ********** End Registration *********************************************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS