Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Animation/SkeletalMeshActor.h"
#ifdef ENGINE_SkeletalMeshActor_generated_h
#error "SkeletalMeshActor.generated.h already included, missing '#pragma once' in SkeletalMeshActor.h"
#endif
#define ENGINE_SkeletalMeshActor_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class ASkeletalMeshActor *******************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_RPC_WRAPPERS \
DECLARE_FUNCTION(execOnRep_ReplicatedMaterial1); \
DECLARE_FUNCTION(execOnRep_ReplicatedMaterial0); \
DECLARE_FUNCTION(execOnRep_ReplicatedPhysAsset); \
DECLARE_FUNCTION(execOnRep_ReplicatedMesh);
struct Z_Construct_UClass_ASkeletalMeshActor_Statics;
ENGINE_API UClass* Z_Construct_UClass_ASkeletalMeshActor_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_INCLASS \
private: \
static void StaticRegisterNativesASkeletalMeshActor(); \
friend struct ::Z_Construct_UClass_ASkeletalMeshActor_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_ASkeletalMeshActor_NoRegister(); \
public: \
DECLARE_CLASS2(ASkeletalMeshActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_ASkeletalMeshActor_NoRegister) \
DECLARE_SERIALIZER(ASkeletalMeshActor) \
enum class ENetFields_Private : uint16 \
{ \
NETFIELD_REP_START=(uint16)((int32)Super::ENetFields_Private::NETFIELD_REP_END + (int32)1), \
ReplicatedMesh=NETFIELD_REP_START, \
ReplicatedPhysAsset, \
ReplicatedMaterial0, \
ReplicatedMaterial1, \
NETFIELD_REP_END=ReplicatedMaterial1 }; \
DECLARE_VALIDATE_GENERATED_REP_ENUMS(ENGINE_API)
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API ASkeletalMeshActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ASkeletalMeshActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, ASkeletalMeshActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ASkeletalMeshActor); \
/** Deleted move- and copy-constructors, should never be used */ \
ASkeletalMeshActor(ASkeletalMeshActor&&) = delete; \
ASkeletalMeshActor(const ASkeletalMeshActor&) = delete; \
ENGINE_API virtual ~ASkeletalMeshActor();
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_21_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h_24_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class ASkeletalMeshActor;
// ********** End Class ASkeletalMeshActor *********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_SkeletalMeshActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS