Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "ShaderCompiler.h"
#ifdef ENGINE_ShaderCompiler_generated_h
#error "ShaderCompiler.generated.h already included, missing '#pragma once' in ShaderCompiler.h"
#endif
#define ENGINE_ShaderCompiler_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FShaderCompilerCounters *******************************************
struct Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_421_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FShaderCompilerCounters_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FShaderCompilerCounters;
// ********** End ScriptStruct FShaderCompilerCounters *********************************************
// ********** Begin ScriptStruct FShaderCompilerMaterialCounters ***********************************
struct Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_603_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FShaderCompilerMaterialCounters_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FShaderCompilerMaterialCounters;
// ********** End ScriptStruct FShaderCompilerMaterialCounters *************************************
// ********** Begin ScriptStruct FShaderTimings ****************************************************
struct Z_Construct_UScriptStruct_FShaderTimings_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_648_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FShaderTimings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FShaderTimings;
// ********** End ScriptStruct FShaderTimings ******************************************************
// ********** Begin ScriptStruct FShaderCompilerSinglePermutationStat ******************************
struct Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_681_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FShaderCompilerSinglePermutationStat_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FShaderCompilerSinglePermutationStat;
// ********** End ScriptStruct FShaderCompilerSinglePermutationStat ********************************
// ********** Begin ScriptStruct FShaderStats ******************************************************
struct Z_Construct_UScriptStruct_FShaderStats_Statics;
#define FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h_748_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FShaderStats_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FShaderStats;
// ********** End ScriptStruct FShaderStats ********************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_ShaderCompiler_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS