Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Engine/Scene.h"
#ifdef ENGINE_Scene_generated_h
#error "Scene.generated.h already included, missing '#pragma once' in Scene.h"
#endif
#define ENGINE_Scene_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin ScriptStruct FColorGradePerRangeSettings ***************************************
struct Z_Construct_UScriptStruct_FColorGradePerRangeSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_124_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FColorGradePerRangeSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FColorGradePerRangeSettings;
// ********** End ScriptStruct FColorGradePerRangeSettings *****************************************
// ********** Begin ScriptStruct FColorGradingSettings *********************************************
struct Z_Construct_UScriptStruct_FColorGradingSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_156_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FColorGradingSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FColorGradingSettings;
// ********** End ScriptStruct FColorGradingSettings ***********************************************
// ********** Begin ScriptStruct FFilmStockSettings ************************************************
struct Z_Construct_UScriptStruct_FFilmStockSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_194_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FFilmStockSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FFilmStockSettings;
// ********** End ScriptStruct FFilmStockSettings **************************************************
// ********** Begin ScriptStruct FGaussianSumBloomSettings *****************************************
struct Z_Construct_UScriptStruct_FGaussianSumBloomSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_229_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FGaussianSumBloomSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FGaussianSumBloomSettings;
// ********** End ScriptStruct FGaussianSumBloomSettings *******************************************
// ********** Begin ScriptStruct FConvolutionBloomSettings *****************************************
struct Z_Construct_UScriptStruct_FConvolutionBloomSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_349_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FConvolutionBloomSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FConvolutionBloomSettings;
// ********** End ScriptStruct FConvolutionBloomSettings *******************************************
// ********** Begin ScriptStruct FLensBloomSettings ************************************************
struct Z_Construct_UScriptStruct_FLensBloomSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_409_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLensBloomSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLensBloomSettings;
// ********** End ScriptStruct FLensBloomSettings **************************************************
// ********** Begin ScriptStruct FLensImperfectionSettings *****************************************
struct Z_Construct_UScriptStruct_FLensImperfectionSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_454_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLensImperfectionSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLensImperfectionSettings;
// ********** End ScriptStruct FLensImperfectionSettings *******************************************
// ********** Begin ScriptStruct FLensSettings *****************************************************
struct Z_Construct_UScriptStruct_FLensSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_485_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FLensSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FLensSettings;
// ********** End ScriptStruct FLensSettings *******************************************************
// ********** Begin ScriptStruct FCameraExposureSettings *******************************************
struct Z_Construct_UScriptStruct_FCameraExposureSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_511_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FCameraExposureSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FCameraExposureSettings;
// ********** End ScriptStruct FCameraExposureSettings *********************************************
// ********** Begin ScriptStruct FMatteBoxFlag *****************************************************
struct Z_Construct_UScriptStruct_FMatteBoxFlag_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_612_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FMatteBoxFlag_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FMatteBoxFlag;
// ********** End ScriptStruct FMatteBoxFlag *******************************************************
// ********** Begin ScriptStruct FWeightedBlendable ************************************************
struct Z_Construct_UScriptStruct_FWeightedBlendable_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_636_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWeightedBlendable_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWeightedBlendable;
// ********** End ScriptStruct FWeightedBlendable **************************************************
// ********** Begin ScriptStruct FWeightedBlendables ***********************************************
struct Z_Construct_UScriptStruct_FWeightedBlendables_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_666_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FWeightedBlendables_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FWeightedBlendables;
// ********** End ScriptStruct FWeightedBlendables *************************************************
// ********** Begin ScriptStruct FPostProcessSettings **********************************************
struct Z_Construct_UScriptStruct_FPostProcessSettings_Statics;
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_694_GENERATED_BODY \
friend struct ::Z_Construct_UScriptStruct_FPostProcessSettings_Statics; \
ENGINE_API static class UScriptStruct* StaticStruct();
struct FPostProcessSettings;
// ********** End ScriptStruct FPostProcessSettings ************************************************
// ********** Begin Class UScene *******************************************************************
struct Z_Construct_UClass_UScene_Statics;
ENGINE_API UClass* Z_Construct_UClass_UScene_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2614_INCLASS \
private: \
static void StaticRegisterNativesUScene(); \
friend struct ::Z_Construct_UClass_UScene_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UScene_NoRegister(); \
public: \
DECLARE_CLASS2(UScene, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UScene_NoRegister) \
DECLARE_SERIALIZER(UScene)
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2614_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UScene(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UScene) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UScene); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UScene); \
/** Deleted move- and copy-constructors, should never be used */ \
UScene(UScene&&) = delete; \
UScene(const UScene&) = delete; \
NO_API virtual ~UScene();
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2611_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2614_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2614_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h_2614_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UScene;
// ********** End Class UScene *********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Engine_Scene_h
// ********** Begin Enum EDepthOfFieldMethod *******************************************************
#define FOREACH_ENUM_EDEPTHOFFIELDMETHOD(op) \
op(DOFM_BokehDOF) \
op(DOFM_Gaussian) \
op(DOFM_CircleDOF)
enum EDepthOfFieldMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EDepthOfFieldMethod>();
// ********** End Enum EDepthOfFieldMethod *********************************************************
// ********** Begin Enum EAutoExposureMethod *******************************************************
#define FOREACH_ENUM_EAUTOEXPOSUREMETHOD(op) \
op(AEM_Histogram) \
op(AEM_Basic) \
op(AEM_Manual)
enum EAutoExposureMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EAutoExposureMethod>();
// ********** End Enum EAutoExposureMethod *********************************************************
// ********** Begin Enum ELocalExposureMethod ******************************************************
#define FOREACH_ENUM_ELOCALEXPOSUREMETHOD(op) \
op(ELocalExposureMethod::Bilateral) \
op(ELocalExposureMethod::Fusion)
enum class ELocalExposureMethod : uint8;
template<> struct TIsUEnumClass<ELocalExposureMethod> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELocalExposureMethod>();
// ********** End Enum ELocalExposureMethod ********************************************************
// ********** Begin Enum EBloomMethod **************************************************************
#define FOREACH_ENUM_EBLOOMMETHOD(op) \
op(BM_SOG) \
op(BM_FFT)
enum EBloomMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EBloomMethod>();
// ********** End Enum EBloomMethod ****************************************************************
// ********** Begin Enum ETemperatureMethod ********************************************************
#define FOREACH_ENUM_ETEMPERATUREMETHOD(op) \
op(TEMP_WhiteBalance) \
op(TEMP_ColorTemperature)
enum ETemperatureMethod : int;
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETemperatureMethod>();
// ********** End Enum ETemperatureMethod **********************************************************
// ********** Begin Enum ELightUnits ***************************************************************
#define FOREACH_ENUM_ELIGHTUNITS(op) \
op(ELightUnits::Unitless) \
op(ELightUnits::Candelas) \
op(ELightUnits::Lumens) \
op(ELightUnits::EV) \
op(ELightUnits::Nits)
enum class ELightUnits : uint8;
template<> struct TIsUEnumClass<ELightUnits> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELightUnits>();
// ********** End Enum ELightUnits *****************************************************************
// ********** Begin Enum EReflectionsType **********************************************************
#define FOREACH_ENUM_EREFLECTIONSTYPE(op) \
op(EReflectionsType::ScreenSpace) \
op(EReflectionsType::RayTracing)
enum class EReflectionsType : uint8;
template<> struct TIsUEnumClass<EReflectionsType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReflectionsType>();
// ********** End Enum EReflectionsType ************************************************************
// ********** Begin Enum ELumenRayLightingModeOverride *********************************************
#define FOREACH_ENUM_ELUMENRAYLIGHTINGMODEOVERRIDE(op) \
op(ELumenRayLightingModeOverride::Default) \
op(ELumenRayLightingModeOverride::SurfaceCache) \
op(ELumenRayLightingModeOverride::HitLightingForReflections) \
op(ELumenRayLightingModeOverride::HitLighting)
enum class ELumenRayLightingModeOverride : uint8;
template<> struct TIsUEnumClass<ELumenRayLightingModeOverride> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ELumenRayLightingModeOverride>();
// ********** End Enum ELumenRayLightingModeOverride ***********************************************
// ********** Begin Enum ETranslucencyType *********************************************************
#define FOREACH_ENUM_ETRANSLUCENCYTYPE(op) \
op(ETranslucencyType::Raster) \
op(ETranslucencyType::RayTraced_Deprecated) \
op(ETranslucencyType::RayTracing) \
op(ETranslucencyType::RayTraced)
enum class ETranslucencyType : uint8;
template<> struct TIsUEnumClass<ETranslucencyType> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<ETranslucencyType>();
// ********** End Enum ETranslucencyType ***********************************************************
// ********** Begin Enum EReflectedAndRefractedRayTracedShadows ************************************
#define FOREACH_ENUM_EREFLECTEDANDREFRACTEDRAYTRACEDSHADOWS(op) \
op(EReflectedAndRefractedRayTracedShadows::Disabled) \
op(EReflectedAndRefractedRayTracedShadows::Hard_shadows) \
op(EReflectedAndRefractedRayTracedShadows::Area_shadows)
enum class EReflectedAndRefractedRayTracedShadows : uint8;
template<> struct TIsUEnumClass<EReflectedAndRefractedRayTracedShadows> { enum { Value = true }; };
template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum<EReflectedAndRefractedRayTracedShadows>();
// ********** End Enum EReflectedAndRefractedRayTracedShadows **************************************
PRAGMA_ENABLE_DEPRECATION_WARNINGS