Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

View File

@@ -0,0 +1,107 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "GameFramework/HUD.h"
#ifdef ENGINE_HUD_generated_h
#error "HUD.generated.h already included, missing '#pragma once' in HUD.h"
#endif
#define ENGINE_HUD_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
class AActor;
class APawn;
class APlayerController;
class UClass;
class UFont;
class UMaterialInterface;
class UTexture;
struct FColor;
struct FLinearColor;
// ********** Begin Class AHUD *********************************************************************
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \
ENGINE_API void RemoveDebugText_Implementation(AActor* SrcActor, bool bLeaveDurationText); \
ENGINE_API void RemoveAllDebugStrings_Implementation(); \
ENGINE_API void AddDebugText_Implementation(const FString& DebugText, AActor* SrcActor, float Duration, FVector Offset, FVector DesiredOffset, FColor TextColor, bool bSkipOverwriteCheck, bool bAbsoluteLocation, bool bKeepAttachedToActor, UFont* InFont, float FontScale, bool bDrawShadow); \
DECLARE_FUNCTION(execPreviousDebugTarget); \
DECLARE_FUNCTION(execNextDebugTarget); \
DECLARE_FUNCTION(execGetOwningPawn); \
DECLARE_FUNCTION(execGetOwningPlayerController); \
DECLARE_FUNCTION(execAddHitBox); \
DECLARE_FUNCTION(execGetActorsInSelectionRectangle); \
DECLARE_FUNCTION(execDeproject); \
DECLARE_FUNCTION(execProject); \
DECLARE_FUNCTION(execDrawMaterialTriangle); \
DECLARE_FUNCTION(execDrawMaterialSimple); \
DECLARE_FUNCTION(execDrawMaterial); \
DECLARE_FUNCTION(execDrawTextureSimple); \
DECLARE_FUNCTION(execDrawTexture); \
DECLARE_FUNCTION(execDrawRect); \
DECLARE_FUNCTION(execDrawLine); \
DECLARE_FUNCTION(execDrawText); \
DECLARE_FUNCTION(execGetTextSize); \
DECLARE_FUNCTION(execRemoveDebugText); \
DECLARE_FUNCTION(execRemoveAllDebugStrings); \
DECLARE_FUNCTION(execAddDebugText); \
DECLARE_FUNCTION(execShowDebugForReticleTargetToggle); \
DECLARE_FUNCTION(execShowDebugToggleSubCategory); \
DECLARE_FUNCTION(execShowDebug); \
DECLARE_FUNCTION(execShowHUD);
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS
struct Z_Construct_UClass_AHUD_Statics;
ENGINE_API UClass* Z_Construct_UClass_AHUD_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \
private: \
static void StaticRegisterNativesAHUD(); \
friend struct ::Z_Construct_UClass_AHUD_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_AHUD_NoRegister(); \
public: \
DECLARE_CLASS2(AHUD, AActor, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_AHUD_NoRegister) \
DECLARE_SERIALIZER(AHUD) \
static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
ENGINE_API AHUD(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHUD) \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, AHUD); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHUD); \
/** Deleted move- and copy-constructors, should never be used */ \
AHUD(AHUD&&) = delete; \
AHUD(const AHUD&) = delete; \
ENGINE_API virtual ~AHUD();
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_35_PROLOG
#define FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_RPC_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_CALLBACK_WRAPPERS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_INCLASS \
FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class AHUD;
// ********** End Class AHUD ***********************************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_GameFramework_HUD_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS