Initial Commit

This commit is contained in:
Norman Lansing
2026-01-28 19:08:51 -05:00
commit ecb33115bf
54042 changed files with 9695586 additions and 0 deletions

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// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
// IWYU pragma: private, include "Subsystems/GameInstanceSubsystem.h"
#ifdef ENGINE_GameInstanceSubsystem_generated_h
#error "GameInstanceSubsystem.generated.h already included, missing '#pragma once' in GameInstanceSubsystem.h"
#endif
#define ENGINE_GameInstanceSubsystem_generated_h
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
// ********** Begin Class UGameInstanceSubsystem ***************************************************
struct Z_Construct_UClass_UGameInstanceSubsystem_Statics;
ENGINE_API UClass* Z_Construct_UClass_UGameInstanceSubsystem_NoRegister();
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUGameInstanceSubsystem(); \
friend struct ::Z_Construct_UClass_UGameInstanceSubsystem_Statics; \
static UClass* GetPrivateStaticClass(); \
friend ENGINE_API UClass* ::Z_Construct_UClass_UGameInstanceSubsystem_NoRegister(); \
public: \
DECLARE_CLASS2(UGameInstanceSubsystem, USubsystem, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UGameInstanceSubsystem_NoRegister) \
DECLARE_SERIALIZER(UGameInstanceSubsystem) \
DECLARE_WITHIN(UGameInstance)
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \
/** Deleted move- and copy-constructors, should never be used */ \
UGameInstanceSubsystem(UGameInstanceSubsystem&&) = delete; \
UGameInstanceSubsystem(const UGameInstanceSubsystem&) = delete; \
DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UGameInstanceSubsystem); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGameInstanceSubsystem); \
DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UGameInstanceSubsystem) \
ENGINE_API virtual ~UGameInstanceSubsystem();
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_15_PROLOG
#define FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_INCLASS_NO_PURE_DECLS \
FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
class UGameInstanceSubsystem;
// ********** End Class UGameInstanceSubsystem *****************************************************
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Subsystems_GameInstanceSubsystem_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS